Tomb Raider: The Wolf part 2 by Jesse G. (nickname SSJ6Wolf)

Contents:
1. Disclaimer
2. Installation instructions
3. Story
4. New moves reference
5. How Level 7 Works
6. Secrets and secret routes
7. Credits

1 - Disclaimer

a) These levels were not made by, and are not supported by, Eidos or Core Design.
b) This level series was designed on a Macintosh. The author recieved gracious support from Windows beta-testers, but cannot hold any garuntees. In particular, unofficial programs or patches for installing or playing this level series are used at the sole descretion, and risk, of the player.

2 - Installation instructions

NOTE: Some files will be replaced as described below; if you wish to keep the current files, back them up someplace safe.

a) Drag all .tr4 files to TRLE/Data. title.tr4 will be replaced.
b) Drag the uklogo.pak file to TRLE/Data, replacing the other one.
c) Drag the load.bmp file to the TRLE folder, replacing the other one.
d) Drag the script.dat and english.dat files to the TRLE folder, replacing the other ones.
e)
WINDOWS users: launch startme.exe to convert the .mp3 files to .wav files. 
Then drag the .wav files to TRLE/Audio.
MAC users: rename the .mp3 files to .wav files and then drag them to TRLE/Audio.
f) WINDOWS users should turn the "volumetric FX" option off in the setup program.
MAC users should set the "pickup sound" option to "never," at least after completing the first level.
g) Launch tomb4.exe (windows) or Tomb Raider Level Player (macintosh) to play.

3 - Story

In the first part, Lara had discovered an uncharted tomb and explored it only to find 
that it was already scavenged. Finding the exit that the scavengers used, Lara discovered
an unusual wolf-man packaging boxes in a train car. The wolf-man introduced himself as Luke,
an experimental result due to Sophia Leigh's work before she moved to England. Luke saw Lara's
appearance as a chance to turn the tides against whoever is currently continuing what Leigh
started. Lara reluctantly agreed to help, out of curiosity more than anything else. The two
managed to take over the train as it travelled back to Leigh's installment out in the middle
of the Egyptian desert. Then Luke took the lead as they took out the guards, and he got past
several traps to gain access to the deeper levels of the installment...

Now, as Lara finishes off one last guard in one of the many corridors of the installment, she turns to see Luke rearing around the corner in a quad bike that he claimed for his own. When he sees Lara he suddenly brakes to a hault. Pointing one of her trusty pistols at him, Lara asks, "you don't expect me to let you ride me around in that thing, do you?" 
Luke, taking a glance at her pistol as he starts to speak, replies, "No, actually I think it is time for us to split up. There was a trinket that Sophia found and pieced together, which she used in persuit of making ultimate life. She even duplicated it to make 2 more. I don't know how they were used exactly, but I think it is in our interest to get all 3 of them. I'm going to search the Zoology Lab. You should investigate the Botany Lab."

"And where would I find this lab?"
"To be honest, I have no idea. I've always been in the Zoology Lab, myself. I'm sure you can figure it out though."
Useful information as always, Lara thinks. "Right...how about this item you speak of? What does it look like?"
"It is a circular piece with a hole in the middle. There are 3 stones set in it. It felt like magic when I got a glance."
Sounds like the scion, Lara muses. Though, how did Sophia Leigh find it? And why would she set up a base here? But the sound of the quad bike stops Lara from trying to figure out answers to these questions, and she sees Luke dissappear down the corridor. Lara thinks, it looks like I'm on my own, but I've always preferred that feeling.

4 - New moves reference

Lara and Luke are able to perform moves uncommon to the TR4 engine. 
An optional training course is provided at the beginning to learn the moves.

Crawlspace roll - When in the crawling position facing an edge, press and hold ACTION and DOWN to roll out forward.

Crawlspace jump - To cross gaps in front of a crawlspace, press and hold WALK while performing the roll described above to vault off of the wall. Hold ACTION to grab any edge on the other side.

Into crawlspace from ladder - When a crawlspace is above you while on a ladder, press WALK and DOWN to squeeze in.

Ladder to monkeyswing - At the top of a ladder, if there is a monkeyswing overhead, press WALK and JUMP (keep holding ACTION) to grab onto the bars.

Monkeyswing 180 - On a monkeyswing press UP and DOWN together to turn and face the other way.

*Ladder jump - Press JUMP and DOWN (or ROLL) to jump straight up on a ladder. Use this for climbing faster or getting above gaps.

Note: To jump off backwards with a turn in midair, use JUMP and UP together; do not use the ROLL key.

*Monkeyswing to ladder - When, at the end of a monkeyswing, there is a ladder overhead on the same edge as you, press DOWN and RIGHT to swing around and grab the ladder (keep ACTION pressed to grab).

*Ledge Jump - Press DOWN and LEFT or DOWN and RIGHT while hanging to jump up to a higher ledge (keep ACTION pressed to grab).

* = Do not hold DOWN after the move is performed or Lara will shift back and not grab anything. Conversly, holding FORWARD after the move will improve the chances that she makes contact.

Sprint jump - Press JUMP while sprinting to perform a sprint jump to cross bigger gaps. A precise approach is to stop at the edge and hop backward three times (about 2.5 tiles). Then press and hold SPRINT, UP, and JUMP at the same time; this will make the sprint jump take place at the edge. You can grab ledges as with other jumps, and follow this jump with another jump upon landing.

Diving roll - The familiar diving roll is performed here by pressing WALK and JUMP while sprinting.

Anti-Gravity pads - Anti-Gravity pads are marked with the text "stand here" and an outline of a box at the edge. Stand in the box and press ACTION to lift off. It is recommended to keep holding ACTION in each instance anti-gravity is used, to grab any ledges and to avoid bouncing off of the ceiling or walls.

Closets, shelves, and drawers - Stand in front of it and press ACTION to look for items. For closets and shelves, any items found will be placed on the floor to be picked up.

Parallel bars - Jump toward the bar and press and hold ACTION to grab on. Release ACTION to drop off the bar. Press LEFT or RIGHT to shimmy in that direction. Press DOWN to face the opposite direction. Press UP to swing foward from the bar. Grabs can be performed after swinging forward as with normal jumps.

5 - How Level 7 Works

In level 7 you are constantly moving foward. You do not need to use the foward key in this level, except for slowing down with the walk key,

An optional training area is available at the start to adjust to the controls.

Tap (do not hold) walk + forward to slow yourself down, but while doing so you cannot do anything except turn. You will stop at ledges, but do not stop before a pit that you must jump over. Tap forward to return to normal speed.

Press roll to turn around. It can be done while moving at normal speed, or when at a standstill.

If you hit walls (dead-on), sloped ceilings, or sloped floors on which you slide backwards, it is game over.

To get access to scattered pickups, you must slide foward down a slope to come to a stop so you can pick up the item. Picking up the item starts moving you forward again.

If you slide to a stop without any pickups present, press forward to start moving again.

Turning, rolling, crouching, sprinting, jumping, and sprint jumping are the same as before, but you cannot grab during jumps, and you cannot turn while crouching.

When approaching ledges at your height or at your hips, hold action to vault onto it.

6 - Secrets and secret routes

The first two levels of this level series contain secret roses with each secret. Collect 3 roses in a level and place them on the gold pedestals to gain access to secret alternative routes in the upcoming level.

Level 4: 4 secrets
Level 5: 4 secrets and 1 route secret
Level 6: 3 secrets and 3 route secrets
Levels 7 and 8: No secrets

7 - credits

Luke's outfit is based on a Kurtis outfit by Poison Ivy
Gun flash by Vixion
Quad Bike SE by L. Croft
Metal Textures collected by Trinity
Strahov Fortress Textures collected by Horus
Laser Beam + Door setup by cornchild
Keys by karlo002
Golden Cat by Golden Dawn
Hellhound by Golden Dawn
Werewolf by Tomo
Blood Dog by Baddy
Updated Mutant by Baddy
TR1 slamming door converted by Bojrk
Atlantis Textures by Carl Yellott-Bilby
New sprites by teme9
Hoverboard based on snowboard by TifaNavah
Tracks 23, 43, 48, 60, and 100 composed by Jesse G.
Beta Tested by Raymond, *CC, and EssGee

A big thank you to everyone who contributes to the growth of the level building community.