TOMBS
Level by Tabsdad
Unauthorized
walkthrough by Gerty
Easy Tomb Raiding
You start in a burial
chamber and shoot all the vases, as there are some shotgun ammo, a small
medipack, flares, Laser sight and one half of the Cartouche to get. In the
north wall is a crawlspace. The next room has poisonous darts and scorpions
under the vases. Another crawlspace is in the north wall, but the gate hiding a
half of the Cartouche is till closed so for now jump over that block and you
enter a room with two lever, left and right, two gates closed and a monkey
swing way up.
Using the lever on the
right gives you a camera shot, now you can get the other half of the Cartouche
by climbing through that crawlspace in the previous room.
Using the left lever a gate, way up opens but before you go there in the SE
corner is a Laser sight. You can get there by jumping into the
depression of the floor and with a standing jump, jump into that corner.
Climb that column near the lever and jump from column to column, picking up a crossbow
in the process. Use the monkey bars to get to the other side.
Left is the receptacle
for the Ba Cartouche (camera of an underwater gate) and on the right a
ramp with a boulder. So better save before you go down. Almost at the end you
have to go right or else you will be squashed. The gate opens and you are back
in the room with the levers. Go back to the start of the level and when
approaching the double doors, they open. The vases only hides scorpions and the
first on your left is a small corridor where the gate opens if you walk toward
it. Up the ramp and on top is a crawlspace on the right. SECRET # 1, Uzi.
Around the corner,
another ramp and at the end a hole in the floor. Jump in the water.
Underwater room
There are two openings
there, one north and one east.
East
Swim in, first one
right, first one left and up. Follow the corridor then, flip the lever (camera
shot). Now take the other side of the corridor and find another lever (another
camera shot) and now go back into the water, right and right again. Pick up the
one half of the Eye Piece. The other gate there is after getting one
half of the Eye, right and right again getting the other half of the Eye
Piece.
North
Swim right and get
out, climb the ledge near the block that will trigger some spikes. A running
jump to the next ledge, with a lever. The gate next to it opens. At the end
pick up some uzi ammo and a medipack. Climb in opening on the north
wall, the gate opens and a running jump to the other side. Get the Hand of
Sirius and jump into the water.
Go back out and around
the corner to the left and a left again. Get out off the water and climb that
long, long ladder. Back flip at the end and climb in that opening. At the end a
safety drop and you are back where you started. Use the Hand and enter.
Slide and jump, here
are a lot of arrows to gather, uzi ammo and a medipack, and on
the floor is a lever and roaming around are three mummies. The shotgun
is somewhere on the floor and use the lever. Climb the block and jump to the
next one (S) around the room till you are at the gate that just opened. Jump in
and up and the first to the right. Pick up the Hand of Orion and flip
the lever (camera shot). Go further through the corridor, slide down and the
gate opens and you are back at the start. The gate at the end is open now, so
get to it.
In this room is the
invisible door bug, leave the vases alone and run right over the block over the
ledge (if you go left, passing the vases the invisible door will stop you). Use
the lever. There are certain tiles that give you a camera shot of a gate with a
lever. Slide down to the floor and there are a lot of scorpions wandering down
there. Go into the opening west, this is the room of that camera shot. Use the
rope and the switch. Scorpions you can shoot and mummies are on the floor you
can avoid them, as you have to jump down and use the other lever there.
Enter open door, first
left and left again, pick up a medipack and Grenade launcher, then
right, pick up some grenade ammo. Almost at the end climb up (right) up
the ramp and climb the ladder. Take a safety drop and you are on the other side
of the rope. Go back to the room. In the north you can place the Hand. A camera
shot shows the way, so climb the block in the middle of the room and running
jump to the ledge and climb block north to monkey climb to the opening south.
Crawl into that crawlspace and go right and pick up the revolver. Go all
the way to the other side and slide down. Five scorpions greet you there and
use the lever. Two mummies are behind the doors. Place the Eye of Horus
and near the double door you enter the next level.
Nameless Waters
On the left and right
is a cross and under a vase a small medipack and shotgun ammo. West are
two buttons, the left one opens the right door and a dog hops out. Get the shotgun
that is on a pedestal, now use the other button. A small medipack is
there and another button. Climb the stairs and up and up.
Straight ahead you see
you need two Stars and at the end is another button. Enter the next room; there
are some mummies there and run to the right, all the way around the building
and climb up. Jump to the other side and push the button there. Get in the
front of the building and gather the shotgun ammo, arrows and grenade ammo
from the floor and from the pillars uzi ammo and the Uzi. Back to the
other room and there is another area on the east, near the receptacles for the
Stars. In a crawlspace left is a medipack, SECRET # 2. Jump down in the
next room.
In the SE corner is a
pole, climb it and back flip to the ledge, under the vase is a small medipack.
A running jump to the other side and another to pick up some shotgun ammo
and crowbar in NE corner. On the south wall is a corridor and at the end a
hole, jump in and also in the next one to push the lever there. The camera
shows a door opening so go back to the start of this room, up and up, jump on
the ledge to the other one and in the water. Climb out on the west wall. At the
end go left and down and down. The door should be open and a dog is sniffing.
(I had a slight problem that the door was closed, so I made it back and flipped
that lever again, this time I got the door and the dog showing up in the camera
shot).
Under the vase is some
shotgun ammo and at the end of this room some arrows. In the SE
corner is a crawlspace and a rope is hanging in the next room. On the other
side pick up the Pharos Knot and the door slams shut. Take the rope back
and use the ladder to climb down (or a safety drop) and pace the Knot at the
door. The skeletons might hinder you later though, so be aware. Straight ahead
is your first Golden Star and using the lever the camera shows you the
double doors opening. Take the opening on the right; straight ahead pick up the
shotgun ammo. Do NOT use the button, as that will unleash the beetles.
The room on the side of this corridor has a lever and by using it a small
earthquake occurs. Go back and you see a landslide has taken place. Climb the
block and jump up to the ledge, the door is open again.
Go back to the other
side, to the now open double doors.
Go right and end up at
a pool with a door and some ropes. Flip the lever there and all the water is
gone now and the door hides the Pharos Pillar. Climb the block and a
running jump to the next to get out of here. Now go to the other end and see a
crack in the wall, but you can also do a safety drop to the floor. Further is a
skeleton is sleeping and a vase hides some revolver ammo. Go back to the
crack and shimmy all around till you can climb up. Jump block and one further
get the Laser Sight and jump back and onto the next block as on the east
wall is a door.
Also another revolver
and place the Pillar. In this room is the second Golden Star. A mummy is
keeping the skeleton company, so get rid of them and jump into the opening. Now
travel back to the other door and up the stairs and place the two Golden Stars.
On the west is an opening and look at the ceiling, the yellow colour is a
monkey climb so jump and grab and monkey climb to the opening. At the end jump
in the water.
Go right and down and
pick up a crossbow and swim up, there are lots of bats there and a
lever. Camera shows an underwater door, so jump in the water going south and
swim through the door. And up. There is a button and jump back and climb up and
find the Blue Gem. Don’t worry about the cameras shots.
Swim back and all the
way op, the water has risen, stay underwater and swim in and up and pick up
some revolver ammo and use the gem.
Huge room with
buildings
Some dogs roam around
and get the lay out of this room a bit. There are four buildings. Pass the
first building go left and enter the second one. In there you see a lever and
that also triggers a lot of bats. Up the ramp and a jump to the button there
(camera shot). A safety jump to the floor and go back to the first building and
use that lever there (another camera shot). Go past the second building and
enter the next one on the right. Two skeletons and also some shotgun ammo
on the floor. Get the Bleu Gem on that pedestal and dive in the water.
Pick up some grenade ammo and a medipack and swim in the opening there
and all the way up.
Go south and in the NW
corner jump over that slanted part. Climb up, running jump, slide jump and turn
east and another running jump. Get the Grenade Launcher and place the
Gem. Now there is a pole so you can climb out. Go further to the south and jump
on the next roof. A skeleton is there and go to the SW corner, behind those
blocks is a hole. Get the two Blue Gems in that room and jump to the
floor. Push the lever in the NE corner and that shows you the escape route from
this room, so jump the blocks and climb out. Jump back to the roof (N) and then
to the east. Pick up the uzi ammo. The last jump to the building south,
do line up with the lever and shoot those skeletons as they might hinder you in
your task. Spikes pop up; use the lever and a running jump to the next open
room, also south. Slide down to the lava room.
Apart from two skeletons this is straight forward jumping to the west.
In the next room push
the button left, that opens a door right, place the Gem, another door opens and
place the other Gem.
Skeletons and mummies appear and you have to shoot them as two of them carry
the Hathor Effigy and Ornate Handle. Put the together and place the Portal
Guardian in its slot and enter. In the next room there is nothing else to
do than push that button and that triggers the next level.
Ashley’s Level
Room with a bridge and
lots of small pools.
Get twice some shotgun
ammo and the shotgun. Underwater in the SE corner is a ceiling lever. The
camera shows a gate and that one is all the way in the west. There is also a
ceiling lever. Swim out and to the south there is that block that the camera
showed. Climb it and also the ledge. A running jump to the east and push that
button. This opens a trapdoor on the floor under the bridge east. It is only
“one block square” opening in the floor. Behind the door is a ceiling lever
that will raise a block straight ahead. Climb up and up the ledge; pick up the medipack
and a running jump to the bridge. In the NE corner are some flares, back
to the bridge and look up to find the monkey climb to the other side and around
the corner to that pedestal. Pick up the Key there. Looking north more
blocks has risen so climb those and use the Key there. The door on the bridge opens
but first pick up the Laser Sight on the west. Running jump to the
bridge and shoot that skeleton and enter. In the next room is a croc and two
craters with spikes popping up, and your goal is that opening south. I lined up
with the crater nearest and did a running jump with a bit of a curve without
grab. In the next room use the monkey climb to pull the jump lever and stand on
the trapdoor. You hear a croc so shoot it and pick up some shotgun ammo.
Go right, almost at the end up and pick up a small medipack. Climb the
ladder and a safety drop back to the room with the craters. Enter the gate, run
through the next room to the other one.
Room with four burning
pedestals.
In the north and south
are two pushing blocks.
South
Push block as far as
and enter corridor.
Spikes and burning tiles. Stand with your back at the slanted block SE corner
and a running jump right after the spikes popped up, keep jumping with the
right cursor and end up in front of a barrier. Behind it use the button (camera
shows one of the burning pedestals). This raises a block south. For going back,
stand with an angle in the doorway and a running jump as soon as the spikes pop
up will do the trick to get in the middle again.
Stand again with your
back to the slanted block and a running jump over the spikes and keep on
jumping with the use of the cursor to get to the south and up that raised
block. Run into the corridor and follow through. Get down and now you can pick
up the Ornate Handle.
North
Push the block twice and push that new block on the left once. Go back
to the first and push it east. Enter and this room has two ropes over lava and
spikes and a Demi God is walking there as well so be sure have your health up
if you can’t shoot it just yet (he didn’t bother me a bit though). In the next
room reach into that tiny hole and enter the trapdoor, get the Key
(camera shot) and leave south. Jump down and get the Hathor Effigy.
Combine the two and use the Portal Guardian (looking north will do the
trick). The door west opens and run jump to that ladder and climb (take the
ladder on the right). Once up use the Key and enter and around the structure to
an opening on the west. North is a button that reveals another button on the
other side. A block in the middle rises and the Hammer Guy appears (in my game
he joined Lara on that block and gave me quite a fright) so get your bootie up
on that ledge as soon as possible and get in the opening north.
Jump the pillars, running jump straight, running to the NW, next one is
N, then NE, SE, SW, over to the next and pull that jump lever (camera shows
another block rising. Back to the Hammer Guy room and jump over the blocks to
get the Key on the pedestal. The Hammer Guy kept pestering my Lara on that
first block, but I made it to the key and back again to the ledge).
Jumping those pillars
again but this time stop at the block that has a ramp. Take a standing jump to
the slide, another slide and a jump and a slightly angled running jump to the
south. The gate closed and around the middle is a keyhole.
An earthquake occurs
with a camera shot. Walk to the entrance and use that jump lever and climb the
block at the other end of the room, another jump lever to use that opens the
entrance gate again and of course wakes also that skeleton. Jump down in the
now altered pillar room. Nothing else to do than run to the open gate on the
east and use the jump lever on the south wall. Go left and end up near a small
lake with boulders, Hope you cleared the entrance as a boulder drops there as
well. Get to the west and in the NW corner there is a hole filled with water.
Swim in and at the end up. Get the Trident on the pedestal and run to
the gate and slide out of this game.
13-08-2004