PEACEFUL CITY 3
Level by Dark Death
Walkthrough by José
The level starts just in the same courtyard where level 2 ended and Lara found the dog, but the naughty dog ran away again...
Advance W and watch the flyby. Open the door to your left and pick up some flares from the right. Open the next door, run up the stairs and go right and left again down the next stairs to a lounge with a TV where you can open the double doors and get access to the harbor where the ship is docked.
Turn left and climb the gray ladder in the nearby column; from here you need to shimmy to the gray ledge to your right, but since the right side of the pillar is not climbable, here is the trick: climb almost to the top, drop/grab so Lara has arms and legs extended and quickly shimmy to the very right side; from this position Lara will keep arms and legs extended, and you can climb down step by step until you reach the edge of the ledge to your right, at this moment shimmy right and hoist up.
Underwater switches puzzle
Open the wooden door at the end of the ledge and continue S to find a water hole. It seems that in the small room to your right you only can pull a switch to turn on the lights so forget it. Jump into the water. The current takes you to the S but in the corner you get control, swim E and surface to take a breath. Dive again E and through a narrow opening near the floor to pull an UW lever; swim back to the air room, now flooded, and pull the UW lever in NW corner to open the door. Don't go there yet, but swim back into the narrow passage to use the first UW lever again and dry the room. Now enter the open door overland, run up the ramp, hoist up and open the ceiling trapdoor above. Climb up the ladder and pull the lever; 'cause there is another UW lever here, go back to the lever behind the narrow gap to flood the rooms again, swim back here to use this lever and down through the narrow gap near the bottom of the ladder (there was a closed door here).
The Scale Key
Pull the switch here and swim back to the UW corridor with the current where you came minutes ago to check that the current disappeared. Follow the only possible path to a ceiling air hole where you can surface. Drag the moveable crate to your left, pull the switch to lower the block in the SW corner and collect the Scale Key. Then approach to the barrel and jump to grab and climb up the ladder; when hoisting up at the top, immediately jump to land into the water below and not fall to your dead. The current will take you near the ship; climb to the harbor.
The storage Hall Key
Now go E inside the building to the small lounge with the TV; this time go up the steps to the very top and pull the lever on the left to open the nearby door; also pick up more flares from one of the desks. Continue up the ramp through the open door to a sort of storage room where Lara looks to her left to a brown cracked crate. Watch out for rolling crates here. Drag that moveable crate to pick up the Storage Hall Key hidden behind. Also notice two closed doors here in E and W walls (for later). Go the short way back to the previous room but not too far: before the room with the three desks, after a few steps down the ramp stop at middle way and turn right to open the hard-to-notice wooden door; continue to a blocked opening where you can crawl backwards and drop into an outside courtyard.
Pick up 2 X flares near the S and W walls and locate the high crawlspace in the grassy area, NE corner; climb there, run up the stairs and open the next door at the top. In this room go to the blocked window to your left and take a tricky running jump through SE to grab the edge of the E roof outside, hoist up and jump back to land onto a small triangular ledge behind; turn around and jump to the fenced gray balcony. Now take a long running jump to the stacked crates in NW corner with the smoke emitter, losing some health. Quickly turn left and jump/grab/climb the ladder to the top; use the zip line to reach the opening in the opposite side of the courtyard. In this small room you can use the Storage Hall Key to open the door to your left and get access to a sort of garage.
Jump over the fence onto the crates avoiding some rubble falling from the ceiling. Open the double doors in NE corner to open a shortcut to the outside courtyard, go back inside and use the Scale Key near the NW corner to open the door to your left. Enter, jump over the pipes and save your game in front of the switch for a long timed run (notice the box with the missed fuse). Pull the switch and use the look button to stop the camera, roll, take a running jump over the pipes, through the open door and slightly to the right to run and jump onto the brown crate, turn left and go through the double doors you opened moments ago; sprint left (W) and climb the N blocked opening where you entered to this courtyard the first time, continue running E, left through the hard-to-notice wooden door, E again to the room with the desks and take a hairpin turn to your left, go down the stairs, a bit right and continue down to the harbor; turn right (N) and run and jump onto the first crates you find, quickly turn right and take a standing jump to grab the edge of the E dark ledge, hoist up and finally run to your right and through the (hopefully) open door.
In the small room with the cabinets and breakable window, locate and pull the jumpswitch in SW corner to open a door in the storage room where you got the Storage Hall Key a long time ago (you can see that room through the grated panels in E wall). So shoot the window, drop to the harbor, again go E inside the building to the small lounge with the TV and now go up the steps and ramps to the very very top to that storage room and locate the open door in W wall. Pull the switch there to open the nearby door and crawl under the pipe to get the Fuse. Do you remember the box near the timed switch? Again, go the short way back to the previous room (camera shows the dog drifting along the docks), through the door to your right before the room with the three desks, to the outside courtyard, left to the grassy area and through the double doors in the corner, W to the open door and over the pipes.
Place the fuse and go back to the previous room with the rubble, a door opened in SE corner giving you access to another garage. Go to the right of the truck you find in front of you and locate the high crawlspace in S wall. Drop from the other side and when sliding a bit jump with a left curve to land onto the niche in the corner avoiding to be smashed by one of those rolling crates. The orange wall is climbable; jump/grab/climb it some steps and jump back to the ledge behind (I found nothing in the room with crates above). Open the double doors and go left, follow the path to a balcony overlooking the room with the rubble. Turn left again and go to the corner avoiding the smoke emitters, grab the monkeyswing and cross to the other side; shoot the window, turn around and drop/grab the jumpswitch to open a door in the very starting room of this level. The flyby shows how to go there. Once there, climb the crates in the NE corner and go through the open door. Open the next double doors and in this new lounge pull the wall switch just in front of you; a camera shows a door opening in the storage room where you got the Storage Hall Key and the fuse.
Falling crates with fixed camera
Go all the way back there and locate the open door in E wall. Tasks can be tricky here because the fixed camera you can't avoid, but not so hard at all. Climb the left metal block and quickly run against the N wall and duck to avoid the first falling crate. Now situate Lara in the very SE corner of this block and angle Lara N-NE, take a standing jump to grab the edge of the block to your right, hoist up and again, quickly run against the N wall and duck to avoid the second falling crate. Now situate Lara in the very SW corner of this block and angle Lara N-NW, take a standing jump to grab the edge of the block to your left, hoist up and this time take a sidejump to your right to avoid the third falling crate. Now you need to repeat the procedure to climb to the block to your left. Finally situate Lara in the very SE corner of this block and angle Lara N-NE, take a standing jump to grab the edge of the block to your right, hoist up and this time take a sidejump to your left to avoid the fourth falling crate. Now you need to repeat the procedure to climb to the block to your right. Advance a bit to restore the normal camera.
Tower Area - The Entry Door Key
Cross the breakable tiles bridge and in the grassy room with the deadly pit grab the monkeyswing from the S wall and cross to the opposite side of the pit. Turn left and from the NW corner take a running jump to grab the edge of the S sloped block, shimmy to the very left, hoist up, slide and jump in last moment; keep the “jump” key pressed to jump again from the corner of the next slope with a right curve to grab the ladder. Climb it and from the fenced ledge you can jump to the top of the gray E arch, cross the metal bridge and the door opens. Once inside the tower climb to the first floor and use the next ladders to go up to the second and third floors; there's an opening in the center of the ceiling here so you can jump and climb to the roof where you'll find the Entry Door Key.
Now you need to go back to the harbor where the ship is (perhaps you've already noticed the keyhole in the building next to the timed door). Now the dangerous long way back to the harbor comes. Approach to the S edge of the roof and look down to see some buildings. Use a medipack if needed to get full health and take a running jump to the first sloped roof, slide and jump to grab the edge of the next roof; shimmy left but not to the very end, hoist up, slide and keep the left arrow key pressed so Lara lands onto the next sloped roof and slide backwards, grab the edge at the end of the slide, shimmy to the opening and drop/grab/hoist up.
Advance to the other side and notice a small roof/structure in front of you, slightly to the right. Take a running jump there with twist in midair trying to land in the right side so Lara slides onwards, jump at the end with a left curve to land onto the next sloped roof, slide/grab/hoist up and jump back with twist to grab a flat gray pillar behind. Now notice a flat tile in the SW lower roof and take a long running jump there, climb to the top of this roof and in its S side there is a hole which will lead you to the lounge near the very beginning of the level. I think you remember the way back from here to the harbor so, go back there.
Detour for a secret: don't drop through the hole in the roof yet, but spot the gray building with the pointy roof to the S, take a running jump there (to the right side) and shimmy right and around the corner until you found a flat tile; hoist up and drop into the hole to get SECRET #1: a small medipack. Go back up and from the triangular ledge in the NW corner take a running jump directly to the opening in the N roof, landing into the lounge and losing some health.
I suppose you already took the way back to the harbor and you're there...
Detour for another secret: you need to go back to the narrow water tunnel with the current you visited very early near the beginning of the level so, turn left and climb the gray ladder in the nearby pillar near the entrance as you did before; from here shimmy to the gray ledge to your right (use the trick I explained in the first paragraphs), go through the open wooden door at the end of the ledge and continue S to find the water hole. Jump into the water to get SECRET #2: flares. Return to the harbor.
Finding the missing dog
Now go to the N side and find the keyhole behind the crates you used for the timed run. Enter, shoot the left window and drop to another part of the harbor to finally find your dog.
August - 19 - 2016
An alternate walkthrough for this level appears below:
Peaceful City 3
Author: Alex Nierlein (Dark Death)
My dog ran away and I had to find him. I opened the door and picked up some Flares from the right. Then I opened the another door. I ran up the stairs and pulled the lever on the left. Then I returned below and out to the ship but he wasn't on the ship.
I climbed up the ladder in front of the ship. In the end I had to leave it with my feet for a minute as I could turned in to the right only this way. I opened the door and turned on the light in the small room on the right. I jumped into the water. The current grabbed me but in the and after a narrow passage I managed to pull the lever. The I swam back and pull the lever there too. I had to swim back into the narrow passage again and let the water down because only a bit air left me. Now I entered the opened door overland, climbed up and opened down the trapdoor above. Then I climbed the ladder and pulled the lever but I saw that there's another lever beside it so I had to fill the room with water again.
I also saw that there's a closed door below, next to the ladder. So I pulled the lever again at the narrow gap and the other above and I swam into the another opening next to the ladder. Finally I could get some air and a lever awaited me which turned off the current below. I could swim back and climb out on the right side. Pulling away the box I pulled another lever behind it. I climbed out of the water and collected the SCALE KEY.
Then I climbed up the ladder. On the roof I jumped one and landed in the water below. I could climb up next to the ship. Now I got up totally on the storey and pulling away a box in the store room I found the STORAGE HALL KEY. Then I discovered two closed doors behind the boxes. Wonder what can open them? I returned below but there was a passage to the right leading to a small square. I climbed up in the corner on the same side and got up to the storey.
Followed by a run-up I jumped onto the roof and after a backward somersault grabbed the ledge so I got up to the terrace. I saw a cable railway above, so after a run-up I jumped onto the blocks, then climbed up the opposite ladder. After rolling up to the other side I opened the door with one of the keys. I jumped down onto the block but I rushed along quickly as large beams began to coming off the crame. Below I opened the door with the other key and pulled the lever behind the pipes. I noticed that a fuse was missing from the panel. Now I had to run very fast to reach the closing door getting through along the left side in front of the ship and jumping onto the block and up. I pulled down the wall switch and shot the glass so I managed to get back into the store above where the left side door has opened. I pulled the lever there too so I finally managed to collect the FUSE which I took back to its place.
Meanwhile I saw the dog drifting along the ship but by the time I got there he had disappeared. In the room I had placed the FUSE a door opened and next to the lorries I climbed up into a small crawlspace on the right side. On the other side after sliding I had to jump back and into the small depression quick ’cause a block had came off. Then I jumped up and climbed up the ladder and after jumping back in the middle I opened a door. I came around the corridor taking care of the hot steam, climbed through the monkey-swing bars and shot a glass again. Jumping back I pulled down the wall switch so a door opened where the dog had run away in the beginning. I found a lever there too which opened the other door in the store. Seeing the hole on the ceiling I thought that I should call a repairman as the roof may will leaked. :-)
Meanwhile through a gap I saw the dog below again sleeping peacefully while I’m taking trouble to find him but I couldn’t get there from here. I returned into the store room on the floor and entered the opened door. No I had to be very smart as nor the camera followed me so I had to jump aside at every climbing up for avoiding the falling boxes. Well, everything for a dog, so I managed to get up slowly. Above I managed to climb up to the upper handhold and climb through. On the left side followed by a well worked out jump I got up onto the rooftops of the houses and entered the tower. There I climbed up the ladders and collected the ENTRY DOOR KEY. Certainly, but how will I get back to my dog?
I noticed a structure with a sloping roof and stepping back 5 from the edge followed by a run-up I jumped there. After a sliding down with a great jump I grabbed the edge of the next structure’s roof. Then I slid down again and jumped to the left meanwhile jumping and grabbed the edge of the next structure’s roof, then the edge of the small corridor a stage lower. I crawled in and noticed a small structure in front of me, slightly to the right. After a running jump I landed on its roof directly on the right side. Meanwhile I made a somersault so sliding down and jumping to the left in time I landed on the roof next to the structure. I hit my ankle a bit but I managed to grab the edge and after a somersault I landed on the top of the column.
My task become simpler from there as I noticed a flat spot on the roof of the opposite structure. I jumped there, then up to the roof of the structure and onto the opposite side. There sidling the edge to the right I found a SECRET: Small medipack. Climbing back to the left and jumping through I returned to the house. Then I got back to the ship and I where the current took me away, in the small underwater passage above I found a SECRET again: some Flares. Then I opened the door below, next to the ship and climbed up the pole, then shot the window on the left and climbed down. There I discovered my dog finally and from behind the box I saw him sleeping. I jumped on him and… and I managed to catch him finally. Well, how much had I run around for this moment… :-))) Well, let’s go adventuring again!
Walkthrough by OBig from TombRaider.hu
Translated by Petunia from TombRaider.hu