
[Level]
DD=                 20480        ; Your usual Drawing Distance value.
DF=                 12288        ; Your usual Distant Fog value.
DFThresh=           20480        ; Distant fog distance, where it becames completely dense.
VolFX=              DISABLED     ; ENABLED or DISABLED volumetric FX (aka colored distant fog).
ConductorInterval=  63       	 ; Lightning conductor interval.

[Level]
DD=                 20480
DF=                 12288
DFThresh=           20480
VolFX=              ENABLED
PonytailMode=	    1
Gravity=            5            ; Gravity. Useful when creating outer space episodes.

PistolDmg=          1            ; Damage caused by pistol. Also you can use UziDmg, RevolverDmg and ShotgunDmg.
PistolRate=         9            ; Pistol firing rate. Also you can use UziRate and RevolverRate.
PistolDisp=         5            ; Pistol bullet dispersion (accuracy). You also can use UziDisp and RevolverDisp.
PistolFlashDur=     3            ; Pistol flash duration. You also can use UziFlashDur, RevolverFlashDur and ShotgunFlashDur.

WUVScroll=          7            ; Waterfall objects scroll speed.
AnimTextInterval=   5            ; Changes animated texture interval (speed).

MistRGB1=           C0C0C0       ; Waterfall Mist RGB colours 1. PLEASE PRESERVE 6-CHAR LENGTH, SINCE IT'S RAW HEX STRING.
MistRGB2=           808080       ; Waterfall Mist RGB colours 2. PLEASE PRESERVE 6-CHAR LENGTH, SINCE IT'S RAW HEX STRING.
MistSize=           12           ; Waterfall Mist size.
MistDensity=        6            ; Waterfall Mist density.
MistAmount=         4            ; Waterfall Mist amount.

PistolFlashArea=    10           ; Pistols flash effective area. Also you can use RevolverFlashArea, ShotgunFlashArea and FlameEmitterArea.

BlinkingLightRGB=   FFC010       ; Blinking Light RGB colours. PLEASE PRESERVE 6-CHAR LENGTH, SINCE IT'S RAW HEX STRING.
BlinkingLightArea=  16           ; Blinking Light effective area.

HealthAtStartup=    1000         ; Start-up HP.
AirAtStartup=       1800         ; Start-up air.

ShotgunShots=       6            ; Amount of shotgun shots. Useful when changing weapons in shotgun slot.
CrossbowBoltSpeed=  512          ; Crossbow bolt fly speed.
CrossbowDmg=        5            ; Crossbow standard damage.
ExplosiveDamage=    30           ; Explosive weapons damage.

CrossbowFlags=      010203       ; Crossbow ammo flags. PLEASE PRESERVE 6-CHAR LENGTH, SINCE IT'S RAW HEX STRING.
GrenadeFlags=       010203       ; Grenadegun ammo flags. PLEASE PRESERVE 6-CHAR LENGTH, SINCE IT'S RAW HEX STRING.

GrenadeTimeout=     120          ; Grenade timeout.
GrenadeWeight=      3            ; Grenade weight.
GrenadeLaunchPower= 128          ; Grenade launch power.
GrenadeOneTouch=    DISABLED     ; If you will set it to ENABLED, it'll force one-touch for all grenade ammo types.
GrenadeRotation=    ENABLED      ; If you will set it to DISABLED, grenade won't rotate in flight.

PistolTargDistance=     8192     ; Pistols targeting distance.
RevolverTargDistance=   8192     ; Revolver targeting distance.
UziTargDistance=        8192     ; Uzis targeting distance.
ShotgunTargDistance=    8192     ; Shotgun targeting distance.
GrenadeTargDistance=    8192     ; Grenadegun targeting distance.
CrossbowTargDistance=   8192     ; Crossbow targeting distance.

JobySpikesSpeed=    3        ; Joby Spikes stretch speed.
NormalSpikesTimer=  64       ; Spikes interval.
NormalSpikesSpeed=  128      ; Spikes retraction speed.
DartsInterval=      24       ; Darts interval.
DartsSpeed=         256      ; Darts speed.
DartsRGB=           783C14   ; Darts RGB colours. PLEASE PRESERVE 6-CHAR LENGTH, SINCE IT'S RAW HEX STRING.
BoulderGravity=     6        ; Boulder gravity.
ConductorInterval=  63       ; Lightning conductor interval.


; GUN and AMMO NAMES should be NO MORE THAN 25 SYMBOLS, because Our Dearest Core Design Programmers limited it.
; Also you MUST CONVERT ALL AMMO AND GUN NAMES in old SCRIPT.TXT into DUMMY NAMES with maximum length of 25
; symbols to reserve space for alternative strings, or else STRING ARRAY WILL BE CORRUPTED.

PistolsName=            Pistols
UzisName=               Uzis
ShotgunName=            Shotgun
RevolverName=           Revolver
RevolverLaserName=      Revolver + LaserSight
CrossbowName=           Crossbow
CrossbowLaserName=      Crossbow + LaserSight
GrenadeName=            Grenade Gun

SGNormAmmoName=         Shotgun Normal Ammo
SGWideAmmoName=         Shotgun Wideshot Ammo
GrenadeNormAmmoName=    Grenade Gun Normal Ammo
GrenadeSuperAmmoName=   Grenade Gun Super Ammo
GrenadeFlashAmmoName=   Grenade Gun Flash Ammo
XBowNormAmmoName=       Crossbow Normal Ammo
XBowPoisonAmmoName=     Crossbow Poison Ammo
XBowExplAmmoName=       Crossbow Explosive Ammo
RevolverAmmoName=       Revolver Ammo
UzisAmmoName=           Uzis Ammo
PistolsAmmoName=        Pistols Ammo


[Level]
DD=                 20480
DF=                 12288
DFThresh=           20480
VolFX=              ENABLED
Gravity=            5            ; Gravity. Useful when creating outer space episodes.

PistolDmg=          1            ; Damage caused by pistol. Also you can use UziDmg, RevolverDmg and ShotgunDmg.
PistolRate=         9            ; Pistol firing rate. Also you can use UziRate and RevolverRate.
PistolDisp=         5            ; Pistol bullet dispersion (accuracy). You also can use UziDisp and RevolverDisp.
PistolFlashDur=     3            ; Pistol flash duration. You also can use UziFlashDur, RevolverFlashDur and ShotgunFlashDur.

WUVScroll=          7            ; Waterfall objects scroll speed.
AnimTextInterval=   5            ; Changes animated texture interval (speed).

MistRGB1=           C0C0C0       ; Waterfall Mist RGB colours 1. PLEASE PRESERVE 6-CHAR LENGTH, SINCE IT'S RAW HEX STRING.
MistRGB2=           808080       ; Waterfall Mist RGB colours 2. PLEASE PRESERVE 6-CHAR LENGTH, SINCE IT'S RAW HEX STRING.
MistSize=           12           ; Waterfall Mist size.
MistDensity=        6            ; Waterfall Mist density.
MistAmount=         4            ; Waterfall Mist amount.

PistolFlashArea=    10           ; Pistols flash effective area. Also you can use RevolverFlashArea, ShotgunFlashArea and FlameEmitterArea.

BlinkingLightRGB=   FFC010       ; Blinking Light RGB colours. PLEASE PRESERVE 6-CHAR LENGTH, SINCE IT'S RAW HEX STRING.
BlinkingLightArea=  16           ; Blinking Light effective area.

HealthAtStartup=    1000         ; Start-up HP.
AirAtStartup=       1800         ; Start-up air.

ShotgunShots=       6            ; Amount of shotgun shots. Useful when changing weapons in shotgun slot.
CrossbowBoltSpeed=  512          ; Crossbow bolt fly speed.
CrossbowDmg=        5            ; Crossbow standard damage.
ExplosiveDamage=    30           ; Explosive weapons damage.

CrossbowFlags=      010203       ; Crossbow ammo flags. PLEASE PRESERVE 6-CHAR LENGTH, SINCE IT'S RAW HEX STRING.
GrenadeFlags=       010203       ; Grenadegun ammo flags. PLEASE PRESERVE 6-CHAR LENGTH, SINCE IT'S RAW HEX STRING.

GrenadeTimeout=     120          ; Grenade timeout.
GrenadeWeight=      3            ; Grenade weight.
GrenadeLaunchPower= 128          ; Grenade launch power.
GrenadeOneTouch=    DISABLED     ; If you will set it to ENABLED, it'll force one-touch for all grenade ammo types.
GrenadeRotation=    ENABLED      ; If you will set it to DISABLED, grenade won't rotate in flight.

PistolTargDistance=     8192     ; Pistols targeting distance.
RevolverTargDistance=   8192     ; Revolver targeting distance.
UziTargDistance=        8192     ; Uzis targeting distance.
ShotgunTargDistance=    8192     ; Shotgun targeting distance.
GrenadeTargDistance=    8192     ; Grenadegun targeting distance.
CrossbowTargDistance=   8192     ; Crossbow targeting distance.

JobySpikesSpeed=    3        ; Joby Spikes stretch speed.
NormalSpikesTimer=  64       ; Spikes interval.
NormalSpikesSpeed=  128      ; Spikes retraction speed.
DartsInterval=      24       ; Darts interval.
DartsSpeed=         256      ; Darts speed.
DartsRGB=           783C14   ; Darts RGB colours. PLEASE PRESERVE 6-CHAR LENGTH, SINCE IT'S RAW HEX STRING.
BoulderGravity=     6        ; Boulder gravity.
ConductorInterval=  63       ; Lightning conductor interval.


; GUN and AMMO NAMES should be NO MORE THAN 25 SYMBOLS, because Our Dearest Core Design Programmers limited it.
; Also you MUST CONVERT ALL AMMO AND GUN NAMES in old SCRIPT.TXT into DUMMY NAMES with maximum length of 25
; symbols to reserve space for alternative strings, or else STRING ARRAY WILL BE CORRUPTED.

PistolsName=            Pistols
UzisName=               Uzis
ShotgunName=            Shotgun
RevolverName=           Revolver
RevolverLaserName=      Revolver + LaserSight
CrossbowName=           Crossbow
CrossbowLaserName=      Crossbow + LaserSight
GrenadeName=            Grenade Gun

SGNormAmmoName=         Shotgun Normal Ammo
SGWideAmmoName=         Shotgun Wideshot Ammo
GrenadeNormAmmoName=    Grenade Gun Normal Ammo
GrenadeSuperAmmoName=   Grenade Gun Super Ammo
GrenadeFlashAmmoName=   Grenade Gun Flash Ammo
XBowNormAmmoName=       Crossbow Normal Ammo
XBowPoisonAmmoName=     Crossbow Poison Ammo
XBowExplAmmoName=       Crossbow Explosive Ammo
RevolverAmmoName=       Revolver Ammo
UzisAmmoName=           Uzis Ammo
PistolsAmmoName=        Pistols Ammo
