STONE COLD

Level by Jamie White (May, 2003)

Walkthrough by Harry Laudie

Slide down into a very dark area and discover that the flares are pretty useless. Run South and fall into a hole where there is a little light and pick up a large medipack. Climb out and run West and you should enter a dark hallway and pass two skeletons on the floor. At a T-junction, turn left. Shoot the barricades and open the door. Pick up the laser sight from a desk to the left. Pick up a large medipack from the back left corner. To the right at the back of the room walk through the wall where the pipe enters it. You can pick up Uzi's and two Uzi clips from the floor and get secret#1. Follow the corridor to a room containing a machine that is missing a fuse. Behind a closed gate you can see a key. Return to the T-junction and go straight. There is a little dip in the floor where you can pick up a small medipack. Enter the graveyard area at the end and get a cut scene of a hole. The black door in the right corner needs a crowbar. Go West and enter the room with a ramp. You can enter a dip under the ramp to the West to get Uzi's and Uzi clips.

Go up the ramp and the camera view changes. Open the door and enter and get a flyby of the corridor and a zombie. Go down the corridor and enter a door on the left. Go to the back of the room and hear a door opening releasing a second zombie. Kill a dog, shoot the barricades and pick up a key [Token]. Get out and go to the opposite room. Go towards the left and use the key to open a gate. Go inside and kill a dog. Go to the South-East corner and fall into some water. Pick up the shotgun and shotgun shells. Go to the North wall and pull the switch. You get a cut scene of the door at the end of the corridor opening. Go there and pick up the crowbar from the back floor. Exit back outside and run pass four zombies and open that black door needing the crowbar. The room inside is very dark. Light a flare and find the fuse [Load] on a block to your immediate left. Get it and go back to the pipe room. Use the fuse and the gate opens. Pick up the key [Load] and get back to the dark room. Just stumble forward in the dark until you see a door but do not jump out yet. Look at the spikes below and jump to the boxes to the right. Get on the roof and into a hole on the roof to find the crossbow, normal crossbow ammo, poison crossbow ammo, explosive crossbow ammo and secret #2.

From there look North-East and see a locked door in an alcove at the top of a climbable wall. You also see platform #1 further left of that. Get down, watch out for the spikes and go to the West end to open a door. Enter the outside area and run to the North-East platform. You are attacked by three zombies and two giant scorpions. From the platform you can shoot them but keep back from the edge or they sting you. Collect the three zombies and use explosive ammo on them.  Pick up revolver ammo that they drop. Follow the white lines in the area for a large medipack, two small medipacks, and a revolver. You may also have to kill four dogs and a giant scorpion that appear. When done, climb the wall and use the key to open the door. Note that you keep this key for later use. Go down the ramp and pick up three flares. At the next ramp is a closed door but now you know where it is. Get back down and go South to a gas station area. Kill a zombie and pick up a small medipack between the fuel pumps. Go to the wall behind the trucks for a closed gate and a switch. Pull the switch and leave and go West. Collect two zombies to kill and at the corner go North. Get to platform #2 and notice two closed doors North of you. Turn right to pick up two small medipacks. Do not touch the medipack on the blue tile. It has spikes that cause little harm but make an annoying pop up sound during the rest of the game. Go East to kill two zombies until the trucks stop you.

Retrace your steps back to the platform #1 and go towards the trucks. Then kill the giant scorpion, two dogs and the zombie that appear. Keep going to the North-East and enter an area with buildings. Loop around the entrance and go West to climb a block to get onto the wall. Go North on the wall and kill a dog. Enter the doorway in the wall. Jump over the white blocks at the back of the room for a large medipack, grenade shells, grenade gun and secret #3. Climb out and jump up to a column with a switch on the East wall. Pull the switch and get back outside. Run around to platform #2 and notice that a gate has opened in the North to the right. Kill two zombies that have appeared. Run up a ramp to a switch and pull it. This opens the gate next to the switch in the gas station area. Get out and go there, light a flare, and enter the room. Run around a ledge and pull a switch. This opens the door you saw at the bottom of the ramp. Go outside, climb the wall, and go down the ramp.

Safety drop into the sewer. Ignore the deep area on the left for now. Go forward and start crawling forward. When you see a crocodile, back out, and kill it. Now go back to the end and into a crawl space to pull a switch. Crawl back and go into the deeper area to kill a crocodile. Go to the end and turn right into a door. Run up the ramp and pick up a scroll that reads.

I FOUND A NOTE ON THE FLOOR:
THESE FOUR PEOPLE HAVE
BEEN EXECUTED ON CRIMES.
THERE IS SOMETHING ELSE WRITTEN UNDERNEATH:
HOW MANY DEAD PEOPLE DO YOU SEE?
THREE OF THEM COMITTED CRIMES
AND ONE WAS INNOCENT.
THEY CAUGHT THE INNOCENT ONE A WEEK LATER.
THEY EXECUTED HIM WRONGLY
ONE THING STUMBLED THEM:
"THE CHILD WAS NEVER FOUND."
WHICH CRIMINAL WAS INNOCENT?

You face four doors labeled arsonist, burglar, kidnapper, and murderer. In each room is a switch. Pull the wrong switch and you die. Assuming that the child was never found because no child was taken, then the kidnapper was the innocent criminal. Enter the kidnapper door and pull the switch. The door opens outside. Go in and see a sign that states X marks the spot. Pull the jump switch overhead and exit. Now go back to up the ramp to the outside and go West to platform #2. Enter the door in the left corner that looks like an X. Slide down and pull the switch to open the gate. Inside two metal men attack you. Kill them and one drops a key [Token]. Use the two keys to open the gate. Go inside to a large graveyard area. Go to the lower South-East area and collect three zombies to kill. Drop into a hole in the South-East corner, light a flare, and go down into a hole to pull a switch. Exit and go North to kill two zombies and find the open door.

As you go up the ramp, pick up a large medipack, revolver, two revolver ammo, two large medipacks and three small medipacks. Enter a room to pick up a sniper scope, revolver ammo, three large medipacks, normal crossbow ammo, grenade shells, Uzi clips, and shotgun shells. Use the switch and the gate opens. Approach the next gate and it opens. Enter and the gate closes and you are trapped with a large enemy throwing blue-green fire at you. Or if he gets too close, he can strangle you. I do not think that he can be killed, but a few revolver shots will knock him off his feet if he gets too close. First, run left and loop back into an alcove to use the key. Then go around the room using the key four more times. If you catch file there is water in the South-West corner. Go through the gate in the East that opened and pull the switch. With luck this should lock the enemy outside. Do not stand by the gate to tease him as he can reach through the gate and get you. Go up a ramp and face another building. Go to the right to see where you need an item. Return and go to the left and then turn South to kill a large scorpion and two zombies.

Go South to some barricades and turn right. Use the white block to the West to get to the roofs of the buildings. On the second building pick up a revolver, three revolver ammo and secret #4. Get down and run South to kill two zombies. At the end of the street, run East and notice a door at the top of a climbing wall. There are many of them. Go East some more and kill two zombies and a large scorpion. Go South and kill two zombies. Go to the South-West and kill a zombie guarding a cage over the item you need. Go North and kill a zombie. Look to the West for a climbable wall with an opening in a blue building, Climb up to the opening and push a block. Follow the corridor to push two more blocks and kill a zombie. Follow the next corridor to a large room and push a movable block over the yellow tile with an X in an alcove in the West wall. Return to the street and look West to see an open door on a building. You can kill a large scorpion that may be around. If not now, it will appear eventually.

Go to the building, climb the wall and enter the door. Go to the back and to the left to pull a switch. Get out and go to the barricades that you saw earlier. The door is open, so shoot the barricades and go in. Run up the ramp, turn left, and pull a jump switch on the wall. Exit from here and go to the North-East. Turn the right corner and there is an open door above you.  Climb the wall, enter a pink room and turn around to pull a jump switch over the door. Then exit as the door in the corner is still closed. Go East and kill three zombies and then go South. You see an open door in a building but this time it is at ground level. Go inside around to the right to climb a block. Climb the top block and go left to pull a jump switch on the wall. Return to the pink room and enter the open door. The room is filled with pink boxes. In the North-East corner, hidden behind boxes, is a switch. Pull it and exit this area. Go to South-East section where you saw the cage and pick up the Horseman's Gem. Go to this area's entrance where you saw the receptacle for the gem and use it. An earthquake happens so run South and follow the buildings around to the South until you see a hole in the South-West wall. Go inside, slide down and the level ends as it crashes to the desktop. I think that with all the zombies, the level should have been named Night of the Living Dead.

15-dec-2005