TREASURE OF THE METAL WARRIOR

Level by Barbara Giesecke (BaGi)

Unauthorized walkthrough by Gerty

Personally I love it when a builder makes a title TR4, as I love to watch it before starting a game.

Lara stands near two Obelisk and gets pestered by a small spider.

Pull the left Obelisk standing next to the wall (W) once and it rises. Another spider starts nibbling Lara. Push and pull the other Obelisk opposite, next to the opening on the wall (N).
The door is open now.

Lara says: Hmmm, now I have to see how to get out off here.

This place is infested with spiders (small and big ones) so be on guard all the time. In the NW corner is some revolver ammo and in the other corner, behind the vases you can collect uzi ammo. Before walking up that ramp, better look up and you can see two boulders there, ready to drop. I you stay close to the edge of the ramp you can jump down and let the boulders pass. Drop down at the end and shoot that dog. Go north and watch the fly by, showing you the way to go.

Climb on the column right and find a jump switch (E). Now climb the structure west and turn around and with a slightly curved running plus grab jump to the column with the now open Iron Gate. A dog keeps an eye on things in there. Get the revolver ammo and a small medipack under the vases.

Go NE of the room and enter and use the jump switch on the south wall. That opens the Iron Gate in the west. Evade the mummy and get the Triomino (Vraeus) on the pedestal. A Harpy starts pestering Lara and after it is dead go south and at the end of this room, pick up the REVOLVER and flares (SECRET # 1). Go back out and into the room where you found the jump switch, kill a dog there and the door will open when you approach. The minute you jump into the room a ninja attacks.

Climb the structure west and stay in the middle or else some boulders will squash you. Behind the first column you see is the receptacle for the Triomino (Vraeus).
Jump on the same column and a standing jump to the next and at the end a standing jump with grab to enter the new room.

Shoot the vase for some revolver ammo. In the NW corner is a crawlspace and watch out as there is a spider there. At the end you hear a ninja and a mummy so climb down and shoot the ninja. Climb the blocks in the middle of the room and pick up some flares and the Prisma Star (a cog wheel).

Leave this place and back in the room climb into the opening west. Drop down and jump to the next ledge. In the left is a small medipack and in the next, near a vase you can get some revolver ammo. At the end is a ninja. Under the vase is uzi ammo and don’t dally too much as there are some beetles on the loose.

Spider room

In the next room there is a big spider and in the west, all the way down between the leaves of a plant a medipack. In the SW jump down and find behind the spider web the second Prisma Star (cog wheel).
In the SE is the exit of this room and after jumping down go west and get in that crawlspace and find the uzi ammo. Get back up and get down east and you are in a what looks like a wide corridor with blue statues.

Room with writings

Keep on walking east and at the end you look into a room with obelisk and water with a nice little fountain. A croc and a dog scurry around somewhere and under that big vase near an obelisk you can get revolver ammo. The other three vases near the writings on the wall; don’t hide anything. But if you put Lara almost against the wall and let her look sideway you see a little pin sticking out. Put one of the Prisma Stars there. You hear a door opening, but before you go any further go to the SE corner and place the second Prisma Star next to the obelisk. This triggers a dog and another door opens. Now go to the ramp and pick up the flares. There is a monkey climb there but you also can jump to the other end (E) and then use the monkey climb. Follow it through and at the end, let go and grab again.

Obelisk room

Now you are in a big room with more obelisks and at the end of the stairs go left and get that medipack. Return to the room and the first hole in the floor (W), find the revolver ammo and one further down some uzi ammo. The other holes are traps.
OK you’re in for some obelisk pushing. See the different tiles on the floor, the obelisk have to go there and the ones you have to push are lighter in colour than the other ones. There are five obelisk so get to it. One is standing SW, one is opposite that blue statue, number three is north, between two other obelisks and number four is the one in the NE corner behind two obelisks. Near the vase you trigger a ninja so keep your eyes open. The last obelisk is in the SE corner.

Go to the blue statue and pick up another Triomino (Vreaus).

Climb the stairs again. There are two ways to get down on one of the pillars. Number one; let Lara stand with her shoulder to the right wall, hop back once and take two steps as well, a running jump should get her on the pillar with some lost of health.
Number two, jump backwards and climb down (about three blocks) shimmy left and jump backwards with roll.

Line Lara up with a slight angle to the next block; jump back once and a standing jump to the slanted pillar. Slide, jump, slide and jump. Now line Lara up with the rope one hop backwards and jump, slide and catch the rope. Just let Lara swing only once and then jump to the next pillar and from there a single jump to get the Blue Cluster (Guardian Key).

There are two ways to get back to the top (thanks to a useful bug):

Firstly: a running jump back and another one to the rope. Turn Lara to the NW (angle her with the opening way up) and swing her as high as she can, she goes through the walls. At her highest, let her go and hey presto she is in the opening.

The way it is intended: when Lara is hanging on the rope, swing her once and grab the pillar. Climb up and from there a running jump to that iron cage and a standing one to the last pillar. From there do a running jump to the wooden wall (it is climbable, remember) and a standing jump to the monkey swing and swing back to the entrance.

Stay on the monkey climb and now go for the other door on the east wall, near the writings.

First a standing jump to the monkey climb and at the end stand on that pillar. The iron gate is closed so jump backwards and climb down. East is an opening and in there is SECRET # 2, Uzi and uzi ammo. All the way to the west are flares. Climb back on that wooden pillar and use the Blue Cluster (Guardian Key) on the right.

Better save your game as a boulder is looming over your head. You can outrun the boulder but you also can jump right and let the boulder continue its way. Shoot the vase for some uzi ammo and climb the south wall to get out.

Room with four coloured blocks.

Push the Blue block to the wall north, opposite a gate with blue light. In the NE corner is a button, Go outside and push the Red block also at the north wall opposite the gate. Watch out as there is an opening in the floor and around the corner is revolver ammo. Stand north and a back jump to climb down. Jump down again and get the second Triomino (Vreaus).

Climb back up and push the button on the east wall in the right corner. Go back out. Now go for the Green block and push it to the south wall, next to the gate.

You hear a croc approaching so shoot it. In the next room in the NW corner are flares, and in the south is a button. Get out and now push the Yellow block next to the last gate.

Spider alert as a big one is waiting in this room. Get the uzi ammo and push the button north. Enter the next gate that opens and the other one opens when you approach.

Room with a pool in the middle.

Ninja alert in here, so shoot them all. The big vase NW hides some flares but also riggers another ninja.

Jump in the water and hidden in the plants in the NW corner is the Treasure Key and picking up that key triggers the door in the west to open. Climb in and a running jump to that wooden structure, shimmy around the corner and climb down, pick up the revolver ammo and push the button around the corner and climb up again (camera shot). Jump back with a standing jump and get east to climb the block there. Standing jump to the cage and angle Lara SE and take a running jump in the opening there. Jump in and place the first Triomino (Vraeus) and then the second one (camera shot). Get out off here and go to the open door south. Once inside Lara is transported to the second level.

SECOND LEVEL

Do not shoot the small vases as one hides some beetles, but do shoot the dogs. Run up the stairs and end up at an underground pool. Dive in but keep an eye open for a croc. North, near the three coloured pedestal in the water left, find the Asterias (Hand of Sirius) between the plants. Now swim into the opening west, around a corner and up. There is a Harpy waiting there, shoot it.

Walk to the end and turn around and climb down.

Watch out as there are burning tiles in here, look up so now you can see which tiles are save and which are not. The middle vase north has revolver ammo, and behind the middle one in the south is a receptacle for the Asterias (Hand). The door west is open and watch out as three boulders come down. If you walk it is very easy to avoid them.

Jump over the skeleton lying in the alcove and push that block. Find the button and go back to the largest pit and jump in. A trapdoor is open and better be quick about it as beetles are on the floor down below, get the Cranium (Golden Skull) from the pedestal east. Climb out and now go up the ramp north. Ninja alert and walk at the left first as a boulder on the right come tumbling down. Jump over the pit on the right side, another boulder and also a ninja will appear. Climb up at the end and watch for the poisonous darts. At the end you see scorpions gathering and walk down the stairs. There is nothing in the fountain and a closed door behind the palmtree. In the opening north is a scorpion and also a small medipack, place the Cranium (Golden Skull) on the pedestal there (standing with Lara’s face to the west works the best) and that triggers a big scorpion. Run back to the door behind the palmtree, and jump in.

Lara slides down, a dog comes sniffing and don’t get to get that small medipack under that rolling ball greedy (at least I couldn’t get it).

You can run on the ramp east and shoot two Harpies if you like, but the opening on the south is the way to go. See the fly by and better save first before continuing.

There are two Hammer Guys in the next room so here is the drill. Run straight (S) and when a stone wall is blocking you go left, right and right. Halfway on that wall is a jump switch. A place to rest is around the corner left on a block.

From that block to the small pyramid south, pass it and keep the wall on your right. At the end in the SE corner is a ladder, climb it and climb about three blocks. A backward flip with roll and grab on an iron cage. There is another lever there. Jump off and in the SW corner is an open gate. Climb up, pick up the revolver ammo and get the Bike (SECRET # 3).

The thing now to do is to get out off here and up the other ramp, but it is rather steep. So if you want it to work better get rid off the Hammer Guys and drive over them (that worked for me) and line the bike up in the Hammer room and swirl on the ramp and I seriously hope you can make the jump in one go.

Down the ramp you can hit a ninja. Follow the road and hit another ninja. Use your Key and either shoot the scorpion or drive over it. There are even beetles joining the race. At the end stop and get off the bike, jump in the water and climb out and up the ladder.

Once up Lara says: Congratulations, you’ve made it.

Run forward and you hit the finishing trigger.

18-10-2004