The Rest in The Hotel
Level: Piotr Klonowski (Pedros)
Walkthrough: Dutchy.
The short plot introducing you to this level:
Lara flew to Poland, because she has never been doing there any research. She
booked a room in the Hotel in Kraków, and in the next day she started to travel
through Poland. While she was driving to Tatra mountains she saw that one
specific car was following her. But then this car disappeared. In Tatra
mountains Lara discovered a very interesting stone, which she got for more
precise research. But when she was going back to Kraków she saw again that
specific black car. This was strange for her, so in case she lost the stone,
she had driven to Warsaw to Hotel Prima and stayed in an apartment. In the late
evening, she wanted to go to bed, when the hell started. Big group of
terrorists broke into the hotel and Lara had to go away. It was not possible to
escape through a window because it was too high, and Lara had to find another
exit...
Walkthrough.
There are a lot of Baddies
in these levels. Too many to mention; you will meet them in due time. (The pile
of bodies will be about 3 metres high when you’re done.)
The Flyby camera will
zoom into a room window on 1st floor, where you can see an important yellow
fuse (Key) on a table.
The Hotel.
Go out of the room and
L to a red hall, go R and open some white doors L and R to get Ammo, a ˝
MP and a Shotgun (on the flower pots). Go out and to the red hall,
down the stairs and into the hall below, and E to open more white doors, go L
for a Key in front of one of the couches in the TV-room (crouch to pick
it up) and R for Ammo. Go down one more floor and E into the blue foyer,
open the white doors and the door R with the key. Follow the passage to a
shooting range, shoot all the bulls eyes (use pistols and sidestep
slowly along the gap) and go back to the stairs. The opposite door is open,
follow to a pasage L.
The Club.
Go to the smoke filled
Club and to the W wall, the Key to the Larder on a table there, next to
it is a door that needs a Key first. Go into the NW corner, in the store rooms
shoot the first crate you see and stand on the spot it was on to open doors
somewhere (doors to the Hall), get the Ammo and Uzis in the
flower pot and more Ammo on the desk NW. Go down the stairs of the NW
passage and down to the...
Kitchen/garage/larder.
A red door to the L
leads is the exit from the Kitchen, it will stay closed for now, go open the
door at the end of the stairs with the Key to the Larder and enter, go R/L at
crossings, ingnore other closed doors for now and enter a store room, go find
some Goodies on crates and in the back R under the hanging meat. Notice
the fences in front of a closed door (remember) and go out, L in the passage is
another closed door (later). Go back up to the Club go back out the E pasage
and to the stairs, L and down to the 2 open doors. Go R or L, they both lead to
the Hall.
The Hall.
Fight your way down
the stairs and in the ground floor Hall, go behind the check-in counter N and
find the Universal Door Keys on the flower-pot. Back around the counter
to the R and shoot both Computers on the counter (opens the door to the
swimming pools for later) open the brown doors next to the counter, to go into
the dining rooms.
Kitchen/garage/larder.
Go to the back and
open the light brown doors there. In the Kitchen next to the burning stove is a
button on S wall, push it to open a door in the W wall, (it will open a door in
the basement too, this is the closed door you saw from the other side, next to
the larder store room), so now we have a shortcut to the larder. Go into the
door W and L/R/L and into the last door R, in the dark NW corner of this Boiler
room is a ceiling-hatch, open it and follow the CS to a machine room, shoot
the gratings in the NW and go to next room, get Ammo on desks and the Revolver
in the SW, throw the switch in the SE to turn the power off in the Kitchen.
Go back through the CS
and out of the Boiler room. Go L/L and follow the stairs up to the red kitchen
door R, it’s quite dark now, with the power off, but the stove is off too, hop
on it and find the Control Disk in the dark. Go back down into the
basement and to the larder store room with all the crates, shoot the fences in
front of the door in the back and open it with the Control Disk, go in and L,
find the switch on the E wall and use it to open the cover on a button. Go out
to the passage and R, open the L hand door and use the button on the E machine
to open the door to the garage.
The Hotel.
Out and L/L and folow
the stairs back up to the Club and go to the SW corner for a moment to open the
door there with the Universal Door Keys and pick up Secret #1, Ammo in
the piano room. Go out to the Hotel stairs, go up one floor and to the R, open
the first room R and get the Conference’s Room key from the flower-pot,
take all Ammo you can find and go back out to the Hall, E and L in the
end to open the doors, when you place the Key in the receptacle hidden behind
the plant.
Conference room.
Go in and find Ammo
and the Key to the Garage in the back. Go back to the corridor and to
the opposite WC. Open the WC door and go to the second room, find a block to
push L and push it till you can enter a passage L, get Secret #2, Goodies
in the next WC’s. Go back out, R and down to the Hall, on the top of the N
stairs, you can hop onto a ledge with 4 big pillars, runjmp to the W chandelier
and climb up, so you can backflip onto the higher one, do a runjmp/dive
(Alt+Shift) over the railing, to get Secret #3, Revolver, ˝ MP and Ammo.
Drop from the N side and go down to the hall.
The Hall.
Go S in the lobby and
runjmp/dive (Alt+Shift) over the fence and between the 2 plants on the ledge,
get Secret #4, Ammo and hop back, Go into the E passage next to the plants,
in these toilets are some Goodies. Go out of the toilets to the Hall and
L, L into the next passage, here you can use the Swipe card (Key to the Garage)
and open the door.
Swimming Pools.
But first enter the door at the end of the passage which you opened when
shooting the Computers. Follow to where you get the screenshot of an UW tunnel,
the NW pool is the one you want, go in and to the W side, just under the plant
is an UW door, open it (Ctrl) and swim to the Secret pool (Secret #5),
get the Goodies on the flower-pots and return to the Hall, shooting the Baddy
on your way. Go into the door you opened before with the Swipe Card and down
the stairs to the garage.
The Garage.
Go L and follow the S wall to the W, R in the end, shooting everything
that moves (and that is a lot) take cover behind a pillar where you will be
shot at by 2 Sentry-guns and here you have to sprint past them, keep in
the centre of the corridor, so the flames won’t harm you and follow the ramp up
to the street, where you will see the signs of the centre and the Airport, the
level ends here as Lara will go to the Airport to take a plane home to London.
Dutchy.