ATLANTIS II
Author: Baddy
Walkthrough: Jose Boo

Initial comments:
This is a very detailed walkthrough.
This is one of the very best levels I've played (I've played hundreds).
In this level, Lara has to use her intelligence so much (and your guns too) and think very well her actions in order to advance along the game.
The story is good, the enemies are intelligent and dangerous, the geometry and textures are excellent, there is a friend who helps you along a good part of the level, there are sufficient guns and ammo (don't waste ammo! you'll need it at the end of the level) and a lot of medipacks to continue without problems, Lara's outfit is very good too, the scenarios are not too dark, the cameras and scenes correct, ...
Resuming: this level is highly recommended to play for all the players who love Tomb Raider. My rating could be 9,5.
I've found some secrets, but I think not all the author has put in the game (I couldn't open all the doors). I've found some bugs too which I'll explain along the walkthrough, but this don't take off the bright of this great level.
Also, it's a pain that only persons that understand German language can follow the dialogs along the level.
Many thanks to Baddy for make us so happy playing this level.

Walkthrough

"In der Firma HAWK"/Hawk Company - Part 1

Take a look at your inventory: Oh no! Lara has only some medipacks! No guns! No flares! My god! The door in the south wall doesn’t opens.
Look for in the shelving to find a large medipack and the crowbar, that will be the only gun you will use in all this first part.
Go into the crawlspace in the NW corner of the room, turn right and crawl till the end till you hear some voices. A guard has entered in the room and open the door for you. Go back to the room and walk sigilously to the back of the guard, and when you are sufficient near of his back, use the crowbar (press action) to dispose of him. You will have to make this with all the guards in this first part, otherwise, the guards will activate the machine guns and you'll can't continue the level. Remember this.

Enter in the next room walking slowly, and beat the guard with the crowbar the same way you made with the first, then push two buttons in the west wall to open the triangular door. Go down the ramp, then left and till the end to push the button to open the upper door. Go in and kill the next guard with your crowbar; you can kill the scientist too but it's no necessary. The door near the guard was opens automatically. In the corridor there is a pink door, remember it for later.

Push the button to call the elevator, enter and push the new button to go to the upper floor. Go out the elevator and kill the guard with your crowbar, push the button to open the nearby door and enter, a flyby shows you that a new guard is waiting for you, this time he is looking at you. Crawl till the other side of the room (where the button is) so he can't see you, push the button and crawl again to enter the door (otherwise the machine guns will be activated). Into this small room you can get a large medipack in the cupboard (remember stand in front of the cupboard, take one step back and press action to open it) and press the button to deactivate the machine gun. Now you can go out, the guard will see you this time and will shoot you but don't worry, the machine gun is already deactivated.

Run quickly, pass the guard, drop and fall to the lower room. Go into the control room when a new guard waits and kill him with your crowbar. Go out that control room and enter the SE door. In the room where the scientists are, you can get a large medipack in a shelving and the "Codedisc" in the cupboard.

Go back to the last room and look for a gray moveable block at the NW corner. Pull out and aside and enter the crawlspace. Beware with the red laser light, it can hurt you a little. Stand up in the small room with the fireblowers. At the high SW corner there is a trapdoor. Standing near the tubes, jump and open it when the fire was off. At the same position, rotate 180º (looking the tubes) and jump to grab the ladder (be careful with the fire), climb and open the door, kill the guard, go to the elevator (perhaps you have to push the button twice to open the elevator doors) and back to the lower floor where you found the first scientist.

Put the "Codedisk" in the console to the right of the scientist. This opens the pink door in the corridor you have cross to arrive here. Go there and up to the upper floor. Kill the guard with your crowbar and get the "Codekarte der Wachen" from the cupboard. Go down and to the left, past the scientist and the north door till the little fence. You will find 2 doors where you can use that card. Use it first in the west door; inside you'll get small and large medipacks. Now use the card in the south door and enter. The door closes behind you so you can't go back.

Right to the scientist there is a moveable block. Pull it and enter the crawlspace to get a secret: a small medipack. Going to the south door you'll see a cut scene. Enter and kill the guard to the left with your crowbar; he left us a "Geldstück" (a coin). Use the coin in the nearby lemonade machine to get a bottle of "Limonade".

Here is a bug: if the guard drops down in front of the lemonade machine (you see a shadow in the floor) perhaps you can't pick up the bottle, something is hindering you (the soul of the killed guard?). I couldn't pick up the bottle and I have to reload an old savegame.

Go down the stairs and use the code card in the first door to the right. There you'll find 2 small medipacks and the "Ritzinusöl" (a laxative?). Go out and to the right, push the button and enter where the guard is sitting on a chair. This guard can't be killed with the crowbar, so combine the bottle of lemonade with the ritzinusöl to obtain the "Limonade mit Ritzinusöl" and put it in the desk to the left of the entrance (facing east). Now go out of the room and you'll see a cut scene in which the guard drinks the lemonade and he's feeling ill and running quickly to the WC men. So you can push the button in front of the desk to open a nearby door. Enter that door and ... THE PISTOLS! When you pick it up you'll enter to the second part of this interesting level.


"In der Firma HAWK" /Hawk Company- Part 2

Draw your pistols, go out of the small room and kill the guard that appears. Enter the door he came from and go down the stairs. In this new room, shoot the grid in the NW corner and crawl to get a big medipack and shotgun shells. You can press the button near the grid if you want, but the door doesn’t work properly and you can't go to the other side. Go to the SE corner and standing in front of the grid (it's not shoot able) press action. Lara open a part of the grid with her foot and she can crawl to the next room.

Slide down the ramp and get the laser sight. Crawl till the end and kill the guard to your left (using the crowbar to not activate the machine gun and a red laser rays). There is another grid near you can open and arrive a new room with 2 closed doors, but I couldn't get the way to open them (perhaps a secret?). Go through the door the guard was watching and observe the flyby: in the high corner there is a video-camera that you must destroy if you don't want be attacked by several guards. So, go right and get the desert eagle in the cupboard; combine it with the lasersight and shoot that camera so you can go down with tranquillity.

At the NE corner of the room you'll find a small medipack. Climb the nearby crates and drop down to the other side. Open the grid with your foot, go into the crawlspace, get the shotgun ammo and crawl till the end. Shoot another grid and stand up. There is a grey moveable block there. Pull it and go back to the main room. At the NE corner there is another gray moveable block; push it once and go through the new door pushing the button to get a new "Codekarte der Wachen", shotgun shells and a small medipack. Go back to the main room and press the button at the center of the room; this will open a door in the SW corner. Go in.

Continue till the end and use your new code card to liberate a prisoner. Enter the jail and he will converse with you in a cut scene. He will be your friend and will help you to finish the level (he is indispensable), so look after him. Enter the door he have opened and watch the flyby: a guard is watching. See how your friend crawls to pass the corridor, but don't follow him yet. Turn left and press the button to enter in a small room where you'll get some shotgun shells and a small medipack. Go back and now yes follow your friend; he will open a door for you to enter, he will push a crate and open a new door. Entering that door appears a new cut scene that takes you to the third part of this marvellous level.


"Die Underwasser Station"/Underwater Station

Don't shoot the guards in that level. They see you but they don't attack you (for now). In the NE corner of the storeroom you'll find a small medipack. Near to the left is an octagonal door with a wheel. Turn that wheel to open the door and enter. Turn left and jump over the gray crate to get up over the upper floor. Open a new octagonal door and go left passing the guard to arrive to the upper part of the crates of the beginning. Jump over them to the other side and open another octagonal door. Go right and into a new room with Atlantean corps. Press the button in the south wall, then go over the red-white crate at the east and standing at the NE corner, do a standing jump to grab the edge of the gray crates in the NE. Go up, crawl and drop in the other side to push a button that opens a trapdoor somewhere.

Go out of this room and north, where a grey crate is. Enter the open door and climb down the ladder at the end. Follow the path and you'll find the trapdoor you had open before, so take a running jump and grab the ladder. Push the button inside the newly small room; this opens a new trapdoor at your back. Grab the edge, drop and quickly grab again the edge below. Shimmy right and drop in a safety floor. Open another octagonal door, enter and go right; press action in front of the small wooden box to obtain a small medipack. At the other side of the room, pull the switch to take off the electrify cables and so you can walk over the water safely.

Go out over the wet floor and pick up the "Codekey zum Tauchraum" near the deadly guard, go through the west door and use it in the metal door to the right. Enter and your friend will follow you. There are 2 octagonal doors. Behind the door to the left you'll find in a small wooden box ... the shotgun! and a button in the NE control panel that opens the next nearby metal door; behind the right door, you'll find some shotgun shells in another small wooden box. Go through the now open metal door to a new room to see how your friend can't open a new metal door 'cause a piece isn't put onto your place at the NE corner.

Jump into the water (before you can kill the fishes that are waiting to hurt you) and go to the north wall and then up and right. Pull the underwater lever that opens an underwater metal door far at the east side. Go back to take some air and now swim to the SE and up to find an opening that takes you to the other side of the underwater cave and so you can swim across the recent opened metal gate. Once pass that gate, turn right and look for a yellow opening at the right side to get some air and a small medipack too.

Go again into the water and swim south till you arrive to a great underwater cave with a yellow structure to your left (two fishes attack you). At the SE corner of this yellow structure there is a small opening. Enter and pull the underwater lever. This opens 2 metal doors at the center of the yellow structure. Go there, pass the doors and get some air in a new room. In this room, go up the stairs, open an octagonal door and enter in a new room to find in a small wooden box the "SK-Glühbirne 1". Now, make your way back to where your friend was and use this piece in your receptacle. This opens a nearby door. Go in, your friend must follow you.

Here I found another bug: my friend was running like a fool against a wall and didn't follow me. So I couldn't continue the level and I had to reload an old savegame.

Enter the door, pass a closed metal door to your right and open another octagonal door. Crawl to pass under the red laser rays and get a small medipack in a small wooden box at the east side of the "blue hand room". Pick up the blue hand, this activates an alarm and opens the door, which you passed before. From that door appear some guards; kill them and enter through that door (one of them lets you a big medipack and another two some shotgun shells).

Go up the stairs and kill another baddie. Get the big medipack in a small wooden box and press the button in the east wall. Notice the 2 computers in the SW and NW corners; you will put some pieces in both. Go out of this room and enter into the new opened door near the stairs. Your friend will follow you and will open an underwater gate below. Jump into the water and swim in a new underwater cave. Swim towards the SE and you'll find and opening in the stonewall. Enter and pick up the "Mutantenprobe 1" on the ground. Go back to the yellow structure through the gates and go to the computers' room and place that artifact in the left computer. This opens another metal gate in the room where the blue hand was. Go there, kill 2 Atlantean creatures and use the ladder to go up and through the newly opened door. Swim and pick up the "Mutantenprobe 2". Go back to the computers' room and place the artifact in the right computer. This opens an underwater gate somewhere.

Go again through the gate near the stairs and jump again into the water. This time go NE and follow the blue-radioactive texture till the end. You'll find the gates you've opened with the second artifact. Go in and take some air. Take notice of the underwater lever in the south wall, now in the air, you can't pull for now. At the opposite side of that gates (facing east) you'll find an underwater opening that is the last secret I've found: shotgun shells and the shotgun. Go back through the gates, go up to the ledge of the pool and more up to the floor. Kill two baddies here.

There is another bug here: if you go to the SW ramp and push the button in the lower room, the metal door opens, and your friend goes up and to a control panel in the NE corner of the pool room, but he can't open the door (Needs a piece you must get). When I got this piece and put it in the receptacle, the NE door opens, but my friend was obstructed in the control panel, so I couldn't finish the level and had to reload an old savegame to finish it. So, meanwhile, don't open the door to your friend.

Go to the crates of the north side and eliminate some Atlantean creatures. Now you have to move all the moveable blocks of the north sidewall to get access to the NE corner of that wall (it's no difficult, don't put the blocks in the south side, only put the south side block in the west corner and the other blocks in the east side, passing over the no-moveable block). Once get this, press the button at the end to open a door in the west wall near the great yellow tank. Go there and pull the switch, this takes the pool full of water, so you can now pull the underwater lever that opens a metal door in the east wall; go there. To the right there is a small wooden box with shotgun shells and desert eagle ammo. Go down and kill some baddies and an Atlantean creature.

In the lower floor, east wall, there is a timed button, that raises a trapdoor at the central pillar to get the ledge over the button. So, press the button and run quickly up the stairs and near the entrance of this room take a running jump to grab the platform (don't worry if you don't get it the first time, the second time you press the button the camera isn't trigger, and you have a few seconds more to try it). The nearest platform is solid. Take another running jump and grab the edge of the east ledge. Go up and right to get into a small wooden box the "SK-Glühbirne 2". Go out of that room and put this artifact into your receptacle at NE corner of the poolroom. The door opens. Enter and kill some baddies while going up the stairs. At the top of the stairs is another closed metal door with a control panel aside. Now it's time to call your friend.

Go to the SW corner of the poolroom and down the ramp. In this new room find some shotgun shells in a small wooden box. Press the button near the metal door to let your friend enter. (If it's necessary look for him up the stairs and make he follows you till the door. Go up the stairs and make your friend follow you till the door you've opened with the last artifact. Is very important that you are always back to your friend, otherwise he could stop in front of the control panel and don't follow you till the last closed door. There he touches the control panel and follow you up the stairs till the top. If all is right, at the top, your friend will touch the last control panel, which opens the last metal door to lets, you take the exit of this sub aquatic station. A beautiful cut scene will show you the end of this extraordinary and fantastic level.