
; Diary update tooltip text

Update

; Diary item control strings
; These strings are used to navigate thru diary screen

Next
Previous
Exit

; Next 500 strings are reserved for diary entries.
; ADD_DIARY flipeffect command adds new diary entry with specified string number!
; For ex., ADD_DIARY 5 command will add string number 5 to diary!
; This way you now can assign ANY diary entries in ANY order.
;
; To use these diary entries, simply replace RESERVED text with your text.
; Next un-empty string counts as string #5, i. e. first diary string should be #5.

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; End of diary reserved strings.

; -----------------------------------------------------------------------
; Next goes ENEMY INFOBOX strings
; These four strings are unused in current in-game enemy info patch,
; since this patch is now uses scripted enemy names. You can leave them
; as it is or use as extra 4 diary entries.

Clear
Bleeding
Undead
Armored

; Enemy HP template strings
; First string is a template for enemy HP indicator. I. e., you can
; change it to "%d of %d", so it will show enemy HP as, for example,
; "15 of 30", or you can change it to "%03d / %03d", and it will display
; "015 / 030".

%d / %d
N/A

; -----------------------------------------------------------------------


; Name for main menu extra level entry (can be used for Lara's Home or any other training level or second episode)

NOT USED IN THIS VERSION

; Keypad lock strings (used for extra keypad object)

Please enter keycode:
Keycode is not correct!//Go to hell!
Keycode is correct!//Welcome, dude!

; Extra string to be used in main game menu for copyright notices.

(c) 2008 Jacks Mini Network. All rights reserved.

; Demo player and recorder strings

RECORDING IN PROGRESS. PRESS F2 TO STOP.
Demo #%d: %02d:%02d (%d KB, %d frames)
DEMO MODE - PRESS ESC TO EXIT
Demo #%d: %02d:%02d of %02d:%02d (%d of %d KB)
Current demo slot: %d (empty)
Current demo slot: %d (%s)//Date: %02d.%02d.%d, %02d:%02d / time: %02d:%02d / size: %d KB
RE-INITIALIZING IN PROGRESS. GET READY...