Translation: English

Deutsch: Aus Zeitgrnden liegen Story und Lsungen nur auf Englisch vor.
Nederlands: Vanwegen tijdelijke redenen heb ik de story en de oplossingen alleen in het Engels geschreven.
English: Because of low time I wrote this story and solutions only in English.

This two level parts belong to an eleven- part Tomb Raider series I create. Eight levels I have finished at the moment, inclusive the both parts of "The Pyramide of Cheops".
The eleventh level is a bonus level about a steelth company complex. The ten main levels play in Thailand, in the Arabian desert, Australia, a hidden tomb in Saudi Arabia, Egypt, Italy (Venice)
and again in Egypt. The story is similar to "Tomb Raider4- The Last Revelation". At first Lara makes a dschungle expedition with a colleague. But this colleague becomes bad and starts to hunt Lara.
She escapes in a canyon in the Arabian desert and then to a famous canyon in Australia. When she gets to a hidden tomb in Saudi Arabia she steals an amulet and wakes a bad god of the night. To save the world Lara 
travels around the world to the temple of the god of the day, ever hunted by her crazy colleague and his army. Can she rescue the world before the bad god and her colleague destroy it?

After this story I give you the solutions of my level parts:

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The Pyramide of Cheops- Part 1

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At first kill the NINJA-FIGHTER who attacks you at the beginning and pick up a SMALL MEDIPACK he leaves behind.
Turn right and run forward to the switch. Before you arrive a little camera sequence is triggered and shows you a water- filled hole on the floor.
Watch out for three NINJA-FIGHTERS who want to kill you. Kill them before they do this with you and pick up the useful things they lose. Don't jump into the small hole
before the "huge" pyramide because of spikes! Jump into the water far behind the pyramide and swim over the marked golden field to deactivate the spikes in the hole before the pyramide.
Now you can jump into this hole and you see the top of the pyramide burning. Go out of this camera engine with the arrow keys moving Lara and watch out for two deadly "spike balls".
Well, you have finished this really short level, but I didn't add a trigger for the next level because of technical problems I had in the past, I'm sorry. Go to the main menue of the game and choose "The Pyramide of Cheops- Part 2".


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The Pyramide of Cheops- Part 2

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After the level is loaded immediately press jump and forward until Lara jumps. So you can get sure that the camera sequence ends and doesn't start again and again... .
Run to the end of the way and turn right. Pull the switch to open one of the three doors in the following room.
Go through the door and climb up the ladder. If you climb over the face of the pharao make a back flip. A large door opens. Turn around and kill the NINJA-FIGHTER, he leaves behind a SHOTGUN.
Run over one of the bright corners to deactivate the flame before the switch in the middle of the room and pull it. A camera sequence opens a door high above. Jump during the sequence backwards if you don't want to repeat it.
Now turn left and climb about three blocks to get to the three flying platforms above. Run and jump to the door on the other side. Place Lara with sight to the open door and go through it. While going a further camera sequence appears and shows
how the second door in the beginning room opens. Pick up the MEDIPACKS, the SHOTGUN AMMUNITION and the EYE PIECE (SECRET) and press Ctrl. and bachwards to get about the camera sequence and grab the edge of the platform. Shimmy around the left corner and go
back to the three blocks to climb down. Go back to the place where you jumped from the ladder and turn right to look for a hole in the floor. Let Lara fall through it and she lands into a pool. Dive to one of the corners and pick up a SMALL and a LARGE MEDIPACK.
This opens the third long door in the beginning room. Get out of the pool and climb over a big stair. Jump slanting (=schrg) on the left through the passage and climb up the wall. Kill the NINJA-FIGHTER and go through the wide passage behind the long door. You get to an empty
pool with a big stair in it. Run around this pool and pull the switch on the other side to fill the pool and pull down the stair. Jump into the water and pick up the second EYE PIECE in one of the corners. Get out of the pool and go through the passage on the left near the switch.
You stand on a big platform over an abyss. On two corners of the platform you see two further platforms with spikes. Jump at the right platform, from there slanting at the left platform and then slanting through the passage. Get carefully through three spike traps and kill a NINJA-FIGHTER.
You can't kill the two MUMMYS, but throw them on the floor with the shotgun. If they are lying run to the room with the green walls and combine the EYE PIECES to the EYE OF HORUS. Place it on the large door to open it. Climb over the two stairs and jump on the shimmy ladder on the ceiling.
Shimmy until you see a flame on one of the large blocks. Let Lara fall on the block before the burning block and climb down (but watch out- between the blocks there is fire, too!) Go through the passage on the other side and watch a camera sequence. Press again jump and forward to get out of the sequence's trigger
and stay standing until the sequence ends. In this room you see four blocks with flames you can't climb on and a "sarcophagus" with the well- kmown "Seth- figure" in the middle of the room. Near the head and the feet of Seth you notice a "burning" star and a switch. Pull the switch to deactivate the flame and pick
up the star called THE HAND OF ORION. I'm sorry that you don't use this artifact in this level. Leave this room through a big exit. Run as fast as you can through this room, because of an earthquake and falling stones. At the end of the room a camera shows a car standing in a room which you can enter through the passage on the right.
Move Lara out of this camera engine and run to the white car. Congratulations, you have finished this level, too, but I haven't added a trigger for the title sequence!


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Deutsch: Kontakt bei Fragen und Kritiken: schlaefer@gmx.net, Antwort meinerseits folgt wchentlich im Zeitraum von Freitag bis Sonntag!

Regelung zum Verfassen der Betreffzeile: Textart (>Name des Levels<)

Beispiele: Kritik ("The Pyramide of Cheops- Part 1")
	   Lsungsfrage ("The Pyramide of Cheops- Part 1")

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English: Contact for questions and criticals: schlaefer@gmx.net, my answer follows weekly in the time from Friday to Sunday!

Rules for the subject line: sort of the text (>name of the level<)

Examples: critical ("The Pyramide of Cheops- Part 1")
	  questions to the solution ("The Pyramide of Cheops- Part 1")

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Nederlands: Contact voor vragen en kritieken: schlaefer@gmx.net, mijn antwoord volgt in de tijdstip van Frijdag tot Zondag!

Maatregelen voor het schrijven van de referteregel: tekstsoort (>naam van de level<)

Voorbeelden: kritiek ("The Pyramide of Cheops- Part 1")
	     vraag voor de oplossing ("The Pyramide of Cheops- Part 1")


Gru/groeten/greetings,

Schlfer (Schlaefer)
