ATLANTIS
II
Author: Baddy
Walkthrough: Jose Boo
Initial comments:
This is a very detailed walkthrough.
This is one of the very best levels I've played (I've played hundreds). In this level, Lara
has to use her intelligence so much (and your guns too) and think very well her
actions in order to advance along the game.
The story is good, the enemies are intelligent and dangerous, the geometry and
textures are excellent, there is a friend who helps you along a good part of
the level, there are sufficient guns and ammo (don't waste ammo! you'll need it
at the end of the level) and a lot of medipacks to continue without problems,
Lara's outfit is very good too, the scenarios are not too dark, the cameras and
scenes correct, ...
Resuming: this level is highly recommended to play for all the players who love
Tomb Raider. My rating could be 9,5.
I've found some secrets, but I think not all the author has put in the game (I
couldn't open all the doors). I've found some bugs too which I'll explain along
the walkthrough, but this don't take off the bright of this great level.
Also, it's a pain that only persons that understand German language can follow
the dialogs along the level.
Many thanks to Baddy for make us so happy playing this level.
Walkthrough
"In der Firma
HAWK"/Hawk Company - Part 1
Take a look at your
inventory: Oh no! Lara has only some medipacks! No guns! No flares! My god! The
door in the south wall doesn’t opens.
Look for in the shelving to find a large medipack and the crowbar, that will be
the only gun you will use in all this first part.
Go into the crawlspace in the NW corner of the room, turn right and crawl till
the end till you hear some voices. A guard has entered in the room and open the
door for you. Go back to the room and walk sigilously to the back of the guard,
and when you are sufficient near of his back, use the crowbar (press action) to
dispose of him. You will have to make this with all the guards in this first
part, otherwise, the guards will activate the machine guns and you'll can't
continue the level. Remember this.
Enter in the next room
walking slowly, and beat the guard with the crowbar the same way you made with
the first, then push two buttons in the west wall to open the triangular door.
Go down the ramp, then left and till the end to push the button to open the
upper door. Go in and kill the next guard with your crowbar; you can kill the
scientist too but it's no necessary. The door near the guard was opens
automatically. In the corridor there is a pink door, remember it for later.
Push the button to call
the elevator, enter and push the new button to go to the upper floor. Go out
the elevator and kill the guard with your crowbar, push the button to open the
nearby door and enter, a flyby shows you that a new guard is waiting for you,
this time he is looking at you. Crawl till the other side of the room (where
the button is) so he can't see you, push the button and crawl again to enter
the door (otherwise the machine guns will be activated). Into this small room
you can get a large medipack in the cupboard (remember stand in front of the
cupboard, take one step back and press action to open it) and press the button
to deactivate the machine gun. Now you can go out, the guard will see you this
time and will shoot you but don't worry, the machine gun is already
deactivated.
Run quickly, pass the
guard, drop and fall to the lower room. Go into the control room when a new
guard waits and kill him with your crowbar. Go out that control room and enter
the SE door. In the room where the scientists are, you can get a large medipack
in a shelving and the "Codedisc" in the cupboard.
Go back to the last
room and look for a gray moveable block at the NW corner. Pull out and aside
and enter the crawlspace. Beware with the red laser light, it can hurt you a
little. Stand up in the small room with the fireblowers. At the high SW corner
there is a trapdoor. Standing near the tubes, jump and open it when the fire
was off. At the same position, rotate 180º (looking the tubes) and jump to grab
the ladder (be careful with the fire), climb and open the door, kill the guard,
go to the elevator (perhaps you have to push the button twice to open the
elevator doors) and back to the lower floor where you found the first
scientist.
Put the
"Codedisk" in the console to the right of the scientist. This opens
the pink door in the corridor you have cross to arrive here. Go there and up to
the upper floor. Kill the guard with your crowbar and get the "Codekarte
der Wachen" from the cupboard. Go down and to the left, past the scientist
and the north door till the little fence. You will find 2 doors where you can
use that card. Use it first in the west door; inside you'll get small and large
medipacks. Now use the card in the south door and enter. The door closes behind
you so you can't go back.
Right to the scientist
there is a moveable block. Pull it and enter the crawlspace to get a secret: a
small medipack. Going to the south door you'll see a cut scene. Enter and kill
the guard to the left with your crowbar; he left us a "Geldstück" (a
coin). Use the coin in the nearby lemonade machine to get a bottle of
"Limonade".
Here is a bug: if the
guard drops down in front of the lemonade machine (you see a shadow in the
floor) perhaps you can't pick up the bottle, something is hindering you (the soul
of the killed guard?). I couldn't pick up the bottle and I have to reload an
old savegame.
Go down the stairs and
use the code card in the first door to the right. There you'll find 2 small
medipacks and the "Ritzinusöl" (a laxative?). Go out and to the
right, push the button and enter where the guard is sitting on a chair. This
guard can't be killed with the crowbar, so combine the bottle of lemonade with
the ritzinusöl to obtain the "Limonade mit Ritzinusöl" and put it in
the desk to the left of the entrance (facing east). Now go out of the room and
you'll see a cut scene in which the guard drinks the lemonade and he's feeling
ill and running quickly to the WC men. So you can push the button in front of
the desk to open a nearby door. Enter that door and ... THE PISTOLS! When you
pick it up you'll enter to the second part of this interesting level.
"In der Firma HAWK" /Hawk Company- Part 2
Draw your pistols, go
out of the small room and kill the guard that appears. Enter the door he came
from and go down the stairs. In this new room, shoot the grid in the NW corner
and crawl to get a big medipack and shotgun shells. You can press the button
near the grid if you want, but the door doesn’t work properly and you can't go
to the other side. Go to the SE corner and standing in front of the grid (it's
not shoot able) press action. Lara open a part of the grid with her foot and
she can crawl to the next room.
Slide down the ramp
and get the laser sight. Crawl till the end and kill the guard to your left (using
the crowbar to not activate the machine gun and a red laser rays). There is
another grid near you can open and arrive a new room with 2 closed doors, but I
couldn't get the way to open them (perhaps a secret?). Go through the door the
guard was watching and observe the flyby: in the high corner there is a
video-camera that you must destroy if you don't want be attacked by several
guards. So, go right and get the desert eagle in the cupboard; combine it with
the lasersight and shoot that camera so you can go down with tranquillity.
At the NE corner of
the room you'll find a small medipack. Climb the nearby crates and drop down to
the other side. Open the grid with your foot, go into the crawlspace, get the
shotgun ammo and crawl till the end. Shoot another grid and stand up. There is
a grey moveable block there. Pull it and go back to the main room. At the NE
corner there is another gray moveable block; push it once and go through the
new door pushing the button to get a new "Codekarte der Wachen",
shotgun shells and a small medipack. Go back to the main room and press the
button at the center of the room; this will open a door in the SW corner. Go
in.
Continue till the end
and use your new code card to liberate a prisoner. Enter the jail and he will
converse with you in a cut scene. He will be your friend and will help you to
finish the level (he is indispensable), so look after him. Enter the door he
have opened and watch the flyby: a guard is watching. See how your friend
crawls to pass the corridor, but don't follow him yet. Turn left and press the
button to enter in a small room where you'll get some shotgun shells and a
small medipack. Go back and now yes follow your friend; he will open a door for
you to enter, he will push a crate and open a new door. Entering that door
appears a new cut scene that takes you to the third part of this marvellous
level.
"Die Underwasser Station"/Underwater Station
Don't shoot the guards
in that level. They see you but they don't attack you (for now). In the NE corner
of the storeroom you'll find a small medipack. Near to the left is an octagonal
door with a wheel. Turn that wheel to open the door and enter. Turn left and
jump over the gray crate to get up over the upper floor. Open a new octagonal
door and go left passing the guard to arrive to the upper part of the crates of
the beginning. Jump over them to the other side and open another octagonal
door. Go right and into a new room with Atlantean corps. Press the button in
the south wall, then go over the red-white crate at the east and standing at
the NE corner, do a standing jump to grab the edge of the gray crates in the
NE. Go up, crawl and drop in the other side to push a button that opens a
trapdoor somewhere.
Go out of this room
and north, where a grey crate is. Enter the open door and climb down the ladder
at the end. Follow the path and you'll find the trapdoor you had open before,
so take a running jump and grab the ladder. Push the button inside the newly
small room; this opens a new trapdoor at your back. Grab the edge, drop and
quickly grab again the edge below. Shimmy right and drop in a safety floor.
Open another octagonal door, enter and go right; press action in front of the
small wooden box to obtain a small medipack. At the other side of the room, pull
the switch to take off the electrify cables and so you can walk over the water
safely.
Go out over the wet
floor and pick up the "Codekey zum Tauchraum" near the deadly guard,
go through the west door and use it in the metal door to the right. Enter and
your friend will follow you. There are 2 octagonal doors. Behind the door to
the left you'll find in a small wooden box ... the shotgun! and a button in the
NE control panel that opens the next nearby metal door; behind the right door,
you'll find some shotgun shells in another small wooden box. Go through the now
open metal door to a new room to see how your friend can't open a new metal
door 'cause a piece isn't put onto your place at the NE corner.
Jump into the water
(before you can kill the fishes that are waiting to hurt you) and go to the
north wall and then up and right. Pull the underwater lever that opens an
underwater metal door far at the east side. Go back to take some air and now
swim to the SE and up to find an opening that takes you to the other side of
the underwater cave and so you can swim across the recent opened metal gate.
Once pass that gate, turn right and look for a yellow opening at the right side
to get some air and a small medipack too.
Go again into the
water and swim south till you arrive to a great underwater cave with a yellow
structure to your left (two fishes attack you). At the SE corner of this yellow
structure there is a small opening. Enter and pull the underwater lever. This
opens 2 metal doors at the center of the yellow structure. Go there, pass the
doors and get some air in a new room. In this room, go up the stairs, open an
octagonal door and enter in a new room to find in a small wooden box the
"SK-Glühbirne 1". Now, make your way back to where your friend was and
use this piece in your receptacle. This opens a nearby door. Go in, your friend
must follow you.
Here I found another
bug: my friend was running like a fool against a wall and didn't follow me. So
I couldn't continue the level and I had to reload an old savegame.
Enter the door, pass a
closed metal door to your right and open another octagonal door. Crawl to pass
under the red laser rays and get a small medipack in a small wooden box at the
east side of the "blue hand room". Pick up the blue hand, this
activates an alarm and opens the door, which you passed before. From that door
appear some guards; kill them and enter through that door (one of them lets you
a big medipack and another two some shotgun shells).
Go up the stairs and
kill another baddie. Get the big medipack in a small wooden box and press the
button in the east wall. Notice the 2 computers in the SW and NW corners; you
will put some pieces in both. Go out of this room and enter into the new opened
door near the stairs. Your friend will follow you and will open an underwater
gate below. Jump into the water and swim in a new underwater cave. Swim towards
the SE and you'll find and opening in the stonewall. Enter and pick up the
"Mutantenprobe 1" on the ground. Go back to the yellow structure
through the gates and go to the computers' room and place that artifact in the
left computer. This opens another metal gate in the room where the blue hand
was. Go there, kill 2 Atlantean creatures and use the ladder to go up and
through the newly opened door. Swim and pick up the "Mutantenprobe
2". Go back to the computers' room and place the artifact in the right
computer. This opens an underwater gate somewhere.
Go again through the
gate near the stairs and jump again into the water. This time go NE and follow
the blue-radioactive texture till the end. You'll find the gates you've opened
with the second artifact. Go in and take some air. Take notice of the
underwater lever in the south wall, now in the air, you can't pull for now. At
the opposite side of that gates (facing east) you'll find an underwater opening
that is the last secret I've found: shotgun shells and the shotgun. Go back
through the gates, go up to the ledge of the pool and more up to the floor.
Kill two baddies here.
There is another bug
here: if you go to the SW ramp and push the button in the lower room, the metal
door opens, and your friend goes up and to a control panel in the NE corner of
the pool room, but he can't open the door (Needs a piece you must get). When I
got this piece and put it in the receptacle, the NE door opens, but my friend
was obstructed in the control panel, so I couldn't finish the level and had to
reload an old savegame to finish it. So, meanwhile, don't open the door to your
friend.
Go to the crates of the north side and eliminate some Atlantean
creatures. Now you have to move all the moveable blocks of the north sidewall
to get access to the NE corner of that wall (it's no difficult, don't put the
blocks in the south side, only put the south side block in the west corner and
the other blocks in the east side, passing over the no-moveable block). Once
get this, press the button at the end to open a door in the west wall near the
great yellow tank. Go there and pull the switch, this takes the pool full of water,
so you can now pull the underwater lever that opens a metal door in the east
wall; go there. To the right there is a small wooden box with shotgun shells
and desert eagle ammo. Go down and kill some baddies and an Atlantean creature.
In the lower floor, east
wall, there is a timed button, that raises a trapdoor at the central pillar to
get the ledge over the button. So, press the button and run quickly up the
stairs and near the entrance of this room take a running jump to grab the
platform (don't worry if you don't get it the first time, the second time you
press the button the camera isn't trigger, and you have a few seconds more to
try it). The nearest platform is solid. Take another running jump and grab the
edge of the east ledge. Go up and right to get into a small wooden box the
"SK-Glühbirne 2". Go out of that room and put this artifact into your
receptacle at NE corner of the poolroom. The door opens. Enter and kill some
baddies while going up the stairs. At the top of the stairs is another closed metal
door with a control panel aside. Now it's time to call your friend.
Go to the SW corner of
the poolroom and down the ramp. In this new room find some shotgun shells in a
small wooden box. Press the button near the metal door to let your friend enter.
(If it's necessary look for him up the stairs and make he follows you till the
door. Go up the stairs and make your friend follow you till the door you've
opened with the last artifact. Is very important that you are always back to
your friend, otherwise he could stop in front of the control panel and don't
follow you till the last closed door. There he touches the control panel and
follow you up the stairs till the top. If all is right, at the top, your friend
will touch the last control panel, which opens the last metal door to lets, you
take the exit of this sub aquatic station. A beautiful cut scene will show you
the end of this extraordinary and fantastic level.