Isle of the Sun Part II...................by Michael Bender (Tony Tomb) January 2005

 

THE STORY:

 

When last we saw Lara, she had just left the confines of an ancient sun temple containing

a statuette of Het-Hert, Goddess of the Sun & Sky. Lara was astonished to find that the goddess was able to communicate through the use of scrolls, and had requested her help. The goddess wished to be taken to the Isle of the Sun.

 

Through further communications, Lara had been directed to follow a course south towards Sudan, which would take her through the ancient lands of Kush.

 

Presently, after a long journey south, we find Lara resting by her campfire. She has been traveling by the light of the moon to avoid the intense desert heat, and the increasing amount of quards who patrol this unfriendly border area between Egypt and Sudan…….

 

 

Player note: Due to script problems and the need to resethub in part 3 of this new series I decided not to link the scripts for Part I with Part II of Isle of the Sun. Sorry for all of you who may have kept saved games, but this is the best solution for these problems. However, I did leave you (the player) the shotgun, and the 2 artifacts so don’t forget to pick them up when you start this new adventure.

I only found out about the need to reset the hub when this series was almost completed. This really played havoc with my story. So in an  effort to keep the storyline intact I decided to leave the goddess artifacts for you to pick up at the start. However these will disappear from the inventory when the resethub kicks in upon entering level 3. Don’t worry about this. You will have them back when needed. And so the learning process continues for this builder. There are 7 secrets in all.

Enjoy.

 

 

Credits:

Thanks to Gerty and Kristina for beta testing this level. Gerty will also be writing the walkthrough.

 

Two custom puzzle sets, and Ibis object by  Juttae.

 

Lara outfit by Patrick

 

Tr5 baddies ripped by Baddy****** re-textured by me.

 

Golden girl object by Golden Dawn

 

Arab by jliboy64

 

Sekhmet audio by Lotta & Linden……special thanks here!

 

As usual many custom textures* by yours truly.  I also retextured many objects and some enemies as well. A first for me! Would also like to thank Juttae for giving me permission to retexture her star puzzle.

*some of these custom textures are inspired from traditional house decoration in Nubia, northern Sudan.

 

******Put all the sound files in the sound samples folder.

 

Audio Installation note: For PC run the startme.exe & madplay.exe. to convert

                                 to wav format. For Mac players either use Macast Mp3

                                 converter(it's free) or simply open the mp3s in the

                                 Quicktime player choose/export/sound to wav.

                                 Macast can be found at various sites on the net.