RESEARCH CENTRE 3
Level: Tijay.
Walkthrough: Dutchy.
CS=crawlspace, MS=
monkeyswing, MP= med-pack, Jmp= jump.
NOTE:I’ve noticed that
several switches don’t really work well, if you leave the Tile under them too
quick. Sometimes you have to step back on to trigger the event.
Nice new outfit.
The Shaft, Swipe Card.
Drop backwards from
the slope, grab and go L, (notice this ladder goes all the way up to a door,
for later) go up a bit and into the L alcove with a button to open a trapdoor
for later, turn and from next to the button, a runjmp to the opposite alcove,
grab ½ MP and Ammo, drop out and grab into the lower alcove to
get the Desert Eagle and Flares, climb out and L to the alcove
under the entrance slope for a Swipe Card. Go down, slide the slope to a
lower floor (there’s a water tunnel here with a closed door) and grab up to the
grated platform to get the Lasersight on it.
Go into the NE passage
and follow to the 2 pool room, go up the R hand passage and at the
Burner you can shoot an overhead grating, climb in and up R, get MP and Ammo,
drop to face yourself and drop/hang into a lower passage, grab the Jmpswitch on
your way down and go to the lower part of the corridor to push the button that
will open the door at the ladder in the Shaft.
Grab back up to the
ledge at the burner and look in the wall for a CS, jmp/grab in and get Secret
#1, a Rose. Drop down and go up to the burner passage again.
Return to the Shaft to
climb up the platform and grab the ladder that goes all the way up, backflip
into the open door and go to the end of the duct to get the AK 47,
return to the hole in the ceiling half way and go up into the duct where you
opened a trapdoor earlier. Drop and pull the wooden crate away to get theMP,
go and R (don’t be tempted to try the Caution passage, it’s a trap) to a Store
room.
Store room, Ducts,
Access Disk.
Runjmp to the wooden
crates and go on the grated walkway for some Ammo, from a bit back,
jmp/grab to the single ledge sticking out of the pillar where the Ammo was and
runjmp to a ledge R of the crate with the Swinging Bag. Collect Flares
and MP and go back to the single ledge, shoot the crate under the bag
and jmp/grab up, follow the walkway R and over to a deep pit, slide back from
the slope and grab your way down, a bit to the L. Use the Swipe Card to
open a gate in the corridor where you opened the door in the Shaft. Get Secret
#2, a Rose and climb down the deep shaft you just jmped over, get
the Restricted Area Access Disk from down under. Go climb the 2 ladders
to get back on track. When you follow the passages, nice music starts, shoot
the wooden crate and get into the CS behind it, get Secret #3, a Rose,
shoot the wooden panel L and get out.
Drop down into another
filthy passage and push 2 buttons to open a door and a trapdoor behind it,
climb down through the trapdoor, drop to a huge room, shoot the 2 Dobermans
and go S and push the button to open a door near the 2 pool room, a Soldier
shows up, take him out and look for the steel grated stairs going down from
near where you dropped into this room, follow one floor down and go look for
the button in the centre after shooting the Doberman. The button will
open a door in the Store room. Go down the stairs and to the gate in the other
side of the room, up the corridor to the burner ledge, the burner is on again,
jus sprint out and into the pool.
Go back to the Store
room, you know, up the Shaft etc. Into the open door opposite the entrance and
shoot the Soldier, push a button to open a door in the 2 pool room. The
only way back there seems to be up through the Store room, over the Pit where
you got the Disk, the Orange room and through the burner. Go into the SW open
door in the 2 pool room and at the corner, you have to crawl over the brown
Tiles, jmp in the water and go L for a Swipe card, roll and swim into a room
with an UW lever, this will open the door behind you so you can get back to the
Shaft. Return to the 2 pool room and up the E passage.
Shoot the 2
Dobermans, there are Spikes in front of the door in the other side of the
room and a bunch of buttons, push the button over the brown Tile L of the
entrance as you come in, this is the 1st to kill the Spikes, turn E and push
the 2nd one R of the wall lamp, then roll and go straight to the opposite NE
3rd button.
Take a Swim.
Go back to the
entrance and there’s a Timed button on the wall, next to the 1st button
you pushed. Turn R, sprint to the door and swim down the deep shaft follow the
UW rooms to a wider area and spot the open door R (2nd opening R), go in and
use the UW lever to make a button accessible somewhere further in the level.
Roll and swim L/L into the other room, here you can get air. Swim back to where
you came down the deep shaft and get the MP you probably saw already,
check the other rooms for some Goodies (why the Binocs?). Then swim to
the end of the wide area and L, to come out into a corridor with a pool and
some closed doors over a Break tile pit, go down into the pool and follow the
tunnel to where you can climb up to a Ctrl room, shoot the Soldier L and
get into the side room there, use the Jmpswitch to open a door E, go down into
the lower S side of the Ctrl room and push the button (don’t know what for, but
do it anyway).
Head out of the door E
to come out at the break tile pit, run R and use the button there only when the
Spikes are up. Jmp/grab the ladder over the pit to get Secret #3,
a Rose. Go down and into the W room, look around for a wooden crate with
some Flares and go to the other corner, next to the pool is a lower Tile
with some Ammo. Jmp around the L corner over the pool, go up to a
corridor and go over the wooden crates to use the Swipe Card and open a
door to the Red Shaft. Go back and simply drop down into the pool below, swim
straight forward and into a tiled room with Sharks.
Shark room.
Go up and L a bit to
find the 1st UW lever in the upper corner alcove, opposite side of the room
(opens a door in the Red Shaft), use it, swim out L and into the same level
alcove for air, swim out and L, straight into the lower tunnel, L and under the
grey pipes, L to get Secret #4, a Rose. Back to the air hole.
Now out and L/L into the same level alcove, use the 2nd UW lever to open
another door in the Red Shaft, roll and swim straight to the other side, lower
level alcove for the 3rd UW lever, roll and swim back into the air hole.
To the Red Shaft.
Now out and down into the tunnel below the air hole and up the long
shaft, climb out N and go L, around the corner to a ledge, climb the N ledge
(you saw before in a cutscene) and look behind you, there’s a CS in S wall,
push the Timed button, grab the MS and go to the CS, drop and drop into the
lower passage, roll and run to the MP, get it, push both buttons, the
one at the door maybe twice to reopen the door, get out of the CS and drop in
the shaft, climb out N again and go over the ledge into the N pool, look for 2
alcoves, one with Secret #5, a Rose and the other with a button
to lower a rope in the Red Shaft. Go back S and climb up to the ledge with the
Timed button, go N and to the end, over the Spiketrap and to the Red Shaft.
The Red Shaft.
Get down on the lower platform and jmp over to the other side, follow
the passage to just before the Spike Bag room, climb up R and follow, something
shoots you while climbing again, just watch the health and go around the corner
fast, come out to the Shaft. Use the rope to swing into the R hand door (the
other doors are a bypass if you didn’t get the rope out) and follow to a
passage down to a Terminal where you can use the Disk to open an UW door
in the bottom of the Shaft. Go back and drop down into the water below, swim in
and the level ends.
Dutchy.