Challenge
of Ba
Author: Karsten Mittag
(Raymond)
Secrets: 5
Walkthrough: CC and
Karsten Mittag
Some good advice from
Raymond: Look carefully at textures and lights in special places (doors, levers,
trigger tiles, etc.). This can give hints about corresponding event (for
instance, which lever opens which door).
Shooting vases into
pieces triggers important events.
There are altogether
five secrets (two in each Ba level and one in the bonus level).
And advice from CC:
Follow the instructions carefully when converting the files. It has to be done
properly for these levels to work.
Note from Moderator:
This is a revision of an existing walkthrough for this level.
Ba 1
Lara falls down in front
of a hand receptacle. Ahead is a crawlspace to a good looking water room and we
see a rope. On the left is a waterhole but it's toxic. And further in you'll
see a slope with a monkeyswing overhead. That's where we're going first. You
can sideflip onto the slope and jump to grab the monkeyswing but it's much
easier to do a running jump across to the entrance.
Drop down the other
side. There's another toxic pool on the right. Go left to shoot a vase. This
changes that toxic pool to water. (This is a hint of what happens later on -
shooting vases to change things).
Dive in and swim
forward, not to the very end of the tunnel, but to the first turn up to the
right. There is really only one way to go. Keep swimming forward until you
reach a pharoah texture and airhole. Climb out and go along the corridor. There's
another corridor across the water. Go over and have a look if you like then
come back here. See down there on the left, the pharoah texture, swim down to
it to get ammo, and come back to swim under the corridor you just dived from (below
where the fire was).
You eventually come to a
room with slopes. Stand Lara in front of the left slope. Jump up and grab the
slope. Shimmy to the right as far as you can. Press up to start Lara pulling
up, then press jump twist and left keys together. Immediately let go of the
twist key but keep pressing the jump and left key. Lara will start to jump
forward and backwards until she lands at the top. Take the hand from the
pedestal and go back to the beginning of the level and place it.
That toxic pool here is
now clear. Dive in and swim to the room with the rope you saw through the
crawlspace. A flyby shows us this room and we soon find out the water is toxic
here too.
Look past the slope
ahead and see a gate on a ledge. That's where you're going first. Thereıs a
column just to your right and the back of a slope beside it. Take a running
jump to that slope, slide down, let Lara slide onto the patterned tile, then
jump over to the other slide. If she lands properly she will start to slide
towards and be able to jump to the slope beside the wall. If she doesn't, keep
jump and the left key pressed until she does. Then slide down the patterned
tile beside the wall, almost to the end, and jump to grab the ledge where the
gate is. Phew! that's the first part done, and youıve touched two patterned
tiles. You can see now that the idea is to touch all five patterned tiles.
Line up a running jump
from the end of the ledge, beside the pillar, to the slope in the centre of the
room you were on before. You may have to backflip and forward jump with left
pressed to get Lara onto the slope on the left. Slide down that slope and jump
to land on the non-patterned slope under the rope. Slide down this one and jump
to the tile on the small ledge behind the pillar.
Next is a running jump
to the double doors. Climb up to the ram statue on the left side of the doors
and turn around to face the rope. Do a single jump to the slope ahead, then
immediately press left and jump to grab the rope. You are literally only
touching the slope, bouncing off it so to speak, before jumping left to grab
the rope. Turn to face a high patterned slope near a side entrance. Don't swing
too far. Aim to drop onto the slope, slide down and grab the edge. Pull up,
press jump twist and left, let go of twist when she starts to turn and Lara
will land beside the entrance.
Jump back to the double
doors to do the last patterned tile just in front of these doors. A running
jump to it, and keep jumping and sliding left again and again until youıre back
on that small ledge behind the pillar. And finally a running jump back to the
double doors.
There are probably more,
and better ways, of doing this room. This is just the way I did it.
One of the double doors
is open (we can see a lever behind the door if we look through the crack,
but we can't get at it right now). Go in to the left and around, past
ladders and a pit. Two ninjas attack and the camera changes.
This room has a large
hole in the centre of the floor. Looking down we see more toxic water and a
slope.
See that tall ladder on
the left wall, opposite where you came into this room. Run at it from the side
to trigger a spike boulder, then climb the ladder, backflip at the top, and
push the lever there. A camera shows an underwater gate opening in the room
nearby.
Climb down the ladder
and go to this room. More toxic water. A flyby shows a floor lever, and another
hard jumping sequence.
Stand behind the slope
on the left. Jump up and grab the slope. Pull up, slide and jump across to the
next slope. Jump to the next, slide and hang from it. You could continue with
this jumping sequence, but hanging allows you to save before getting ready for
the next part. Shimmy to the left, pull up, backflip to the slope behind, slide
to the end (if you don't slide to the end you won't make it, at least I
couldn't). Jump and press left to land on the outside slope, slide and jump
to grab the crawlspace.
Drop back and shimmy
around to the next block. Pull up, backflip twist to grab the block behind. Shimmy
to the left, pull up, press jump twist and right. As Lara starts to turn let go
of twist and keep jump and right pressed and Lara will slide and grab the lower
slope. Now just shimmy to the right and pull up.
(It's taken longer to
write all these instructions than it did to do it in game, lol). OK, next for shaving.
Climb onto the block
beside you and go forward to the medpack. Before taking it, turn to face the
block you've just climbed. Pick up the medpack and run for that block, because
a spike boulder will fall on the place where the medpack was. From the block do
a running jump back over the spike boulder. Backflip onto the slope and forward
jump to grab the entrance above. Go in and shoot a vase. This shows the water
is now clear in the room with five patterned tiles.
Back down to that block
again near the spike boulder and do a running jump across to the floor lever
you saw in the flyby. This shows one of the double doors closing, so you now
have access to the lever behind it.
Jump back across to that
block beside the spike boulder. See the slope and the monkeyswing above. Stand
with Lara's back to the slope, backflip onto the slope and forward jump to grab
the monkeyswing. Swing across to the other side (the gate is still closed)
. Line up a jump to the slope around the corner, slide and jump to grab the
slope across the water, and shimmy back to the crawlspace.
Hang from the crawlspace
and shimmy left as far as you can go. Pull up, press jump twist and right key,
to the slope behind, slide and grab the edge, shimmy to the right, pull up,
slide and jump back to the entrance.
Go to the switch behind
the double doors. Push it (a camera shows you the opening of a gate in the
adjacent big room) and come back to the hole in the floor with the toxic
water below and a slope with four spike boulders at the top.
Climb down the ladder,
backflip twist and grab the slope behind. Shimmy to the right and pull up on a
safe part. There are four boulders up there, how to move them?
This is what I did. First
go up the right side. Jump to the pattern tile in front of the second-from-left
boulder and jump back. That boulder falls.
Jump again to that
pattern square, face towards the ladder. Run onto the pattern beside you that's
in front of the far left boulder, and jump immediately left and grab the
ladder. Backflip onto the slope again and get up.
Stand in front of the
far right boulder. Turn around and face the ladder. Backflip onto the pattern
square, and forward jump to the right to land again on the flat square at the
end of the slope. Three down, one to go.
Jump to and climb back
up the ladder to the top. Back to the pit where the camera changes and look
into it. There's a ladder down, and a tall ladder on the side. Down there at
the bottom of the ladder is a vase to shoot, to clear the toxic water below. There's
no point in climbing down and trying to shoot it, there's not enough time. Stand
with your back to the pit, pistols ready, then drop back, shooting as you fall
down. You should hit the vase and the water should be clear when you fall into
it.
Swim into the opposite
tunnel and climb out of the water. With a series of jumps and climbs to get
flares (a running jump with action from the lower part of the block),
then grab the ladder (a running jump with action from the higher part of the
block), you climb back out to the large room before the double doors. Now
the water is clear.
Look to the right and
you see that fire is now out, so jump over there and through the newly opened
gate.
Go forward and jump two
pits - use action as you jump. Find the ladder at the end and climb up and see
a room with sand covered floor. Drop down and get ready to shoot three
scorpions. The uzis are on a shelf across the room. Near this shelf, stand on
the highest part of the sand beside the wall and look in the corner for a
opening, and you'll see a vase up there. Jump to the ledge with a precise
running jump, pull up and shoot the vase. A camera shows you one pool is now
clear.
Go back the way you came
to one of the pits you jumped over earlier. Find the climbable surface in one
pit. Drop down and grab that surface. If Lara won't pull up into the crawlspace
because her legs are up, let go of the action key for a second to let her hang
and she will pull up into it.
Go around and climb the
ladder before the fire. There is a half cartouche up there. Back down again and
the fire is out to let you go through it. Climb up the left block and youıre back
at the start of this water room.
Look for a way to the
opening on the left side of the room and drop down there. Dive to the pit. Pull
up into the alcove and jump to the ladder. Climb up and run past the pit with
the four boulders, to the water room where we did all those peculiar jumps,
floor lever and underwater gate. The water is clear now for us to swim through
that underwater gate and through some underwater tunnels to a room with a sink
area. Simply follow the tunnels to this room. You see the alternating flat rows
with sideward currents and sloped rows with blocking currents. The rows with
blocking currents have flat tiles with no current.
So let Lara drift with
the first sideward current to the right and use the tile without current to
move to the next sideward current. Let Lara drift to the left and pick up the
medipack(see texture!) there. This also opens a door nearby in an
underwater tunnel. Swim back again to the first sideward current. Let Lara
drift to the left etc. and use the sideward currents and the tiles with no
currents to swim to the exit. No need for crossing any current, but you can do
it with forceful swimming. Then you can go straight ahead outside for air or go
down and to the right and not too far in you'll see a slanted part to swim
through and ahead to a greenish texture with a pattern tile. The camera changes
and you see Lara swimming up into a room to collect the half cartouche.
I didn't know what else
to do here, so I headed back through the sink room. It's much easier going
back, simply swim straight to the other side.
On your way through the
tunnels notice the spikes and the textures around them. There was a column with
the same textures in the pool in the desert valley, where Lara got air. This is
the anti-trigger for the spikes and then you can find a secret. That´s for
later.
Go all the way back to
the pit where you dropped to shoot the vase as you fell. Drop down into the
clear water and find a place where you can combine the two half cartouches and
place them. The ground shakes a little. What's happened? Climb the nearby
ladder and youıre back at the room with the hole in the floor and four boulder
slope below. All four boulders are now in the toxic water and the gate at the
top of the slope is now open. Climb down the ladder, backflip as before, and go
up to that gate.
On the slope ahead is
another spike boulder that will start rolling down towards you. I tried to go
for the crawlspace and the alcove on the right but didn't succeed.
This is the way I did
it:
Go forward, slowly, onto
the slope until you trigger the spike ball, then hop back a bit. You are safe
because a gate stops the boulder. Turn around and go back to the closed gate
and stand on the bright square there. Go back up to the different coloured tiles
in front of the spikeball. Donıt run onto them. Turn around and back up to
them. As soon as the boulder starts rolling again, sprint down through the now
open gate and back onto the top of the slope above the four spike boulders in
the water. Now let go of the sprint key and turn slightly to the right as you
go down and jump to the ladder. You may actually land on the safe square below,
but I had to jump to the ladder. Go back up the slope again and through the
gate.
Go to the very top for
the pickup, then nearby, through the gate to trigger a flyby that shows the
outside and two ninjas waiting for you.
Run outside, to the left
and up around the side of the temple and find a hole. Jump in to see a gate
opening somewhere underwater. The ninjas are hiding, go seek them out.
Go back to the front of
the temple. Climb up the ladder, and find a floor lever. Be very careful on the
way back. You'll see a spike boulder up there. It will trigger spikes on the
floor if you just run for it. An excellent suggestion from Michael is to sprint
on the right side and press jump so Lara will literally roll under and past the
spike boulder. Kristina suggests to press crawl as well, but I did it the first
time the way Michael suggested.
When you've recovered
your breath go back a little towards the spikeball and climb up. You see where
you can place a cartouche later. Climb up again and see a ladder. Climb down
and go in to get the flares. Continue down, back to the temple door.
Go outside and to the
right. Climb the steps at the side of the temple.
You'll see a pit and
ahead is a gate to a secret. Stand by the pit with pistols ready and save
because this could take a few tries.
Holster the pistols. Drop
back onto the ladder and climb down almost to the bottom. Backflip, draw
pistols, shoot the vast, holster pistols, jump and grab the ladder below. The
fire stays on all the time. When you know you have shot the vase, backflip and
forward grab the ladder and climb up. Go into the secret room for the pickups.
Just outside this secret
room you can pull up onto the wall, then backflip over to the other side and
land in another corridor.
To the left is a small
crawlspace maze where you'll find a floor lever. Push it and a camera shows you
a gate opening nearby.
The other way is to
another crawlspace, where you see ladders on the left wall, and a monkeyswing
overhead. See if you can drop from the crawlspace, slide, jump and grab the
monkeyswing. I couldn't do it. This is what I did. Back out of the crawlspace
and let Lara slide down the slope, grab the edge, shimmy to the left, pull up,
press jump and twist, let go jump twist and press hard right, and she lands
safely on the ledge behind her.
This gate, which you
opened with the lever switch earlier, is where you were before with the water
and that long swim. Press action, slide, jump and grab the monkeyswing. Swing
across and get the half cartouche. Climb up the ladder behind it, not to the
top, and jump/twist/grab the crawlspace behind. Crawl through and you're facing
a fire in a ladder and a tiny crevice behind you. There is another vase to
shoot in that crevice.
Jump up to grab the
higher part of the ladder and don't press action until Lara is at the top of
her jump, otherwise she'll grab the lower part. Press up once so Lara brings
her feet up. Press jump/twist/draw weapons and shoot, and Lara should shoot the
vase on her way over so to speak. The fire is now out, crawl through. Lara
needs to hang off the lower ladder before she crawls in, if she brings her legs
up she wonıt crawl in. So let go of action for a split second and pull up. Crawl
around and drop down.
Weıre not going to get
away with any magic jumps this time. We have to grab that monkeyswing. So jump
across to the ladder on the wall, let Lara bring her legs up, and climb up to
the left as high as you can go and beside the crawlspace. Let go for a second,
then press jump and grab, and she should have no problem grabbing the
monkeyswing. Turn around and swing right up against the crawlspace. Let go for a
second, grab the crawlspace and crawl in. You are back at the entrance of the
temple and the outside area.
Climb onto the higher
pillar at the pool. Music starts, and you can dive to get the secret. Back in
the pool, from the secret, swim down to the bottom and along the tunnel there
until you come to a room with a ninja shooting at you, but you can't get out of
this water. Dive back down a bit through the open gate and come out of the
water. You can now shoot the ninja through the slit in the wall, and go around
and get the half cartouche. There's a hand over the other side but you can't
get at it.
Swim back to the outside
pool and climb out. The spikes that were on that block are now gone and you can
climb out. Go to the entrance of the temple, climb the ladder there and place
the cartouche pieces.
Back down to the
entrance of the temple and go back inside towards the slope where the boulder
was. A gate has opened just before the slope, to show a hand receptacle. As you
go in the level changes to . . .
Ba 2
You're still facing the
receptacle, without the hand. Run forward and see a hole in the floor. You can
shoot two ninjas from up here. Jump down to the pyramid and shoot two more.
There are four double
doors in this room. At the base of the pyramid are two different textured
squares. Standing on these opens one side of the double doors beside them. Go
in there to see a two tiered grid/gate/trigger puzzle setup. The trigger tiles
have special textures (on the floor or the ceiling) and there are
helpful cameras to identify which trigger tile triggers which gate.
When you enter the first
corridor with grids, you see a gate rising, but if you go further and want to
pass this place the gate falls down again just before Lara's nose.
(Important notice:
Because of some peculiarities of the gates some of them are unfortunately not
really closed, when they should be. [In other words they are closed but you can
run through them]. That means, that there is a small gap between the gate and
the neighbouring grid, where Lara can move through. But don't take the fun out
of the challenge to solve this puzzle and consider the gates as closed.)
Get up on the grid ahead
(the gate rises ahead of you), run in to the left trigger (the camera
changes, and you raise the gate outside). You'll see this happening.
Go back through the
double doors (notice one gate falling down again) and climb into this
newly opened gate outside (the camera changes).
Go in to the right but
pay attention! Don't step on the trigger tile in front of the closed gate. As
you should remember: This closes the gate behind Lara and she is caught there,
so be careful.
Go in to the left (camera
shows the gate rising behind you) and drop down. This is a timed trigger to
open the double doors. Run the fastest possible way to the doors and let them
close behind Lara. Here is one way to do this timed run: face the tile at a
slight angle and facing towards the double doors outside. Run onto the tile at
an angle (the camera changes). Hop back twice so Lara is backed up
against the wall. Get control back of Lara (with the look key). Take one
jump up, forward, onto the grid, through the gate and sprint towards the door.
Now Lara can enter the
alcove with the specially textured floor trigger. This removes the trigger for
raising the first gate in the corridor. You can now enter the part after the
first gate in the corridor and you see a second gate, which functions in the
same manner as the first.
Before you do that, you
should step on the trigger tile in the room to the left for raising the gate at
the back of this room. At the same time Lara makes the way free to the room
with the hand below. Get up on the grid there and then to the left.
In this corridor you
drop onto a trigger tile, that closes the gate to the big hall and puts out the
flame in front of Lara.
In the next room turn
left and make your way to the room with the hand and pick it up. (If you
forgot to raise the gate to the room with the hand you will have to do the
timed run again).
Raise the gate to the
corridor, so that you can go to the hand receptacle. Place the hand and you´ll
see that one part of the double doors is closed and behind that part you can
see the newly revealed trigger tile. So you have to close this part of the door
again. Go through the room where the hand was to the timed trigger tile for the
double door. No need to do the timed run again. Simply go back through the room
where the hand was and you can now enter the alcove with the trigger tile. This
disables the trigger for lowering the second gate in the longer corridor and
now you can exit this area and climb up the ladder.
At the top of the ladder
you turn into a corridor. Have a look at this before you move on. Thereıs a spike
boulder overhead. Look down into the hole and see a ledge into an alcove down
there, and another alcove on the right. If you aim for the alcove on the right
the spike boulder will kill Lara. So this is what to do. Slide a little bit
down the slope and jump with action pressed to land on the ledge in the alcove
ahead of you. The spike boulder will fall and miss Lara. Turn around and jump
to grab the slope you slide down. Pull up, twist and keep jumping until Lara
lands in the alcove on the right. Now continue along the corridor. To a room
ahead with a half eyepiece on a stand and two mummies.
Grab the eyepiece and
drop into the hole, there's a ladder down. At the bottom you are in a room with
toxic water. Now there's a surprise! Turn around to see the other half eyepiece
in the water and two ropes.
First task is to shoot
the vase up in the corner. Save before doing this. Let lara grab the one rope
facing the vase. Swing towards the vase and at the highest point jump, draw the
uzis or pistols, shoot the vase, land on the slope, holster the pistols and
grab the edge of the slope. Shooting the vase has put out the fire in the
crawlspace on the other side of the room.
Move Lara via the
platforms to the other rope and from there swing to the platform in front of
the crawlspace. Crawl through, slide down the slope and jump. Jump, facing the
crawlspace, then backward on the slope and from the slope jump and grab the
monkeyswing. Move to the lever switch in the end of the corridor. This switch
opens a gate on the other side of the room outside. Swing back to the platform
in front of the crawlspace and jump to the nearest platform on the central
column.
From there move Lara via
the platforms and the rope into the corridor, where the gate has opened and
shoot the vase. The pool is healthy now and you can pick up the second part of
the eye piece.
You get out of the water
by pulling up and backflip/twist to grab the rope behind. Jump over to where
you combine the eyepiece and use it.
What a sight, fire on
the floor and a boulder ahead! But it's easy. Jump to one of the side slopes
and keep pressing jump so Lara moves along forwards and backwards. There's no
need to think about what's going to happen. The boulder will roll and you'll
trigger a flyby to show the area below.
There are two ways to
get down there:
The longer way is to
follow a natural impulse and dive into the water. There are four corner areas
at the bottom of the pool. One has ammo, one has a sink you canıt swim through
and the other two have nothing. Climb out and shoot the vases. Climb up the
blocks and make your way to the top, using the monkeyswing and the rope, to
where the mummy is, and push the floor lever.
The shorter way is to
drop to the platform below and from there directly via the rope to the floor
lever and push it. This clears the sink in the south hole in the pool. So dive
down and keep swimming until you come out to a familiar room. We can now claim
the hand we saw earlier. Back into the pool and climb as before to the now open
double doors above.
There's a crawlspace
ahead. The "danger music" should tell you something is about to
happen. Crawl in just one knee movement and crawl out again. You have triggered
three scorpions. Kill them outside unless you think you can make it to the
centre of the room where you can stand up and kill them there. In the far right
corner thereıs a drop to a floor lever, push it. When you pull up out of this
drop another scorpion is triggered, so just drop back and kill it from there.
Crawl to the left side
of the room and see steam emitters ahead. Thereıs a medpack in the first dip,
and for good reason. Move quickly through the steam as you climb your way up.
You are now back at the
pyramid. Jump up the first layer, face the tiny pyramid at the top, jump over
its top to bounce off the other side and jump again to grab the ledge above. Place
the hand in the receptacle you saw when you entered this level.
Back down again to the
pyramid and another double door has opened.
Enter this room and the
doors close behind you. We see square holes and water below. There are poison
darts criss crossing these holes, trigger tiles and a timed door.
Jump across to the right
and see two doors. Go in left and climb over blocks and you the camera changes.
The gate you are looking at is the timed gate. Beside this gate is a
crawlspace. Climb in there to get ammo, and back out again.
If at any time you fall
into the water you can get back out again at the entrance... where you came
into this room.
Go to the other corridor
and find a crawlspace. Climb in and see a trigger tile. Actually this is timed
too but it's not so bad. Best way to do it is to hop backwards onto the trigger
tile and run forward to the crawl space, climb out, drop down and run to where
you saw the two doors. Try to jump across the holes to save time, and through
the door on the right. Inside over the block on the right you can see a medpack
if you need it. But if you go for the medpack now youıll have to fall back into
the water and do this timed door again.
Behind this door, run
left to find a floor lever, push it. The corridor is on fire, and there's no
way out. (Have a look through the crawlspace to see a crossbow). So Lara
will have to catch fire. You have to run through the fire, jump over the block
and drop into the water. Save before you start. Lara should be able to do this
losing only half her health.
Climb out of the water
and go towards the two doors again. As you approach the door in front of you
opens. Inside is a mummy, just run past it. There is a crossbow in a side
corridor (you saw it when if you looked through the crawlspace). This
needs an angled running jump, around the corner, to land on the tile with the
crossbow.
How to get back. Stand
Lara on the right side facing the crawlspace. Hop back and do a running jump
with right key pressed and she should get back safely.
Beside her here is a
drop down. Look down and you'll see a crawlspace. Press action and jump to land
on the safe square. Crawl in and get crossbow ammo. To get back out again
stand, not in the centre, but at the side and a single jump with action to grab
the edge will get you out.
Do an angled jump over
the fire tile to grab and get into the crawlspace. The fires are now out on the
floor so itıs safe to run over them and drop back into the water.
Go towards the two doors
again, but this time wait a minute. If you cross the trigger tile the door
opens again. What you want to do is get behind it on the left before the
opening door blocks your way. This is what to do.
Stand at an angle to run
in behind the door. As soon as you are behind the door jump to clear a block
and jump to a crawlspace. As you drop from the crawlspace backflip immediately,
and you will get through to the next room with a second to spare.
Run forward and get up
into a crawlspace. Crawl forward all the way and see a monkeyswing and a closed
gate on the right. Back up and left and drop down from the crawlspace. Find the
fire with two slopes either side. Run around to the left and find a corridor
with ammo. Then back to the fire. There's a vase to shoot behind the top of the
left slope. With weapons drawn, take a running jump to the left slope and keep
jump pressed so Lara hops forwards and backwards until she shoots the vase. You'll
know you've done it when you hear the gate open. Go back through the crawlspace
towards the monkeyswing and gate. The next task is to shoot the second vase
from here.
Drop back from the
crawlspace and shimmy around to the right, your back to the slope. Backflip
jump, draw the pistols, shoot the vase, holster the pistols, slide down the
slope a little bit and jump to grab the ladder again. This is a very tough
sequence to master.
The door behind you is
open now. Again, a backflip jump and grab the monkeyswing above. Turn around
and swing to the floor lever. This opens the double doors and puts out the fire
in the other room. Monkeyswing back to the crawlspace, drop and grab it, donıt
let Lara bring her legs up and get into the crawlspace. Go through the double
doors, past the pyramid, to where the fire went out.
You enter a corridor and
see torches on the wall and three dips in the ground. Simply go forward to the
trigger tile in front of the gate. Turn around and you see the torch light up
above the first dip and the trigger tile there is activated. Go back to that
dip and the torch above the middle dip lights up. Enter the second dip and when
you enter the third dip again the gate opens.
Right, so we're in a
cave... kind of.
The sand bank on the
right is to the outside area, but for now go forward to a room with lava below,
ladders and crawlspace on the left. There's a cartouche behind the column but
you canıt see it. Here is one of those awkward jumps around the column (now
called banana jumps). So save before you attempt it. Line Lara up to take a
running jump very slightly out to the right and keep the left key pressed so
she lands on the other side. Do it on the left side if it works better that
way. Get the cartouche and use the crawlspace and ladder to get out again. Up
the sandbank to the outside area. Not too far and drop into a hole to place the
cartouche.
You are now in the bonus
level . . . otherwise the level ends if Lara runs to the jeep in the desert
valley.
Newcity
Note from Karsten:
This bonus "level" is only the starting part of a not finished level.
It´s mainly a complex door-tunnel-puzzle. If you set one of the numbered doors
in motion, they open and close some tunnels at the same time. The starting
position of the door is the "closed" position.
As soon as the flyby
stops get ready to shoot the guard and the dog in this coastal city type level.
There are two machine guns here and you can see a pulldown switch ahead. Run
over to the block in front of the left machine gun. You can't get that ammo
yet. Walk slowly along the left side of this left block until you are almost at
the end facing the machine gun. Then run a zig zag over to the left and to the
right and dive into the tunnel below. If you run straight for the tunnel Lara
will be on fire before she reaches it. Take a breather.
Just where you dropped
down there's a white tile. You have to stand on it to open a trapdoor further
on in the tunnel. Don't run towards the white tile or the gun will burn Lara. Rather
stand with your back to it, hop back onto the tile and sprint forward into the
tunnel. Turn to the right and a machine gun starts shooting at you. Drop down
into the trapdoor.
Pull the floor lever-1
down there and the brown door-1 ahead opens (and also a door-0, you just
passed).
Climb up where the brown
door-1 is and you are right behind the gun. It's ok, you can shimmy around and
climb up behind it and run into the tunnel.
Follow the dirt floor
around the corner and find the trapdoor to pull down. Jump up through the
trapdoor and use the pulldown switch. This opens a door-2 in the tunnel around
the nearby corner. Go there.
Run in (door-2
closes) and you see a crawlspace ahead of you and a fire floor below. Get
into the crawlspace. At the end there is a white tile that is a timed trigger
to open door-2. Drop down behind it and go round the corner to shoot a blue
ball (This opens a door-3 nearby. There should be a camera, but it may not
show sometimes). The fire is now safe, so go back towards the door, turn
around and get into the crawlspace again. I'd recommend you back Lara over the
tile (you wonıt have time to turn around if you crawl towards it), and
drop down again. This time run for the door-2 before it closes again.
Go around to the left
until you see a drop in the floor and get crossbow ammo. Get out and go through
the nearby door-3. Go to the right, then follow the tunnels to the end (passing
a guard below). Drop down to a floor lever-4. Pull it. You see a door-3
opening ahead through the grate.
Climb back out and step
on the white trigger in the green lighted alcove, which closes door-3 again. Go
out along the newly opened tunnel (see the timed block rising some time
after you had stepped on another white trigger tile in this corridor) and
see a dead soldier on the ground. Drag him off the lasersight, take it and head
back out.
When you step on this
white tile again, the block lowers as you approach. Go stand on this tile and
the block rises like an elevator to let you climb up to the crawlspace. Drop
down the other side to get the armour, a secret. Climb back out and stand on a
trigger tile in the other, now green lighted alcove. Turn around and door-3 has
opened again to let you go back behind the machine gun.
Make your way to the
room with the guard, passing the now open door-4 (you saw before from
above). Shoot him and take the revolver. Combine the revolver and
lasersight and blow up the machine gun. Go forward a little bit and get the
medpack. Come back again to the dirt floor and the trapdoor. You should be able to blow up the sentry gun through the opened trapdoor.
Climb up and shoot the other gun. You can now collect the ammo on the block.
Drop down into the hole
again, beside where the left machine gun used to be, and stand on the white
trigger there, just like you did before. Follow the tunnel and drop down
through the open trapdoor again.
Use the floor lever-1
down there again to close the brown door-1 ahead (and reveal another
tunnel). Climb out of the trapdoor and go to where the machine gun was.
Drop down behind the newly closed door and find another floor lever-5. This one
opens door-5 to the area with the nitro. Get back up and go towards the open
trapdoor over the lever. Turn left and in through the brown door-5. You see the
nitro ahead of you on a fire tile.
The idea here is to
trigger door-6 next to door-5 to open behind you, but the trigger is in front
of a ladder ahead. So, facing the nitro, stand Lara as far right as possible.
Jump and grab the crawlspace above. Crawl through and stand up. Take a running
jump over the slope ahead to land on the trigger tile in front of the ladder.
Go on the right side of the ladder and face the ladder.
The timed run starts
when you jump up to grab the ladder. Immediately backflip jump and twist on the
slope and in the right moment jump from the slope to the ledge (You can
reach the ledge directly only from the left side of the slope - facing the
ledge) and run without break to the crawlspace, and again without any break
in the movement go down into the crawlspace and crawl to the right side. Turn
around, drop down and immediately do a backward jump with twist (This jump
works only on the deeper side of the slightly sloped tile, that's why you had
to go to the right side of the ledge above!) and then sprint through the
door.
In the room with the
water use the pull-down switch. It opens the trapdoor above the water nearby.
Now you have to bring
doors-2 and 4 with levers-2 and 4 in the right positions. That means back in
the starting or closed position, so that you can make your way from the water
pool directly to the tunnel with lever-5 and close door-5 again, and to have
the way free to another, now open tunnel (It´s the tunnel you saw through a
grate near the exploded gun).
From lever-5 go back to
the water pool and then through the open trapdoor into this open tunnel.
Open the trapdoor above
and jump through it to the outside area. The fire is out under the pulldown
switch. Use it and you can now go to the room with the nitro. When you pick up
the nitro, you see the big double gates open where the machine guns used to be.
Go towards the bike and the level ends. What a pity, that street looks very
inviting.