Setback
1 & 2 by Thierry Stoorne
Written by Litepulsar and originally posted at Lara's Home where you can get the savegame downloads if
you require those.
Setback 1 - Encore Un Chateau
Six secrets found in all, since I didn't have the sound on for the
second time round, I've mentioned a few of them, maybe have included them but
also not mentioned they were a secret!
Go forward and climb up into the crawlspace, follow it round til you can stand up, then jump backwards off the ledge and
shimmy left along the crack in the wall, til you drop
down into another alcove. You might like to save here because this next bit is
a little tricky. Facing the way you came from, take a few sidesteps left, then
do a right flip onto the slope below, time your jump so that you land on the
ledge directly ahead of you without having to pull up. Then make your way up
the ladder til you can backflip onto a ledge behind you. Climb the ledge and
crawl til you come into a room with a trapdoor, this will automatically open
after you pick up the gem. Drop down through the now-opened trapdoor and you'll
be right back where the level started. Instead of going straight ahead again,
turn round and jump backwards of the ledge, then release/grab to get to the
crawlspace directly below (or you can drop down, turn round then jump up,
whichever you prefer). Follow the crawlspace round til you come to a shootable
gate.
Once in the new room, don't jump into the water else you'll get spiked. Facing
the opposite end, rotate Lara til she's facing the right-hand slope, then do a jump onto the slopes. Do sliding jumps back and
forth over the water, turning Lara left in mid-air, til you can land safely in
the alcove where you place the gem, then make your way back in the same manner. I found I could land safely once Lara is right up
against the wall, then with one more midair left turn
she'd make it. Go back through the crawlspace, then
drop down through the newly-opened trapdoor into the water. Climb out and head
up the stairs.
When you reach the ladder and climb up, don't pull up else you'll be
squished by a boulder. Instead, backflip onto the ground, shoot the barriers
you see ahead and turn left to find a ledge that you can climb up onto. Follow
it a little round to the left til you're facing the door way and boulder again,
then do a running jump whilst pressing action in midair, you should get through
the doorway safely and the boulder will fall behind you. Don't do what I did
and walk immediately into the pit in front of you, it's another boulder trap,
there are a couple in this area so be warned LOL. Jump safely over it. Shoot
the barriers ahead, but don't go that way just yet. Go to right and climb the
ladder, shooting the gates and picking up some shotgun shells on your way. Do a
running jump (yes the bit that looks slippery isn't hehe that had me fooled!)
to the lowest bit of the ledge without pressing action in midair, then run
round the ledge to pick up the shotgun. Drop down near where you found the
shotgun, and go pick up the medipak carefully behind the boulder trap.
Now go through where you shot the other gates, go to your right, shoot
another gate and you'll be ambushed by two skeletons. Either avoid them, or try
using the shotgun to shot them into the pit ahead of you. Climb down the ladder
into the pit (where did those pesky skeletons get too?!) and grab the crowbar,
climb back out and facing the way you came from, head to the gate in the
topleft corner, use the crowbar on it and go pick up the keys. (Climb up onto
one of the ramparts along here, you can get some flares
on one of the high ledges you may have spotted earlier). Run back to the gate
entrance and go straight ahead to the other gate opposite, use your crowbar on
this one too, then the keys on the second gate.
As you come into the new area, you'll be ambushed by three little
piggies (hehehe), get rid of them and have a pork sandwich, then forge on ahead
til you notice a high wall, run up to it and turn left (Lara will now be facing
North by her compass), you'll spot a dirt ledge running round the left side of
a huge wall, and two more sets of walls/ledges ahead of you, the middle set
being the smallest of the walls, head towards it on it's right side and you'll
spot a small ledge you can jump up onto. Take a peek direct ahead, you'll see a
shootable gate, don't worry about that for now, do a running jump straight
ahead onto the sloping ledge, you'll slide down to where the gates are, climb
up onto the smaller, darker coloured ledges that surround the spike pit and
shoot them out, go to the end and slide down to pick up the revolver, do a
standing jump to the ledge at the left side of the slope to get back out. Pull
up and run left til you can climb up higher onto a sandstone ledge, turn left
and do a running jump/grab to the ledge opposite (Lara's north again, if that
helps!).
Follow the pathway round til you come to the entrance to two very dark
rooms, with a pool in each. Go in the first pool to pick up the lasersight,
climb out then make your way round it and go to the second one, two baskets
will come alight (not that they help much LOL), prise the star off the wall and
go back to the first room, place the star in it's receptacle, try and shoot
some of the skeletons into the pool if you wish, but I preferred to avoid them,
since there were four rushing me all at once. The newly-opened grate will
reveal a crawlspace, go through this, shoot the gates
to get out onto the street. Take the left first, as you follow this round
you'll see another shootable gate, shoot this but don't go through, behind you
in the narrowest part of the alleway is a climbable ledge (opposite to the
gate, if that helps), climb up onto this and face where the gate was, you'll
spot a dark coloured ledge high up with a coin on it, and right in front of
you, another sloping roof. Do a running jump to the opposite side of the tiled
sloping roof ahead of you, as you land on this immediately jump, arc left in
mid-air so Lara will land on the ledge where the coin is. Watch out for the
skeleton popping up, he's a bugger for pushing you onto the spikes so take care
of him with the shotgun, then do a running jump back to safety. Now take the
right-fork from where you originally started in this area, use the lasersight
and revolver to take out the gate high up, then the coin to activate the climbable
rope.
Once you've gone up the rope and backflipped into the room, I recommend
you save your game here too, because the next bit is a little tricky. Drop down
into the dark corridor and use your binoculars to look down it, the alcoves on
either side are spike traps, apart from the last alcove on the right, which is
a spike-free zone, you can either head to this and wait til the boulder passes,
then make your way safely over the spikes to the gem, or for a little extra
spice, run immediately left of the exit of the tunnel, there's a safe spot
there. Once you've done a running jump to the gem from one of the higher
ledges, immediately get off there, else the little f****** skeletons will push
you off onto the spikes. Shoot the gate and head up into a watery corridor,
then jump into the pool at the end and follow it all the way round til you come
to a gate, this should automatically open. You'll also have a crocodile on your
heels, head up quickly for some air (you'll find
yourself in the second pool again) then go down through the newly-opened
trapdoor. As you swim along, take the first turning on your right and follow it
all the way round til you can pull up into a little alcove and get some keys. Jump
back in the water and head back up out of the trapdoor, into the first pool
room and go through the crawlspace back to the street again, to where you found
the coin. (You can also follow the underwater corridor back to the first pool
room, via another newly opened trapdoor, but I see no point in this). Jump across
the sloping rooftops to the exact same spot where the coin was picked up, then drop down safely behind the spikes to use the keys and
go through the newly opened gate.
Go through the now-opened trapdoor and follow the dark corridor til you
spot another shootable gate, nab the star, hop back and pull up to the ledge
directly above, heading left. Position Lara so she's facing up, and against,
the slope in the middle, then turn her left til she's facing outwards, take one
step back then two sidesteps left. Do a slide flip
right onto the sloping ramp, then immediately jump to grab the ledge opposite. Pull
up and you should be facing a large room with spike traps. It's at this point I
have to use a cheat to give me more medipaks, because Lara uses a LOT of health,
whichever way you cross, and in my opinion, there is not enough medipaks,
flares or ammo in this game to my satisfaction, this is one of my biggest
gripes about these set of levels.
From the first row in front of you, take the grey square on the left,
now from Lara's angle (not the fixed camera's) rotate her to her right (walk
diagonally right) to the next square, then the next. To orientate yourself
better, press the "look" button each time you're on a new square, and
save often once you proceed!
Then diagonally left for one.
Diagonally right one square, then the next.
Then, diagonally left for the next three (on the third, you can place the
jewel). Now position Lara so she can do a standing jump into the corridor
behind the now-opened gate. Walk up to the waist-high ledge in front of you,
then take two steps back (no hop, else the spikes will get you, and bet you've
had enough of them for now LOL). Unfortunately, you can't jump to either side
of where you are now....yep you guessed it, more spike traps. Instead, do a standing jump onto the sliding slope, then immediately
jump to your left (or right) to avoid the boulder crashing down right in front
of you. Once that's safely come to a halt, go up to where the boulder came from
and face the way you came in, backflip onto the ramp behind you, immediately
jumping to grab the higher ledge, pulling up into the crawlspace.
I've added a savegame at this point in the walkthrough,
just in case all the above is too much of a pain in the arse You can find it at
the end of this walkthrough, as savegame.1, with unlimited medipaks and flares.
The saves are pretty high, because I replayed the game and overwrote my
original save.
Once in the crawlspace, head left first to pick up some shotgun shells,
then the other direction to shoot the gate and place the star. Now head back
down to the boulder room and you'll find a newly opened trapdoor. Go through
the crawl space, but don't step out into the room. Hop back til you're against
the crawlspace exit, then do a standing jump to grab
the ramp ahead. Pull up, slide a little, then jump to
grab the roof overhead. Monkeyswing til you're a few
handgrabs from the end, let Lara drop and she should fall onto a sliding ramp,
whereupon you immediately jump to land on the ledge ahead and exit the room.
Make your way round to the trapdoor which opens automatically, avoid the
skeleton (or shoot him, if you wish ) and drop down
into a small set of sandstone corridors. Follow this round, shoot the gate and
drop down into the water. Follow the corridor round til you can pull up into a
little room with a gemstone receptacle, climb up into the higher room where you
can also place a star, and follow the stairs up to another pool room.
From the entrance and looking down, there's three openings, one dead
ahead, one of your left and one on your right. Head down into the right one,
turning immediately right again to discover a gem. Go back the way you came in
to place the gem in its receptacle, now head back upstairs, and take the
underwater entrance dead ahead of you. Swim straight ahead through this, and
not down in that sneaky little alcove on the left, look to your right once
through this entrance and you'll see a gate that the gem opened. Go through
this, pick up the star and go place it back down the bottom of the stairs, this
opens the final gate which is the last opening on your left.
Go through here, into a long underwater corridor, watch out for the
croc! Swim all the way to the end, ignoring the turnings left and right, go for
the one at the bottom. You'll come up for air in a narrow watery walkway with a
gate at the end, light a flare so you can see the higher ledge that's climbable
into the room above (psst it's near the gate end )
Follow the crawlspaces til you can drop down into a room with a few high ledges
and a trap door, pick up the gem, avoid the skeletons and drop down into the
water, watch out for that annoying croc too. You'll come out of a short
corridor, facing the right turning you passed earlier (doesn't take a genius to
work out you come from the left turning LOL). Head down this and turn left,
there's a small alcove above you can surface for air, then dive down again,
ignore the first left-turning and take the second.
Ignore the three left-turnings, and take the first right, then the first
right again, picking up some shotgun shells and a small gap to grab some more
air. Come back out, take a first right again, then a first left, head down the
long corridor then take another first left. Take a right, then a right again
and you should swim up into a small room where you can place the gem. Follow
the same route to get back (but in reverse order, if you know what I mean) to
get back to the VERY first main corridor, and head to the bottom to the gate
room (this should be a right turning, by the way), which now should be open.
Climb up to the outside and shoot the two little piggies that charge
you, now head to the right of this area where you see some sloping rocks, run
round the right of them and step near the medipak to trigger a boulder, this
will open a trapdoor very close by. Immediately backflip and go back round the
edge of the rocks til you can see a place where you can do a standing jump
through a small gap, and down through the newly opened trapdoor to pick up one
of the two gems you will need (this one is for the secret) and some shotgun
shells. Find the climbable wall and backflip into the main area again, this
time heading into the water. Swim underneath the bridge,
and upwards to the first gem receptacle on your right. Place this and carry on
ahead beneath the underwater columns, taking a right, swimming through the gate
for the second gem and another secret. Lure the croc out and kill him first if
he's being too much of a nuisance.
Place the other gem, go back through the columns and take the gate on
the left. Immediately swim up into the alcove above you, pull up and take care
of the skeletons by shooting them with the shotgun into the level below. Save
your game if you wish, and follow the ledge round to go into another corridor,
but you'll have to shift your butt and immediately do a jump left or right as
you're running, either a boulder will squish you as it comes down. A little
tricky, but not too difficult Head up and down into the water through a
trapdoor to end the first level.
Setback 2 - Dead City Avenue
Please note, some people have mentioned that the crowbar disappears in
the inventory during the second level, why this happens I do not know. Also, a
few doors don't work properly if you come at them from the wrong angle, you just have to run straight through them. The
Savegame.2 is barely into the second level, and definitely has the crowbar, so
download that if you're having disappearing inventory items. The lasersight and
revolver you should already have, but they ARE available in this level too.
Swim out of the pool and go through the door dead ahead, then an
immediate left to take out a gate and pick up some flares. Now go right, past
the unopened door and follow the street round til you come to a small, narrow
alleway on your left with an ornate wall concealing the entrance. Go down this
and through the door on your immediate left, light a flare and climb up to the
next level. Move around the ledge you came through, looking up til you spot the
ramp, stand Lara so she faces this ledge, then turn her back on it. Backflip
onto this, then immediately jump to grab the higher ledge. Pull up, turn around
and take care of the bat, then do a running jump across the gap. Follow the
corridor round til you come to an acid pool, as with the spike pool in the
beginning of the level, do continuous jumps, arcing Lara left (or right,
depending on which way she's facing) til it's safe enough for her to land. As you're
doing the jumps, a guard will appear to harrass you, when you land safely, do a
standing jump into the corridor he's firing from, take care of him and safely
drop down into the bike room, making sure you pull the jump switch during that drop, else you'll be well and truly stuck. Now ride the bike
out and left, past the ornate fence and little alleway, round the streets for a
short journey, when you spot the shootable barriers across the street,
immediately stop the bike. Download Savegame.2 if you DID get stuck by that
switch it'll be at the end of this part of the walkthrough).
Before the street's first set of barriers and a big hole that spans the
street, take stock of the immediate area in front of you. This is what I call
the first automatic gun area. To your left is a door, to your right is a dead
guy on fire with two guns, to the right of the guns is a jump switch. Our
objective is to take out one of the guns so we can get to that switch. Outrun
the gunfire to the first door on the left, head up the stairs, kill the guard
and pick up the medipak, then carry on downwards til you come out through
another door just on the other side of the barriers. From where you're
standing, in an alcove on the right, beside the door, is a gun, IF you're very
lucky, for some reason when running from the door directly ahead to the
opposite side of the street, the gun won't detect you. Make the mad dash, and
take the opportunity to blow it up with the revolver and lasersight. If you
don't have the revolver and lasersight yet, just outrun it. Now you need to
safely make your way down into the pit.
Do a running jump from where you shot up the gun, over the sloping ramp
and the pit to the other side. You're now in the second automatic gun area.
Important: take note of the three ledges that you see on the other side,
remember where they are, so you know where to land when you ride your bike over
it later. You'll see directly ahead more ornate walls and a trapdoor, then to
the left more barriers, but ignore these for now, take the first door you see
on your left prior to this new area, go in and drag the guard to reveal the
lasersight on the left, at the back of the room in the middle in the ground is
a trapdoor and to your right a pullable trapdoor in the roof, open this and
pull up, behind you is a way to another jump switch and another task, but the
door is closed. Light a flare and follow the dark corridors round til you spot
a jumpswitch high up on the wall, pull this and make your way back down to the
other trapdoor. Head on down into the pit, go to the centre of the room and
climb the block, facing two sloping blocks with a dead guy in between. Do a
running jump to the block on the left, slide and do a back flip to land into
another corridor. Climb up and up, taking care of a pesky bat, til you come to
a room with a lamp...and the revolver
Head on up the stairs, don't rush out when you open the door, you'll be
fried as well as shot Notice the dead guy ahead of you? You're back near where
you left the bike, before the pit and that elusive switch You can only take out
the gun on your left, so take two steps right and two steps left, using the
look button to see when the barrel becomes available to shot. Once you've
achieved this, make your way back to the bike again, via the way you came,
through the pit, up the stairs, OVER the pit etc etc. Now you've taken that gun
out, you can get to that switch without getting fried, just
having to dodge the one gun. Now take the bike and go back across the
pit, dismount and go into the room where you moved that dead bloke for the
lasersight, pull up into the room above and the door behind you should now be
open (If you're having trouble getting over the pit, download Savegame.3
below). Go through the crawlspace to the end, pull out your revolver and blow
up the helicopter, this takes care of a few more automatic guns. Now turn and
drop off out of the crawl space, below you is another
jump switch, so make sure you pull that on your way down. Now head back out to
the bike, drive it past the ornate walls, through the barriers, and take the
right side of the next high jumps, over a small ramp and down to a gate. There's
another trapdoor between the two high walls you've just passed, you CAN go over
this with the bike, but you'll fall and lose some health, if this happens, just
carry on over the small ramp mentioned earlier.
Dismount from the bike and run back down til the end of the street where
that trapdoor is, behind those ornate walls. Climb down this, follow the
corridor round til you come to an acid pool, and DEFINITELY save your game, the
next series of jumps are very difficult, so save often
as you progress.
Position Lara so she's standing dead centre of the acid pool, facing
outwards, and take two sidesteps right, using the binoculars, you'll see a
pillar on her left, you need to jump round this to a platform behind it, nudge
Lara left by increments so she's facing it, and do a running jump, if she
doesn't quite make it, try arcing her left whilst she's in midair. Once on this
platform, face towards the acid pool again, turn left and walk forward, then
right, as far as you can. Use the binoculars again to spot the safe platform on
the other side. Position Lara so she's once again facing the very edge of this
block, do a running jump without pressing the action
button to slow her fall, and she should land safely. Take care of the bat, then
face the pool again, turn right and walk forward/left til you can go no
further. Use the binoculars yet again, position Lara as you did with the previous
jump, and don't press action in midair so she lands ok.
Run into the little corridor and throw the switch. Going back is a wee
bit more trickier. Head back out towards the acid
pool, then turn right. Walk Lara til she can go no
further forward, then do a running jump to a ramp, whereupon she should slide
down, then do a jump grab to the safe platform opposite (Lara MUST be facing
outwards for her to grab, if she isn't do a midair roll). On the next platform,
walk Lara to the top/dead centre of the block and use your binoculars to make
sure you're lined up for the next block like in the picture shown at the end of
this walkthrough. Come out of that, and take a step right, then do a running
jump, arcing right in midair so Lara grabs the block and pulls up. This is an
EXTREMELY difficult jump, so download Savegame.4 if it's getting on your nerves
too much. It did mine, and took several reloads before I made it! Then do
another running jump to where you first came in, climb back up and out and run
on towards the trapdoor between the two high walls (near where the gate and
bike is parked). Go down below, through another watery tunnel, light a flare as
you go, taking note of the ceiling trapdoor above you before you leave the
water and into another tunnel. Go forward down this tunnel, at the end there's
some shotgun shells on your left, then throw the switch on the right. Then head
back to that ceiling trapdoor.
As you climb out into this new area, you'll be ambushed by three guards, behind them is a large gate. After taking care of
them, head towards the gate, then take a turn into the left corner. Up high on
the wall is a jump switch, backflip onto the ramp in front of it then
immediately do a jump/grab to activate it. Voila! The gates open up to reveal
your parked bike and the two high walls Drive the bike
through the gates, over the mound and up the stairs. As soon as you reach the
top you'll be ambushed by three wraiths, disembark from the bike and drop into
the pool in the centre of the room. After the wraiths are dead, orient yourself
in the pool by finding the one wall underwater where there isn't any entrances,
then face Lara away from it. From this position, the left entrance and the one
ahead is one long tunnel, with only a medipak in a depression, so just take the
left entrance for now, swim right down to the end where the depression is, pick
it up, do a roll underwater and head back out. Go straight across to the right
entrance. Take the right first, and follow the corridor to a room where you can
push a switch, a cutscene will show some large gates opening (above the pool
room). Swim back down, don't turn left at the junction and carry on uphill,
till you find a place to pull up out of the water. Go down the narrow corridor,
take care of the three guards and throw the switch to open the gates behind
you. You'll end up around the bottom of the pool, take a left from the gates,
passing the first buttress of the pool, and climb up on the second, doing a
standing jump from its middle to the ledge of the ramp that leads into the
pool.
Head back to the bike, and drive it round the ledges, then through the
newly opened gates. Stop almost immediately once you're through, at the
junction take the left turning, you'll come into a large acid pool room with a
safe water area at it's centre. Take care of the three
guards before running round the pool's edges to pick up the goodies (could have
done with this BEFORE all the damn guards jumped me, methinks!) then dive down
into the central pool hole. Follow the corridor round til you can pull up to a
new outside area, climb up onto the block, then onto
the roof. Use the "look" button to look down and right, if you
haven't triggered them, take out the guards using your revolver and lasersight,
otherwise jump down and tackle them head on. From where the rooftops are, pick
up the medipak and nitrous oxide canister, then go on ahead to activate the
jump switch in front of you. Now head back to the roofs, on the left hand side
there's a block that let's you access them easily, but go to the door of the
building on the right, and head on inside for some shotgun shells and take care
of another guard. Then climb back up and make your way back to where you left
the bike, the door on the right hand side of the junction should now be open.
Save your game. You'll come into a fairly large acid pool room, drive
the bike veeeeery slowly and carefully round the corners til you come up to a
very large gap that calls for the nitrous oxide canister and a long jump. Back
up the bike to the wall so far that it hits the wall ONCE and nudges left, then
drive forward a little so the bike's sidecar hangs off the edge slightly, Lara
will do a little shifty dance but it will give Lara enough room to get off. You
might want to save again at this point too Attach the canister quickly before
Lara slides away, Lara will get back on and hold down whatever button you've
assigned the sprint key too for a few seconds, then still holding down the
sprint key, drive the bike over the gap. It should have built up enough speed
to make it, if not, reload where you last saved and hold down the sprint key
awhile longer before driving forward then jumping over the gap. Once over, you
have to make a speedy halt else Lara may career off into the acid! Download
Savegame.5 if you wish to skip this.
Drive the bike carefully round the other ledges, (you can walk from here
if you wish, you don't really need the bike now), then make your way down the
corridor, follow it all the way round til you come out above the rooftops and
area where you found the nitroux oxide canister, then carry on ahead round the
ledges to the door opposite, being careful to mind the gap halfway across. Go
down another short dark corridor and you'll come out onto a bit of land with
barriers on either side, take care of the soldier on the left after shooting
them down. Then jump into the water on the right side and swim up to your top
right, past another bit of land with a gun on it, to a place where you can pull
up. Immediately take care of the soldier who's firing on you, then take out the automatic machine gun on your right with
the revolver. Beneath the gun and underwater is a closed trapdoor, to open it
go back to where you pulled up out of the water, go onto the higher block and
look on the side of the wall where the newly-revealed stairs are, there's a
jumpswitch. This is the last secret, then head on up the stairs to prise open a
door with your crowbar and to finish the level.
Here's another walkthrough for these two levels, written by Dutchy...
Setback 1: Another Castle
Level: Thierry Stoorne.
Walkthrough: Dutchy.
1st Gem.
Drop into the hole in front and climb up into the CS on the other side,
follow to a deep room, drop/grab back from the edge and shimmy all the way L,
drop in the alcove and run down L onto the slope below, so you slide forward,
jmp/run straight into he passage in the end to avoid the Boulder. Climb up R,
backflip from the top of the ladder and follow the passage to a room with a
Gem, go around the trapdoor and get the Gem, stand on the trapdoor and fall
through, back into the start passage, drop into the pit again, but now climb
into the CS opposite the first one, shoot a fence and runjmp to the R hand
sloped side in the next room, keep jmping L to the other side of the room and
into the opening, place the Gem to open the trapdoor in the pit at the start
passage, so head back there and drop into a pool, get out and up the stairs.
The Boulders.
Climb a ladder and backflip from the top to avoid a Boulder landing on
your head, go L and around the sloped wall, climb up the wall and go to where
you stand over the ladder you came up from, runjmp/grabbing into the exit under
the Boulder and stop at once, standjmp over the pit and another Boulder crashes
into that pit. Explore the place and jmp over a pit in the SW to get a MP. Go
to the E side and climb a ladder, shoot some fences, grab some Ammo and runjmp
over the gap to the sloped surface on the W side, go around to the SW to get
Secret #1, the Shotgun. Drop down and shoot the fences N, go NE and shoot the
fence to go into the corner there, climb down the hole, get the Crowbar and get
back up, shoot the Skeletons into the pit and go open the E gate in the S side
of this place, go to the end of the roof to find the Gate Keys and return, go
to the W side to open the gate there, L is the gate you can open with the Key.
Outside.
When you go S, 3 Warthogs come out to play, get up the S hill so you
stand safe to shoot them with the Pistols. Go E and into the next area, get up
onto an L shaped wall in the centre of that area and from the lower part, jmp
around the N wall. There’s a pit with the Revolver on a lower ledge, slide down
to get it and standjmp/grab back to the edge next to the slope, climb the L
ledge on E wall and runjmp/grab to the N passage, follow to a dark blue room.
The Blue Room.
Get into the pool and get the Lasersight from the bottom, climb out, go
W and L of the pool is a Golden Star to pry off the wall, head back E, 4
Skeletons make life hard, but if you just jmp over the pools, you have some
time to place the Star on E wall. (You can shoot them in the pool, but I soon
went out of Ammo, so I just avoided them.) climb up
into the CS R of where you placed the Star.
Go up to where you have to shoot more fences and L into town (if you’re
out of Shotgun Ammo better get some R first), climb a low roof L and turn
around, see the Coin on some dark crates do a runjmp over the roof W from
standing on the N side of the low roof. Immediately jmp with a
L curve to get onto that stack of crates. Run to the Coin, roll and shoot the
Skeleton off the stack, grab the Coin and runjmp back, go to the S side of town
and use the coin to get a rope up to a CS, stand back and shoot the fence first
before you go up.
Drop down in a dark passage, sloped down. Look up and spot the Boulder, sprint down and run sharp R into the room. Climb the W ledge around
the room and runjmp to the centre pillar with the Gem after you shot the fence
in front of the exit on opposite side, grab the Gem, stand back on the pillar
and wait for the Skeletons to clear the area in front, so you can runjmp to the
exit and get out fast.
Swim through the tunnel, meet the Croc and swim
back to shoot the Croc in the room you came from, then swim to the end of the
tunnel, through a slow opening gate and up into the pool in the Blue room. Get
a breath of air and dive down into the open trapdoor, go R and follow the
tunnel to a Gate Key, go back, R at the crossing and up in the pool near the CS
to town, go L into town, shoot a fence and runjmp over the Spikes to the gate,
open it and follow the passage down a trapdoor to a room where you can find a
second Golden Star behind the fence in the far wall. Get it and climb the ledge
above, there's a hole in the ceiling, stand next to one of the slopes, facing
the opposite one, take one step back from the edge and 3 sidesteps away from
the slope, sidejmp to it and jmp/grab up to the higher floor.
Spike Room.
What I did was sidejmps over the corners of the Spiketiles, exactly over
the corners and you will hardly get harmed, place the
Gem to open the gate and sidejmp in, again without any harm. Well that was
easier than I expected. Now jmp over the sloped floor in front and immediately
run R around a pillar, go backwards up the slope the Boulder came from and backflip onto the sloped part of it, grab the CS and get
in, go L for Secret #2, Ammo and R to place the Star after shooting a fence. The
trapdoor in the Boulder room opens, go back and down into the CS, follow to a room with a burning
floor.
Grab the sloped block and pull up, slide a bit and jmp/grab the ceiling
MS, go over the next sloped block, to the part that’s sloped towards the exit,
slide to the end of it and jmp into the exit, open the gate and draw the
Shotgun, blast the Skeleton onto the trapdoor and walk up to it, he will
disappear, go down and follow the alleys to a water hole, swim to a room with a
Gem receptacle, climb up and there’s a Star receptacle, go up the stairs as we
have neither yet.
The Labyrinth.
Dive in and go into the E tunnel, R inside and pick up the Gem in the
pit, go back out and place the Gem to open a gate in the Labyrinth, go back up
the stairs and dive into the same tunnel, go L this time and find the open gate
in the NE corner, go in and up in the room with the Star. Get that and go place
it to open a gate in the SW hole in the Labyrinth. Swim in and into the upper
tunnel, R and follow the long sandy tunnel all the way to the end, past a Croc,
lure the Croc with you, so you can shoot it in the Sewer room L in the end of
the tunnel.
Look for a hole up in the ceiling of this room and jmp/grab up into the
CS, follow to a room where you can see 2 Skeletons and a Gem on a ledge, drop
hang from the hole and drop in front of the Gem, get up quick and grab it, the
trapdoor below will open, swim out to the long sandy tunnel and L/R/2nd L and
up in airpocket. Swim on and R at first possibility, to end of tunnel for
Secret #3, Ammo, get some air and swim back, R/L at crossings and into long
tunnel, L and R, up into a small room to place the Gem. Swim back and L/R/long
tunnel/R and straight into the L side for the 1st airpocket, then around the
corner, 2nd R and up into the Sewer room again.
Outside.
Go for the open gate and climb up into a desert area with a ruins in a
lake, run into the water and take out the Warthogs from there, go NE and find a
½ MP, but be careful, a Boulder will come down, so stand in front and run to
it, grab and hold backflip to get out of the way in time. The boulder triggered
a trapdoor to open between the rock in this corner of the area, go around and
runjmp into the gap and grab the E side of the hole, climb down, get a Gem and
some Ammo and climb back up, backflip out and go into the Lake. Swim under the
grey wall and R up at the low part of the 2 walls, place your Gem and see the
other receptacle on the other wall, swim W and into the tunnel under the
building, R at the crossing (see the room where you can get out in front) and
into the open gate, swim back as soon as you meet the Croc and go take it out
to the room you saw at the crossing, shoot the Beast and go back into the
tunnel it came from. Get Secret #4, a MP and the 2nd Gem around the corner. Go
back to the ruins to place the Gem and swim back to the crossing, a gate on the
L side opened now. Swim up inn a shaft and climb out, shoot 2 Skeletons into
the room below and go into NW passage, light a Flare and run up the stairs, jmp
into L or R alcove to avoid the Boulder
and go up where a trapdoor will open for you. Drop in and swim to the end of
level 1.
Setback 2: Dead City Avenue.
Level: Thierry Stoorne.
Walkthrough: Dutchy.
The Bike.
Kick in the door in front and go L, get the Flares and head E, just
around the R hand corner is an alley L, go in and in the alcove L is another
door, climb the hole to 1st floor and stand on S side, back to the hole and
backflip/jmp/grab the upper passage, follow to a deadly pool, runjmp to one of
the sloped sides and keep jmping to the other side, shoot the Guard that was
shooting you. Drop backwards from the shaft, to grab the Jmpswitch, which will
open the door of the Bike. Drive it E and past the alley, and leave the Bike
just before you go onto a square with Sentry-guns.
The Sentry-guns.
Race the Bike over the square with the Sentry-guns, through the fences
and up the ramp on R side, to jmp over the pit. Stop at once and look N for a
door, go in, drag (by the hair) the dead Body from the Lasersight and open the
ceiling hatch in the opposite corner, go up to find the Jmpswitch for the trapdoor
back in the lower room and notice the door just over the hole, when you drop
back down. Go into the trapdoor in the lower room and follow to the Pit,
there’s a dead Body on the other side, climb the sloped block L of it and pull
up against the wall, backflip into the gap behind the pointy pillar and follow
the passage up to a room with the Revolver. Up the stairs is a door leading to
the street, open it and try to see if the Gun L is pointing the other way, if
so, take it out. Return to the pit. Up to the street and jmp over the pit on
the side you jmped it with the Bike and R up the Ramp. Spot the other blue door
next to the Gun on the N side and run in (I didn’t have to open it, I don’t
know if it is supposed to be that way) go upstairs and get the MP R, shoot the
Guard behind you, when you go down the stairs to the other side, go out on the
street and quickly shoot the Gun L of you. Then run past the last gun to the
pit, jmp over and go to the room where you got the Revolver, if you did it
right, the R hand gun aims at the pit, so you can shoot it.
Now you can go out and L, to use the Jmpswitch on S wall, it will open
the door over the ceiling hatch in the Lasersight room, so jmp back over the
pit and enter, climb up and into the CS to the door N, get the Ammo and go into
the CS to an area overlooking another Sentry-gun site. Shoot the Fuel can at
the Chopper to blow up all 4 Guns and drop out, grab the Jmpswitch, and head
SE, drop into an open trapdoor and
Sprint past them over the fence And up the slope, a bit on R side, jmp
over the pit behind it and open a door L, pull the dead Guard aside (by the
hair) and get the Lasersight in case you didn’t have it yet. Open the ceiling
hatch and climb into the hole, follow to a Jmpswitch, go back down to the room
to find the trapdoor open, follow the passage to the Pit and go to the opposite
side, face the block in L corner, near the dead Guard and pull up at the wall. Backflip
behind the pointy pillar and follow this passage up to grab the Revolver in the
next room, follow to the Poison pool.
The Poison pool.
Runjmp to a ledge behind the L hand pillar and from there a long runjmp
with a L curve to the S end of the slope next to the ledge, slide off, grab the
edge and shimmy R to another ledge, pull up/backflip/roll/grab the other side,
go L a bit and do the same to get over to a lever. This will open a trapdoor
where you shot the Chopper. Now you know how to tackle the Poison pool, head
back to the Bike after you checked out the route. You have to get the Bike over
a small ramp along the R hand wall to a Big Gate in the S. Let’s open the gate
first. Drop into the trapdoor opened below where the Chopper was and follow to
a lever in the end, Get some Ammo and get back to the water, go up the trapdoor
opened in the ceiling, follow to the area behind the Big Gate and shoot 3
Guards, open the Gate with a Jmpswitch L. (backflip/jmp/grab from the sloped
block) Go out the Gate and head back to the Bike.
The Wraith room.
Drive it through the Big Gate and up the stairs, stop as soon as you
come inside the Wraith room there and dismount, dive into the pool in the
centre to get rid of the Wraiths and swim into the W tunnel, get a MP in the
end and swim back, go straight into the E tunnel, R and up in a room to throw a
lever. (Gate in wraith room opens) Swim back and straight at the crossing,
shoot 3 Guards after climbing out and throw the lever to open the gate to the
Wraith room. Use one of the sloped sides of the pool to backflip/jmp/grab back
up to the ledge with the Bike and drive it to the other side and through the
gate. Follow the passage to another Poison pool room, 3 Guards on duty here,
just run ‘em over, but don’t drive into the centre pit, go get the Uzis and
Ammo around the room and dive in the centre pit, swim to the roof of a house on
a square with 4 Guards and a Jmpswitch on S wall, which will open a door in the
passage where you just came out of with the Bike. Pick up the ½ MP and Nitrous
Oxide Feeder from between the fences. Open the house and shoot the Guard to get
some Ammo and head back up the roofs to go to your Bike.
Go out and into the open door to an outside area, leave the Bike here
for now and go over the narrow ledge through the poison pools, go check out the
route, so you’ll know where to speed up for the long jmp. Fit the Nitro feeder
to the Bike and go slow over the ledges to where you can hit the “sprint” key
to make the long jmp, follow the long passage to the top of the outside area
where you got the Nitro and jmp the gap in the ledge go on to an outside area
with fences and a Sentry-gun.
Shoot a Guard L and jmp over the fence R, swim to the far R side and
climb out on a low ledge, shoot the Guard up on the block above quick and then
take a shot at the Sentry-gun, climb the block the Guard was on and runjmp to
the Jmpswitch SE, to open that UW trapdoor, swim down into it and get Secret #
5, Ammo. Swim back and go over to the ledge the gun was on and to the crowbar
door S, open it to go to the next level…