Exodus
by George Maciver
(GeorgeM)
Walkthrough by RJB
(followed by an alternate walkthrough provided by Dutchy)
Note from George:
Many, many thanks to RJB of tombraiderchronicles for all his help in beta
testing Exodus, and for the walkthrough.
Walkthrough
It’s a bright sunny
day, perfect for a swim. Lara slides down a sandy rock and splashes into the
water. What looks like a stable bit of bank isn’t stable at all, it seems, so
it’s down into the underwater cavern. There is nothing to find here and there
is only one exit. When you surface and pull out there is a short music piece,
which calls you to be wary.
Ahead through the
crawl space, torches flicker around the walls of a pool. As you crawl forward,
there is a brief cut scene of a T Rex. The poolroom is impressive and
tastefully decorated. Hang and drop to the poolside safely as no enemies
appear. There is nothing in the vase. There is a lever, a hand of Sirius
receptor, a hand of Orion receptor, and six gates leading off.
Pull the lever and a
gate obligingly opens into a room with a somewhat intimidating hole. There is a
robed ninja to be disposed of first, who drops a small MEDIPAK. Slide down into
the fire opening with the wolf’s heads surrounding it, and shimmy round until
you find the crawlspace. Drop, pull yourself up and then crawl forward into a
small cave. SG SHELLS on the left, in a dark corner. Drop and hang into
luxurious room with marbled floor and lever switch. Immediately on landing you
are ambushed by another son of the desert, and there is also a slow moving
mummy to contend with. Pull the switch and run into the next room, taking care
to run around the mummy.
Two more robed ninjas
attack when you enter the room. One of them drops SG SHELLS. Shoot the vase and
pick up the SHOTGUN. Pick up the REVOLVER and the HAND OF ORION from the
pedestals. Picking up the revolver opens the door. In the passage climb the
pole and back flip into a short passage, climb two blocks and a door
automatically opens allowing you back into the original poolroom.
Use the Hand of Orion
in one of the 2 receptors and a gate opens. When you enter the room, flames
appear on the bridge ahead. The floor of the room is lava. There is a block on
either side with flames on top. Take another couple of steps and the door drops
down ominously behind you. Hang on the block on the left and shimmy round to
find a small MEDIPAK. Shimmy back, then hang on the right block and shimmy round.
There is a crevice below the safe platform. Drop and cling from the platform
edge and shimmy to the right, round the corner and drop. Jump to the monkey
swing and make your way across the room.
Take the doorway to
the left. This is another lava room. There is a gate on the right and an
opening you can’t reach above you to the right. Drop to lower platform and jump
across to platform by the gate. Jump across to the long platform and shoot the
vase, which opens the gate. Jump across for the FLARES and make your way into
the next room.
The gate drops down
behind you. There is a lever switch and a pole leading up to a passage. There
is a gate in the passage so you must pull the lever. There is a camera shot of
a gate opening back in the first lava room, and the lever also opens the gate
in the passage above you. Climb the pole and back flip into the short passage.
Hang and drop, then climb back into the first lava room. The fire closest to
the wall on the bridge is now out. Pull yourself up and collect SECRET 1
Revolver ammo. Then through the gate to the next lava room.
This is a luxuriously
textured room, with an amazingly expensive ceiling. Across the room is a
crevice. Below to the right is a block with flames. Beyond that is another
higher block. Position yourself carefully to the right of the opening. Tap back
and then take a run and jump, curving in mid air to land on the higher block,
jumping over the lower block. Run and jump to the crevice and shimmy left. Pull
up into the next lava room.
Jump across the blocks
to the far side, taking care to avoid the darts, and pick up the HAND OF SIRIUS
from the pedestal. Take the passage and run and jump over the firetraps. Take a
running jump and continuing running while holding down jump is the quickest way
across. Continue along the passage until a door opens back into the original
poolroom. A robed ninja is waiting for you so draw weapons. Use the Hand of
Sirius in the receptacle and another door opens.
Inside this room there
are 2 robed ninja guards, one of which drops SG SHELLS. At far end of this
large, slightly darker room is a pedestal with one part of the EYE OF HORUS,
flanked by lion statues. Pick it up and there is a welcome musical interlude
and a camera shot of the final door back in the poolroom opening. Take the
final gate out of the poolroom into a small antechamber, and the gate drops
behind you.
Shooting the vase
releases a scorpion. Ahead there is a recess above a passage leading downwards
into shadow. Sprint down the passage into a second poolroom to avoid the spiked
ball, which falls from the recess.
There is a sarcophagus
with two flares to your right, with a high crawlspace tucked away in a corner
behind it. Across the pool are double doors. To the right is a key receptacle.
In the pool are two underwater doors. Shoot the vase to open the right hand
door in the pool. Swim along the passage and climb out. This is a bright open
area with two temples surrounded by a wall. These are attractive, clean;
imposing marble buildings of the kind the Egyptians or Romans might have built
to impress everyone else on their 'stature'. Two robed ninja guards attack from
behind the temples. One of the ninjas drops SG SHELLS. There is a key
receptacle to the side of the door leading into the right hand temple.
Approaching the other temple door, it opens automatically. Inside is another
robed ninja who drops another HAND OF ORION. Use this to open the other temple
door, go in and pull the lever. There is a camera cut scene showing the other
door back in the second pool opening.
The left hand gate
leading out of the second pool drops behind you as you swim through. Hoist out
and walk forward to an exit overlooking an odd area. ‘Watch out’ music warns
you to beware. There are ominous standing stones set below a black sky.
Darkness falls quickly in the desert. Drop down and move forward. Three robed
ninjas stop out from behind standing stones to attack. They are spread out and
none of them drop anything.
Left hand opening
leads to slate-paved plaza with high surrounding marble walls, with an opening
high on the right. There is a partitioning wall too high to climb. The pool has
a central column and there is a gate through which you can see a passage
beyond. There is another standing stone off towards the back of the room.
Go to right hand
opening from standing stone room. There is an impression temple with two high
crawlspaces along one sidewall, and one crawlspace along the other sidewall.
There are two high double doors at the front of the temple. When you take the
opening into the next area you are attacked by another robed ninja. This is
dark area with a large purple Egyptian mural with a crevice above, which is too
high to reach. Moving along the mural gives you a remote camera view. At the
far end in a corner is a crawl space hidden in the shadows.
Take the long drop
into a cave, which doesn’t lose you health, and follow the passage round. At
some point you will be attacked by a robed Ninja who drops SG SHELLS.
There is a passage to
the right, marked by a wolf’s head. Continue straight on and turn the corner
until you come to another passage leading off to the right, this time marked by
a rabbit’s head. This right passage simply leads back to the original passage
marked by the wolf’s head. Take this right hand passage until you are attacked
by a robed ninja. There is a little alcove tucked away nearby with a ladder
leading up to a small room. Take the revolver rounds, which is SECRET 2, and go
back to the rabbit’s head.
Follow the passage,
taking care of one final robed ninja, until you reach another rabbit’s head and
a junction. Going right leads to a dead end with a grille above. You can see
the blue sky from the two temples outdoor area. Go back to the rabbit’s head
and continue to the right until you come to a T-junction. Going to the right
you find a passage leading up with a ladder. Continuing back to explore the
rest of the cave you find another dead end with another ladder leading up. Take
the furthest away ladder first. Standing on the wolf’s head picture on the
floor opens a gate, which you can hear. Go back to the first ladder and climb
up. Go through the gate and along the passage. There is another gate at the end
and another floor plate which opens a gate back in the first upper cave room.
Go back and open the final gate by standing on another plate.
Follow the passage
round, then hang and drop and shimmy along the purple Egyptian mural, enjoying
a surreal remote camera shot. Continue along the passage until you crawl out on
one of the side buttress pillars opposite the big temple. There is a remote
camera angle here, so be careful with your jump to the opening in the side of
the temple. You can hear footsteps from within the temple. Pressing action
should see Lara land safely on the ledge, and as she does so, the temple doors
open. Take care of the robed ninja and drop to pick up REVOLVER ROUNDS and a
LARGE MEDIPAK from within the temple. There is a small ramp enabling you to
climb back onto the central pillar in the temple.
From the top of the
pillar, jump to other wall opening. Best way is to tap back and run and jump.
You can jump from here to the right hand buttress, but take a standing jump
straight ahead and hoist up. Crawl to the small room lit by flares. There is
another Wolf’s head plate on the floor. Along the passage is a sarcophagus
room, nicely lit by flares. The gate leading out is timed. From the Wolf’s head
plate, sprint down the passage. Just before the end, stop sprinting and turn
into the sarcophagus room. Take a running jump and immediately sprint again,
aiming Lara towards the corner. This can be tricky, but the running jump is the
secret to doing it. When you make it through, the gate opens again and stays
open so you can go back and explore or come this way again if you drop from the
buttress by mistake. Stepping onto the buttress rewards you with monastic
achievement music. Line Lara up for a run and jump to the right. Grab the wall
and pull yourself up. Drop down and jump up onto the stone floor leading
through the rocky walls. Shoot two scorpions and make your way inside the
mausoleum through the only opening. Take one of the ramps and monkey swing to
the central block. Go along the passage and take half of the cartouche piece
from the pedestal between the two statues. Camera shot shows the underwater
door in the pool in the marbled area opening. Go through the gate which opened
in this room, slide down and make your way to the pool and swim through,
hoisting up into a small room with a ram statue and flares.
There is a crawl space
in one corner leading into a small cave. Take the SG SHELLS and go to the
opening. Tension music breaks in as you look out over a huge cavern with a
sandy floor and standing stones. To the right is a gate, which you can’t reach.
Go to the left and take care of the T Rex. The easiest way is to simply run
between his legs and fire the shotgun or the revolver into its chest. Time it
correctly, and one shot will do. At the far end is another closed gate. To the
right is a black you can hoist up onto. From there run and jump to the ledge
and make your way through to a smaller cavern. Take the FLARES from the corner
to your left and then go to the right where there is a passage. Before going
along the passage, look to your right. There is a ledge nearby with SG SHELLS.
This is SECRET 3. Go along the passage and go through the gate, which drops
down behind you, and strange, lonely music warns you to be careful.
You are in a dark
cave. Use your flares as you step forward. Running jumps are needed to get from
platform to platform. There is nothing to get below. As you move along there is
an opening in the cave above you, which is too high to reach. You see a flare
ahead of you in the distance. The cave wall suddenly opens to your right. Take
another run and jump to the next platform and pull yourself up. Use a flare and
check to your left where there is a hidden platform. Jump across and then onto
the block in corner and pull yourself up into a small room. Make you way to the
top of the series of small rooms by taking standing forward jumps and hoisting
up, taking care of two scorpions as you go. Take the FLARES at the top and head
into the passage.
You come to another
cave system, this time with lava below. Run and jump to the first platform and
then the second. For the third you need to run and jump and grab, then pull
yourself up. When Lara slides, jump to the next platform. The route turns right
here, to further platforms above lava. There are two simple jumps to platforms
and then a run and jump and grab. Hoist up and when Lara slides, a jump and
grab is required to reach the last platform. Take the REVOLVER rounds, which is
SECRET 4. To your right and below is a cave entrance. Run off the platform and
press action. Lara should land on the lip of the cave. Make you way down the
passage, then hang and drop down into the original dark cave where you saw the
opening above you. Continue along the cave, jumping from platform to platform
until you reach the passage below the Wolf’s head and the flare. Turn the
corner in the passage and you come to a huge flares and pillars room.
There is an extended
camera fly-by with extended ‘wonder and tension’ music. There are many
different high columns, most with flames on top, some having a wolf’s head,
some having a rabbit’s head plate instead. There is a pedestal on the far side
with a laser sight, and there is a gate nearby.
First jump is a run
and jump to the nearest pillar to the left. There is a Wolf head on the pillar
and as you land, the flame on the next pillar goes out. Run and jump and move
forward to the rabbit’s head plate. As you do so, the flame behind you lights
up again. The wolf’s heads are triggers that put flames out and rabbit’s heads
are triggers that light them. Monkey swing to the next pillar some way ahead.
The Wolf’s head puts off the far off flame of the four in a line. Run and jump
and catch the edge of the first of the four flames platform, then shimmy along
to where it’s now safe to hoist up.
Jump diagonally left
to the rabbit’s head pillar, which lights the flame behind you. Jump diagonally
to the Wolf’s head pillar beside you to your right, avoiding the flames. At the
back of this pillar is a ladder leading down. At the bottom is another Wolf’s
head plate, which turns off another flame somewhere above you. Push the lever
and a camera shot shows the door back in the T Rex cavern opening. Make your
way to the back of the lever and hand and drop to the ledge. Pick up the
FLARES. Drop to the floor of the room and search for the CROSSBOW and EXPLOSIVE
BOLTS, which is SECRET 5, then make your way back to the top of the room the
same way you came down.
You can now go back
via the ‘four flames’ platform, by running and jumping and shimmying until you
can pull up where it is now safe. Jump to the pillar, which is now out, and
then to the Wolf’s head, which puts out a flame on the other side of the room.
You can now make your way to the last Wolf’s head, which puts out the last
flame, allowing you onto the platform with the gate and the pedestal. Take the
LASER SIGHT, which opens the gate, and make your way to the end of the T Rex
cavern.
The gate drops down
behind you and you are in another cavern. There is an opening on the left. The
ground can sometimes be seen to be moving a little. Go to the right hand corner
of this cavern where there is a small ledge tucked away that you can jump to.
Take the SG SHELLS, which is SECRET 6. Run through to the next part of the
cavern and take care of the T Rex. Jump up on the pillar and jump across to the
other pillars, and step on the Wolf’s head plate to open the gate into the next
cavern. Kill the T rex of simply sprint to the far side and enter the small
room. Take the second CARTOUCHE piece from the pedestal, which opens the final
gate out of the caverns, and combine it with the first, completing the key.
Make your way to the last gate, go up the passage, drop down into the second
poolroom and use the CARTOUCHE piece to open the double doors.
Go up the slope and
the doors close behind you. There is a trench half way up the slope. Jump over
the left hand side of the trench, and face back down the slope. When the two
spiked balls come thundering down, run into the trench and duck. The right hand
spiked ball falls into the trench beside you, but the right hand spiked ball jumps
over the trench and carried on down the slope.
At the top you reach a
large, open Egyptian-type area, and you are greeted by 'gentle, interest'
music. To your left is an aperture in the wall with a pedestal with the second
piece of the Eye of Horus on it. There is a passage leading up to it, which is
blocked by flames, Straight ahead is a ramp with a closed gate. Take the
passage to the right leading to a large indoor pool guarded by four lion
statues. There is a closed gate across the pool, with a lever switch inside.
Dive into the pool and swim along the short passage to a room with two doors
and a vase. Shoot the vase, which opens the door back in the poolroom. Push the
lever and swim back along the passage to find one of the two doors now open. Go
down the passage beyond the right hand gate, until you come to a long narrow
room, with a high ceiling. There are two climbable pillars. Climb the first
one, and when you can go no further, back flip and twist and catch the other
climbing pillar. Hoist up at the top and shoot the robed ninja. Using the
revolver and laser sight, shoot the vase at the far end of the room. This opens
the other gate in the room you just came from.
When you enter this
room, you find it is very high, and the music makes you wary. Two back flips
and twists are necessary to get to the top. Pick up the REVOLVER rounds. You
are in vast lava filled cavern. Using the revolver and the laser sight again,
shoot the vase over in the far corner of the lava cavern. This puts out the
flames in the passage leading up to the second piece of the Eye of Horus.
Take care going down
as a robed ninja is waiting for you. You will have to reach the bottom before
you can shoot him. When you reach the poolroom and hoist out, there will be two
robed ninjas running around somewhere. Go up the passage and pick up the second
piece of the EYE OF HORUS. A camera cut scene shows you the final gate opening,
and two robed ninjas running towards you. Take care of the ninjas, piece the
Eye of Horus together and open the large door with it.
Go along the passage
and slide down to a small cavern. Shoot the T Rex or sprint to the opening in
the cavern floor. Slide down the passage and step out into the sunshine to find
your jeep and the end of the level.
Exodus
Level by George
Maciver.
Unauthorized
Walkthrough by D&G Productions.
We will not mention
all the enemies. And to make things more difficult, there’s no compass.
"Lara finds a
hidden underground tomb by a desert oasis. However, her initial adventures
become a search to find a way to escape."
Just slide into the
water, swim into the opening in the wall and follow straight to the end where
you can climb out. Go into the CS and get a preview of Mama-T, whom you will
meet later.
Room with Gates.
Drop into the room
with many gates and go for the lever on the other side of the pool. Turn L from
the lever and go to the closest gate opened in the same wall.
Shotgun, Revolver.
Follow the passage to
a room with a pit in the middle. Shoot the Ninja for the ½ MP and go stand on
the opposite side to where the wall torch is burning, hop backwards into the
pit, sliding down the floor and grab the edge, drop/grab to the CS and get in.
Go to where you see a CS and get into the passage L of it for the Ammo, then
crawl into the new room and shoot the Ninja, dodge the Mummy and go for the
lever in the other end. Then go into the only passage to another room and shoot
the dark vase in front as soon as you get the chance, grab the Shotgun from it
and use it right away. Then go collect the Hand of Orion and the Revolver from
the pedestals, the door will open. (If you shot the Ninjas in time, there might
be some Ammo lying around)
Room with Gates.
Go to the new open
door and up the pole, backflip to the upper passage and go climb up to a gate
that will open on approach, you’re back in the Room with Gates. Go L and use
the Hand in the first receptacle you see, the gate R of it opens.
Burner room.
Grab the edge of the L
block and shimmy around, get a ½ MP there and then go around to the other side
of the ledge, past the two blocks, drop/hang from the side of the ledge and
drop/grab the crack below. Shimmy R and drop to a lower ledge where you can use
the MS to go over the lava, go L and down to the ledge at the entrance of the
new room, standjump to the gate and then go jump to the other side of the room,
shoot the vase to get the Flares and also the gate on the other side of the
room will be open now, so jump back and go in to use the lever that will open a
gate in the Burner room. Climb the pole, backflip to the upper passage and drop
down into the entrance of the room, climb back to the burner room and go L.
Climb up on the ledge of the bridge where the flames are gone now, grab
Secret#1, Ammo and head for the open gate.
The Hand of Sirius.
Through the open gate
to another lava room with a nasty banana jump (sharp curved runjump) around the
R to get to the pillar, then runjump/grab over to the crack in the opposite
wall and shimmy to the opening L. Runjump to the ledge (no avoiding the
Dart-traps here) to the R and then to the other one L, from there to the ledge
with the Hand of Sirius on a pedestal, leave the room and jump over all the
pits (hold "run" and "jump" together) and finally come back
to the Room with Gates.
Room with Gates.
Go L and use the Hand
in the first receptacle you see, the gate R of it opens.
1st Eye Piece.
Shoot the Ninjas and
get a ½ MP dropped by one of them go to the end of the room to get the 1st Eye
Piece, go out again and to the Room with Gates. To the L is the newly opened
gate, Save at the ramp and sprint down, a Boulder at your heels, go sharp R
inside the Cartouche Room, to avoid the Boulder.
The Cartouche Room.
Shooting the vase in
the corner R of coming in, will open the R hand UW gate in the pool. Dive into
the pool and follow the tunnel up to an outside area, shoot the Ninjas for
another Shotgun and go to the L building (from where you entered the place) and
shoot the ninja inside to get the Hand of Orion, use that to open the other
building and throw the lever around the corner L to open the other UW gate back
in the pool. Go out and swim back to the Cartouche Room, R and into the other
gate, follow up to a dark passage, leading to a wide square. Go to the opposite
wall and into the R hand corner opening, go R before the building and R again
to another area. To the far end and find a CS up in the wall to the R. climb in
and safety drop into the Underground Maze.
The Underground Maze.
Main thing here is to
just keep going R where possible and you’ll encounter Ninjas, some will drop
Ammo. After the second Ninja you will find a ladder on the wall, go up for
Secret#2, Ammo and down again, R from the ladder and go on going R everywhere,
in one of the dead ends is a ladder(#1) up to a closed gate, ignore the ladder
for now, but go on going R till you are in the next dead end, go up the ladder
there and step on the Tile to open the gate at ladder#1, go back down and L/L,
up the ladder and into the open gate, go to a cave with a gate and a Tile, the Tile
will open the gate at ladder#2, so back down it is again and R/R from the
ladder up ladder#2 and into the open gate, step on the Tile to open the last
gate at ladder#1. So head back down and go L/L to ladder#1, up and follow
through to the last gate, into the CS beyond and come to the area you’ve passed
through earlier.
Drop/hang from the
edge and shimmy R to the next door CS. Follow to where you crawl out, the
camera is fixed, but there’s another opening straight ahead, just standjump/grab
to get in, in the next room is a Ninja below. He drops Ammo after you dropped
him, get down from the higher ledge and go get it, in the other side of the
room is a MP, turn around after picking that up and go to the L side of the
block, from the higher part of the floor you can get back up to the block and
follow the rest of the ledges to where you can runjump/grab over to another CS
in the opposite wall, follow to a room with a Tile to the R.
Timed Run. (it’s a
tight run)
The Tile will trigger
a timed gate to open, Save on the tile, facing the red passage and first go
investigate where that gate is, in the back (R) of the next room, go back to
your save and sprint through the passage going L a bit and then curve L, go
across the room diagonally and into the open (hopefully) gate. (you can try to
hit "Alt" in the end of the run, so you will dive/roll through the
closing gate)
Cartouche Part 1.
In the next room you
have to runjump/grab to the wall to the R, drop into the enclosed area with the
black rock and climb up to the opening in the wall. Inside is another opening
between the golden pillars go up either one of the ramps in the room and use
the MS to get to the opening in the wall, go to a room with Cartouche Part 1,
grab that and leave through the gate that opened to the R, slide and crawl to
the area with the buildings, drop down and go to the front of the building,
enter and go onto the block again, jump to the same CS you went in before and
follow through the Timed run room (you don’t have to repeat that) and to the
area with the pool, drop down and in the opposite side of the pool is that UW
gate you opened.
T-Rex.
Swim through and look
in the upper L corner of the next room. Go through the CS and get some Ammo,
then save and go down into the next wide cave, Mama-T (T-Rex) will come out to
play, if you have the nerve, just run till you are right under that soft belly
and fire one round, that should be enough…
Go all the way to the
back of the cave and in the R hand corner is a pillar you can climb,
runjump/grab into the opening in the wall and follow in, get the Flares to the
L and go to the other side of the cave, there’s a dark gate in the back wall,
jump up to the gate and turn around first, look L and go get Secret#3, some
Ammo before you enter that gate. It will open on approach, the room is very
dark, walk to the edge of the bridge and runjump/grab, then a standjump. Two
more runjump/grabs and then look L in the dark, runjump to the ledge in the
air, jump R to the ledge in the corner and climb up, go on through the openings
in the ceilings till you reach the upper level, a box of Flares is to be found
in a corner.
Go up the passage and
come to the top of that dark cave, a standjump. Then 2 runjump/grabs and pull
up on the sloped pillar, slide and jump to the flat corner pillar, turn R and
two standjumps and two runjump/grabs and finally a slide to the end and
jump/grab to the pillar with Secret#4, Ammo and a ½ MP. Now for getting out of
here you have to turn R and look down in the wall of the cave, there’s an
opening and if you just run off the pillar while grabbing, you’ll land right
inside. Follow the passage down to a hole in the end, safety drop down
backwards and turn L, jump over the same ledges as you did before and now go all
the way to the end, enter the gate and watch the flyby showing the safe Wolf
Tiles and a Lasersight.
Burning Pillars,
Crossbow and Lasersight. (see Map)
Stepping on a Wolf
Tile will extinguish a Burner Tile and when you step on a Cat face Tile, the burners
are active again. Runjump to the first pillar L, the next burner goes off,
runjump over to the pillar and from the Cat Tile you can grab the MS go to
almost the end and drop to the next pillar, turn R and runjump/grab the burner
ledge. Shimmy L and pull up on the safe side, grab the next MS and go over to
the pillar, turn R and runjump/grab to the burner ledge there, shimmy around to
the last one and pull up. This one is extinguished, turn to the pedestal with
the Lasersight and standjump to the next cat Tile, then to the Wolf and turn
around, back to the pedestal and drop grab backwards from the Tile, climb down
to a ledge with a lever, throw it and see a gate open up in the cave of Mama-T.
Light another flare
and walk past the lever, drop down to get the Flares and then go down once more
along a ladder. Turn R and go down to a pitch dark pit, just light some flares
and follow the wall to your r to finally stumble across Secret#5, Crossbow and
Ammo. Go on along the R hand wall or just cross over to the other side and
climb back up to the ladder, go up and see you will go over a Wolf Tile just
before you climb the top ladder, that Tile will extinguish a burner tile on the
other side of the room, you can see it if you turn R from climbing up.
Standjump back to the
Cat Tile R and from there a R curved standjump/grab to the end of the 4
burnerblock, shimmy to the other end and runjump to the extinguished burner to
the R, from there on to the Wolf Tile in the corner and now the last and
crucial burner will be off so you can reach the last Wolf Tile on the other
side of the room. So go back to the 4 burnerblock and shimmy to the other side,
standjump to the Cat R (from with your back to the 4 burners) then onwards to
the burners and finally from the burner at the wall to the L runjump/grab is
possible, even though there’s a MS.
This last Tile will
finally kill the burner on the pillar that will be the connection to the ledge
with the Lasersight, so make your way back around the room and get the
Lasersight from the ledge, the gate opens. Slide down and go to the other side
of the cave where you shot mama-T before and through the open gate in the back
wall there, in the next cave is an opening to the L and some rocks on the
floor, go to the far R hand corner and do a runjump up into that corner to find
Secret#6, Ammo behind the ledge.
Cartouche Part 2.
Slide down and now
enter the opening in the other end of the cave, meet Mama-T’s sister and take
her out as you did the other one. From entering the cave, there’s a wall in
front of you, climb the R hand pillar and jump to the wall, go step on the Tile
to open a gate behind you, go through the gate and meet Daddy-T. Give him the
same treatment or be eaten. Go to the other side of this cave and find the room
with Cartouche Part 2. A gate opens.
More Dino Meat.
Go back through the
T-rex room and in the one where you shot Sister-T (with the Tile on the wall)
you will find that open gate in the far R hand corner. Go follow to a CS and
dropping out of that one will bring you back in the Cartouche Room, go place
the Ba Cartouche in the opposite corner and go through the newly opened doors,
get a ½ MP from the pit and climb straight up, go up the ramp along the L side
till you will have to cross over to the R after Boulder#1 passed. (Second way
to do this is: jump over the pit on the L side and go up a bit, roll and run
back into the pit, hop back and duck as that Boulder will go over the pit, then
get the ½ MP). Go up to a big room with statues and ramps, go up the R hand
ramp.
Dive into a pool and swim through the tunnel L, in the next room is a
vase, shoot that to open the gate at the first pool, so swim back and climb out
to the L. Enter the gate and throw a lever to open one of the gates in the room
where you shot the vase, so go swim back and go into that gate, up the ladder
ion the next room and backflip/roll/grab the ladder behind, up to the top,
shoot that nasty Ninja and shoot the vase on the far ledge, the second gate
opens in the room where the vase was. So go back down and out of the gate, to
the R to enter the new open gate. Again some climbing to do, backflip/roll/grab
every time you reach the end of the ladder and finally get some Ammo on top,
turn L and from facing the Lava lake you should just be able to vaguely see a
vase in the distance, shoot it with the Revolver and Lasersight (it’s very hard
to see, you can also start shooting with pistols and turning L slowly till you
see the vase shattering).
2nd Eye Piece.
Get down from the pillars, go back to the pool and swim to the first
pool, climb out R and head back to the room with the ramps. Go to the opposite
corner and up the blue steps, over a burner floor you extinguished and get the
2nd Eye Piece, a flyby will show you where to go next, better stay here for a
bit and await for the Ninjas coming up the stairs one by one, then go down and
into the gate to the Horus Door, combine the Eye parts and place the Eye of
Horus to open the door. Follow the passage to Grandpa-T and take him out, drop into the
hole in the floor and find your way down to the Jeep to go home…
The level ends here.
03-06-2005.