

**** These levels have been made using TREP and can therefore only be played on the PC. ****

Use the tomb4.exe from this file for best playing experience.
"VOLUMETRIC FX" has been set to DISABLED for some levels, other levels have in ENABLED in the script2.dat.
So you don't have to adjust this manually in the setup.
Bump-Mapping has also been enabled to get the best graphics for this game.

If you have a widescreen monitor you can also use the wonderfull WIDESCREEN option in the setup!!
 


TIPS AND TRICKS
---------------
- 	LARA SPEECH:
	Lara sometimes says things. Her words can be meaningless but they can also
	provide useful tips, so listen carefully to what she has to say!

-	NEW MOVES: 
	1. the 'crawlspace roll' she could do in TR5-Chronicles
	   	Position Lara face forward to the exit of the crawlspace. 
		Make sure she is in crawling position.
		Press ALT and Lara will perform the roll! 
		So no more turning around in those tight crawlspaces
	   	in order to get out!
	2. 180-degree-turn-on-monkeybars move
		When hanging on monkeybars, press 'END' to make Lara perform a 180 degree turn.
	3. Swingpole
		Lara can use horizontal bars to swing on.
		- Jump and grab the pole, and Lara will hang from it.
		  The first swinging animation takes a while to be completed. 
		  You can start pressing buttons for Lara to perform a certain move 
		  WHEN SHE IS HANGING STILL.
		  So be patient and don't worry if she does not perform a move right away. 
		- Press ARROW DOWN to make her perform a 180 degree turn.
		- Press ALT to make her perform another type of 180 degree turn. ;-)
		- Press ARROW UP to make Lara start swinging around. Lara will keep swinging 
		  as long as you keep CTRL and ARROW UP pressed.
		- While swinging around, let go of ARROW UP or CTRL and Lara will jump off.
		  Lara will be able to grab a next pole, a ledge or a jumpswitch when you press CTRL in midair.
	4. Another crawlspace roll
		This move enables Lara to roll through crawlspaces, which is quicker than crawling 
		through.
		- Put Lara in a kneeling position by pressing the spacebar once.
		- Then press the 'SPRINT' button to make her perform the roll.

- 	If a door closes behind Lara after a timed run, Lara needs to push the switch twice to
  	open the door again. I don't know why this is, but I needed to place the switches anyway
 	to prevent the player from getting stuck in certain rooms.

-	Some pushable objects are climbable, others are not.


KNOWN BUGS:
---------------

* 
Some textures or objects can turn white when viewed from a distance.
This happens with shiny and/or transparant textures, like water and glass windows.
This problem seems to be related to the graphicscard, because it does not happen on all computers.


*
The fish and the monks are harmless and can't be killed.
However, Lara still targets them for some reason... 
TREP has been used to make these friendly creatures invincible. ;-)



*
IMPORTANT SAVEGAME INFORMATION

During the beta-testing process it was found that saving a game DURING certain animations became 
fatal if the game was reloaded at those points. 
(The game could not be continued because the animation had been interrupted, 
so what was supposed to happen did NOT happen.) This was ALWAYS true if the animation of using 
a key in a keyhole was interrupted in this way. (The known key/keyhole bug.)

This also happened, however, with another particular animation 
(done 4 times in quick succession in one place), while there were 
2 other separate animations which, if interrupted, were not recognised by 
the program as having been performed, though these last 2 were not fatal, 
and merely had to be repeated.

Advice, therefore:

(1) 
NEVER save DURING any animation that involves using a key. 
The save itself is not the problem, but if the game is reloaded at that point, 
the action that the key performs will NOT happen (a door will NOT open, eg). 
If you wish to save here, then save AFTER the door (or whatever) HAS been opened.

(2) 
It is probably better to make this a general policy, NOT to save until the effect 
of any animation is COMPLETED. If it is ever not clear that an animation IS completed 
(if a picture stays on the screen and does not return to Lara, eg), then try the look key, 
to break an animation that SEEMS to have finished.

