; eSSe 0.003 add-on script alias file.
;
; ATTENTION, MY FELLOW LEVEL BUILDERS: THIS IS NOT ADD-ON SCRIPT ITSELF.
; TO EDIT ADD-ON SCRIPT, PLEASE GO TO "SCRIPT2.TXT" FILE AND USE IT INSTEAD.
; 
; The purpose of this file is to declare extra script commands that can
; be used with various level-specific custom patches.
; 
; Basically, each level (from 0 to 39) can have LOTS of additional script
; entries of different types, and this alias file allows you to declare
; additional script values, their type, relative offset etc.

; SCRIPT ALIAS PARAMETERS DESCRIPTION:
;
; Label      - specifies name of script entry, as it should appear in SCRIPT2.TXT
; Type       - entry type. Possible types are:
;                              1) BOOL             (ENABLED or DISABLED, occupies 1 byte)
;                              2) BYTE / BYTEI     (0-255 / -(-127-127), occupies 1 byte)
;                              3) WORD / WORDI     (0-65535 / -(-32767-32767), occupies 2 bytes)
;                              4) DWORD            (0-4294967295, occupies 4 bytes)
;                              5) FLOAT            (IEEE-754 float, occupies 4 bytes, used for DD/DF ranges)
;                              6) HEX              (Hex string with length divisible by 4)
;                              7) STRING           (ASCII null-terminated string of specified length)|(specified length)
;
; Offset     - relative offset for parameter entry.
; Size       - size of string/hex parameters in bytes (NOT in ASCII chars)
; DefValue   - default value that will be written if user have ignored this parameter.
;
;
; Please note that "Size" parameter will be ignored when used with types other than
; hex or string. Otherwise, it will specify size limiter for specified entry INCLUDING
; last null byte used for termination. For example, if size=8, then any hex/string
; will be cutted off after 7 characters and null char will be added at end. This way
; you can implement fool-protection against over-using space reserved for specific
; entry. Example:
;
; ENTRY SIZE:         Size= 31
;
; USER TYPES:         MyString=I have killed Bambi with chainsaw
; APPEARS IN GAME AS:          I have killed Bambi with chain
;
; If user have typed string shorter than size value, remaining bytes will be filled
; with zeroes and shouldn't interfere with internal TR4 engine string processing. As
; for hex strings, user MUST ALWAYS ENTER STRINGS OF THE SAME SIZE, because if this
; hex string will be used for on-the-fly code injection, all zeros will be written
; into exe file, thus corrupting code and crashing engine.
;
;
; NOTE TO LEVEL BUILDERS: If you've decided to write your own additional script entries,
; you must also write add-on code in OllyDbg that will access your new script entry. To
; learn how to do this, refer to "Enable eSSe add-on script/string file loading" 
; disassembled code.
;
; SCRIPT'S HEADER FORMAT IS:
;  
;  [1 byte - amount of active levels incl. title] [4 bytes - size of each level block]
;
; I. e., to calculate current level's position in script file, you must multiply
; current level number (easily can be found in TR4 memory) by size of level block, add
; 5 and then also add loaded script file's address.


; Drawing Distance alias

/bgn 000

Label=             DD
Type=              FLOAT
Offset=            0
DefValue=          20480

/end 000


; Distant Fog alias

/bgn 001

Label=             DF
Type=              FLOAT
Offset=            4
DefValue=          12288

/end 001


; Volumetric FX switch alias

/bgn 002

Label=             VolFX
Type=              BOOL
Offset=            8
DefValue=          ENABLED

/end 002


; Weapon power parameters

/bgn 003
Label=            PistolDmg
Type=             Byte
Offset=           9
DefValue=         1
/end 003
/bgn 004
Label=            PistolRate
Type=             Byte
Offset=           10
DefValue=         9
/end 004
/bgn 005
Label=            PistolDisp
Type=             Byte
Offset=           11
DefValue=         5
/end 005
/bgn 006
Label=            PistolFlashDur
Type=             Byte
Offset=           12
DefValue=         3
/end 006
/bgn 007
Label=            UziDmg
Type=             Byte
Offset=           13
DefValue=         1
/end 007
/bgn 008
Label=            UziRate
Type=             Byte
Offset=           14
DefValue=         3
/end 008
/bgn 009
Label=            UziDisp
Type=             Byte
Offset=           15
DefValue=         5
/end 009
/bgn 010
Label=            UziFlashDur
Type=             Byte
Offset=           16
DefValue=         3
/end 010
/bgn 011
Label=            RevolverDmg
Type=             Byte
Offset=           17
DefValue=         21
/end 011
/bgn 012
Label=            RevolverRate
Type=             Byte
Offset=           18
DefValue=         16
/end 012
/bgn 013
Label=            RevolverDisp
Type=             Byte
Offset=           19
DefValue=         2
/end 013
/bgn 014
Label=            RevolverFlashDur
Type=             Byte
Offset=           20
DefValue=         3
/end 014
/bgn 015
Label=            ShotgunDmg
Type=             Byte
Offset=           21
DefValue=         3
/end 015
/bgn 016
Label=            ShotgunFlashDur
Type=             Byte
Offset=           22
DefValue=         3
/end 016

; Gravity

/bgn 017
Label=            Gravity
Type=             Byte
Offset=           23
DefValue=         5
/end 017

; DFThresh extra distant fog parameter

/bgn 018
Label=            DFThresh
Type=             FLOAT
Offset=           24
DefValue=         20480
/end 018

; Waterfall UVScroll speed is different from general UVScroll for rooms.

/bgn 019
Label=            WUVScroll
Type=             BYTEI
Offset=           28
DefValue=         7
/end 019

; Animated texture speed is not yet per-texture adjustable as in Paolone's patch.
; Instead, all animated textures' speed is adjusted via this parameter.

/bgn 020
Label=            AnimTextInterval
Type=             BYTE
Offset=           29
DefValue=         5
/end 020

; Waterfall mist parameters

/bgn 021
Label=            MistRGB1
Type=             HEX
Offset=           30
Size=             3
DefValue=         C0C0C0
/end 021
/bgn 022
Label=            MistRGB2
Type=             HEX
Offset=           33
Size=             3
DefValue=         808080
/end 022
/bgn 023
Label=            MistSize
Type=             BYTE
Offset=           36
DefValue=         12
/end 023
/bgn 024
Label=            MistDensity
Type=             BYTE
Offset=           37
DefValue=         6
/end 024
/bgn 025
Label=            MistAmount
Type=             BYTE
Offset=           38
DefValue=         4
/end 025

; Lights

/bgn 026
Label=            PistolFlashArea
Type=             BYTE
Offset=           39
DefValue=         10
/end 026
/bgn 027
Label=            RevolverFlashArea
Type=             BYTE
Offset=           40
DefValue=         12
/end 027
/bgn 028
Label=            ShotgunFlashArea
Type=             BYTE
Offset=           41
DefValue=         12
/end 028
/bgn 029
Label=            FlameEmitterArea
Type=             BYTE
Offset=           42
DefValue=         16
/end 029

/bgn 030
Label=            BlinkingLightRGB
Type=             HEX
Offset=           43
Size=             3
DefValue=         FFC010
/end 030
/bgn 033
Label=            BlinkingLightArea
Type=             BYTE
Offset=           46
DefValue=         16
/end 033

; HP etc.

/bgn 034
Label=            HealthAtStartup
Type=             WORD
Offset=           47
DefValue=         1000
/end 034
/bgn 035
Label=            AirAtStartup
Type=             WORD
Offset=           49
DefValue=         1800
/end 035

; Weapons, continue

/bgn 036
Label=            ShotgunShots
Type=             BYTE
Offset=           51
DefValue=         6
/end 036
/bgn 037
Label=            CrossbowBoltSpeed
Type=             WORD
Offset=           52
DefValue=         512
/end 037
/bgn 038
Label=            CrossbowDmg
Type=             BYTE
Offset=           54
DefValue=         5
/end 038
/bgn 039
Label=            ExplosiveDamage
Type=             BYTE
Offset=           55
DefValue=         30
/end 039

/bgn 040
Label=           CrossbowFlags
Type=            HEX
Offset=          56
Size=            3
DefValue=        010203
/end 040
/bgn 041
Label=           GrenadeFlags
Type=            HEX
Offset=          59
Size=            3
DefValue=        010203
/end 041

/bgn 042
Label=           GrenadeTimeout
Type=            WORD
Offset=          62
DefValue=        120
/end 042
/bgn 043
Label=           GrenadeWeight
Type=            BYTE
Offset=          64
DefValue=        3
/end 043
/bgn 044
Label=           GrenadeLaunchPower
Type=            WORD
Offset=          65
DefValue=        128
/end 044
/bgn 045
Label=           GrenadeOneTouch
Type=            BOOL
Offset=          67
DefValue=        DISABLED
/end 045
/bgn 046
Label=           GrenadeRotation
Type=            BOOL
Offset=          68
DefValue=        ENABLED
/end 046

/bgn 047
Label=           PistolTargDistance
Type=            WORD
Offset=          69
DefValue=        8192
/end 047
/bgn 048
Label=           UziTargDistance
Type=            WORD
Offset=          71
DefValue=        8192
/end 048
/bgn 049
Label=           RevolverTargDistance
Type=            WORD
Offset=          73
DefValue=        8192
/end 049
/bgn 050
Label=           ShotgunTargDistance
Type=            WORD
Offset=          75
DefValue=        8192
/end 050
/bgn 051
Label=           GrenadeTargDistance
Type=            WORD
Offset=          77
DefValue=        8192
/end 051
/bgn 052
Label=           CrossbowTargDistance
Type=            WORD
Offset=          79
DefValue=        8192
/end 052

; Traps

/bgn 053
Label=           JobySpikesSpeed
Type=            BYTE
Offset=          81
DefValue=        3
/end 053
/bgn 054
Label=           NormalSpikesTimer
Type=            WORD
Offset=          82
DefValue=        64
/end 054
/bgn 055
Label=           NormalSpikesSpeed
Type=            WORD
Offset=          84
DefValue=        128
/end 055
/bgn 056
Label=           DartsInterval
Type=            WORD
Offset=          86
DefValue=        24
/end 056
/bgn 057
Label=           DartsSpeed
Type=            WORD
Offset=          88
DefValue=        256
/end 057
/bgn 058
Label=           DartsRGB
Type=            HEX
Offset=          90
Size=            3
DefValue=        783C14
/end 058
/bgn 059
Label=           BoulderGravity
Type=            BYTE
Offset=          93
DefValue=        6
/end 059
/bgn 060
Label=           ConductorInterval
Type=            BYTE
Offset=          94
DefValue=        63
/end 060

; Weapon names

/bgn 061
Label=           PistolsName
Type=            STRING
Size=            26
Offset=          95
DefValue=        Pistols
/end 061
/bgn 062
Label=           UzisName
Type=            STRING
Size=            26
Offset=          121
DefValue=        Uzis
/end 062
/bgn 063
Label=           ShotgunName
Type=            STRING
Size=            26
Offset=          147
DefValue=        Shotgun
/end 063
/bgn 064
Label=           RevolverName
Type=            STRING
Size=            26
Offset=          173
DefValue=        Revolver
/end 064
/bgn 065
Label=           RevolverLaserName
Type=            STRING
Size=            26
Offset=          199
DefValue=        Revolver + LaserSight
/end 065
/bgn 066
Label=           CrossbowName
Type=            STRING
Size=            26
Offset=          225
DefValue=        Crossbow
/end 066
/bgn 067
Label=           CrossbowLaserName
Type=            STRING
Size=            26
Offset=          251
DefValue=        Crossbow + LaserSight
/end 067
/bgn 068
Label=           GrenadeName
Type=            STRING
Size=            26
Offset=          277
DefValue=        Grenade Gun
/end 068

; Ammo names

/bgn 069
Label=           SGNormAmmoName
Type=            STRING
Size=            26
Offset=          303
DefValue=        Shotgun Normal Ammo
/end 069
/bgn 070
Label=           SGWideAmmoName
Type=            STRING
Size=            26
Offset=          329
DefValue=        Shotgun Wideshot Ammo
/end 070
/bgn 071
Label=           GrenadeNormAmmoName
Type=            STRING
Size=            26
Offset=          355
DefValue=        Grenade Gun Normal Ammo
/end 071
/bgn 072
Label=           GrenadeSuperAmmoName
Type=            STRING
Size=            26
Offset=          381
DefValue=        Grenade Gun Super Ammo
/end 072
/bgn 073
Label=           GrenadeFlashAmmoName
Type=            STRING
Size=            26
Offset=          407
DefValue=        Grenade Gun Flash Ammo
/end 073
/bgn 074
Label=           XBowNormAmmoName
Type=            STRING
Size=            26
Offset=          433
DefValue=        Crossbow Normal Ammo
/end 074
/bgn 075
Label=           XBowPoisonAmmoName
Type=            STRING
Size=            26
Offset=          459
DefValue=        Crossbow Poison Ammo
/end 075
/bgn 076
Label=           XBowExplAmmoName
Type=            STRING
Size=            26
Offset=          485
DefValue=        Crossbow Explosive Ammo
/end 076
/bgn 077
Label=           RevolverAmmoName
Type=            STRING
Size=            26
Offset=          511
DefValue=        Revolver Ammo
/end 077
/bgn 078
Label=           UzisAmmoName
Type=            STRING
Size=            26
Offset=          537
DefValue=        Uzis Ammo
/end 078
/bgn 079
Label=           PistolsAmmoName
Type=            STRING
Size=            26
Offset=          563
DefValue=        Pistols Ammo
/end 079

; Various other item / objects names

/bgn 080
Label=           LasersightName
Type=            STRING
Size=            26
Offset=          589
DefValue=        Laser-Sight
/end 080
/bgn 081
Label=           LargeMedkitName
Type=            STRING
Size=            26
Offset=          615
DefValue=        Large Medkit
/end 081
/bgn 082
Label=           SmallMedkitName
Type=            STRING
Size=            26
Offset=          641
DefValue=        Small Medkit
/end 081
/bgn 083
Label=           BinocularsName
Type=            STRING
Size=            26
Offset=          667
DefValue=        Binoculars
/end 083
/bgn 084
Label=           FlaresName
Type=            STRING
Size=            26
Offset=          693
DefValue=        Flares
/end 084
/bgn 085
Label=           CrowbarName
Type=            STRING
Size=            26
Offset=          719
DefValue=        Crowbar
/end 085


; Object parameters, cont.

/bgn 086
Label=           FallingBlockTimeout
Type=            WORD
Offset=          745
DefValue=        60
/end 086
/bgn 087
Label=           FallingBlockTremble
Type=            WORD
Offset=          747
DefValue=        1023
/end 087
/bgn 088
Label=           RaisingBlockHeight
Type=            WORD
Offset=          749
DefValue=        1024
/end 088
/bgn 089
Label=           TwoBlockGoDown
Type=            BOOL
Offset=          751
DefValue=        DISABLED
/end 089
/bgn 090
Label=           TwoBlockDeprDist
Type=            WORD
Offset=          752
DefValue=        128
/end 090
/bgn 091
Label=           TwoBlockDeprSpeed
Type=            BYTE
Offset=          754
DefValue=        4
/end 091
/bgn 092
Label=           TwoBlockReprSpeed
Type=            BYTE
Offset=          755
DefValue=        4
/end 092

; Physics, cont.

/bgn 093
Label=           SwimSpeed
Type=            WORD
Offset=          756
DefValue=        200
/end 093

; Enemy HPs and attack power

/bgn 094
Label=           SkeletonHP
Type=            WORD
Offset=          758
DefValue=        15
/end 094
/bgn 095
Label=           Baddy1HP
Type=            WORD
Offset=          760
DefValue=        25
/end 095
/bgn 096
Label=           Baddy2HP
Type=            WORD
Offset=          762
DefValue=        35
/end 096
/bgn 097
Label=           ScorpionHP
Type=            WORD
Offset=          764
DefValue=        80
/end 097
/bgn 098
Label=           MummyHP
Type=            WORD
Offset=          766
DefValue=        15
/end 098
/bgn 099
Label=           KnightTemplarHP
Type=            WORD
Offset=          768
DefValue=        15
/end 099
/bgn 100
Label=           SphinxHP
Type=            WORD
Offset=          770
DefValue=        1000
/end 100
/bgn 101
Label=           SethHP
Type=            WORD
Offset=          772
DefValue=        500
/end 101
/bgn 102
Label=           HorsemenHP
Type=            WORD
Offset=          774
DefValue=        25
/end 102
/bgn 103
Label=           HammerheadHP
Type=            WORD
Offset=          776
DefValue=        45
/end 103
/bgn 104
Label=           CrocHP
Type=            WORD
Offset=          778
DefValue=        36
/end 104
/bgn 105
Label=           MutantHP
Type=            WORD
Offset=          780
DefValue=        15
/end 105
/bgn 106
Label=           GuideHP
Type=            WORD
Offset=          782
DefValue=        -16384
/end 106
/bgn 107
Label=           Demigod1HP
Type=            WORD
Offset=          784
DefValue=        200
/end 107
/bgn 108
Label=           Demigod2HP
Type=            WORD
Offset=          786
DefValue=        200
/end 108
/bgn 109
Label=           Demigod3HP
Type=            WORD
Offset=          788
DefValue=        200
/end 109
/bgn 110
Label=           TroopsHP
Type=            WORD
Offset=          790
DefValue=        40
/end 110
/bgn 111
Label=           SASHP
Type=            WORD
Offset=          792
DefValue=        40
/end 111
/bgn 112
Label=           HarpyHP
Type=            WORD
Offset=          794
DefValue=        60
/end 112
/bgn 113
Label=           WildBoarHP
Type=            WORD
Offset=          796
DefValue=        40
/end 113
/bgn 114
Label=           DogHP
Type=            WORD
Offset=          798
DefValue=        16
/end 114
/bgn 115
Label=           AhmetHP
Type=            WORD
Offset=          800
DefValue=        80
/end 115
/bgn 116
Label=           BaboonHP
Type=            WORD
Offset=          802
DefValue=        30
/end 116
/bgn 117
Label=           BatHP
Type=            WORD
Offset=          804
DefValue=        5
/end 117
/bgn 118
Label=           BigBeetleHP
Type=            WORD
Offset=          806
DefValue=        30
/end 118
/bgn 119
Label=           VonCroyHP
Type=            WORD
Offset=          808
DefValue=        15
/end 119

/bgn 120
Label=           BaddyUZIDmg
Type=            BYTE
Offset=          810
DefValue=        15
/end 120
/bgn 121
Label=           SASMachinegunDmg
Type=            BYTE
Offset=          811
DefValue=        15
/end 121
/bgn 122
Label=           TurretDmg
Type=            BYTE
Offset=          812
DefValue=        5
/end 122
/bgn 123
Label=           BatDmg
Type=            BYTEI
Offset=          813
DefValue=        2
/end 123
/bgn 124
Label=           CrocUWDmg
Type=            BYTEI
Offset=          814
DefValue=        120
/end 124
/bgn 125
Label=           CrocLandDmg
Type=            BYTEI
Offset=          815
DefValue=        120
/end 125
/bgn 126
Label=           LocustDmg
Type=            BYTEI
Offset=          816
DefValue=        3
/end 126
/bgn 127
Label=           MummyDmg
Type=            BYTEI
Offset=          817
DefValue=        100
/end 127
/bgn 128
Label=           BaddySwordDmg
Type=            BYTEI
Offset=          818
DefValue=        120
/end 128
/bgn 129
Label=           SmallScorpionDmg
Type=            BYTEI
Offset=          819
DefValue=        20
/end 129
/bgn 130
Label=           DogDmg
Type=            BYTEI
Offset=          820
DefValue=        10
/end 130
/bgn 131
Label=           SkeletonAttack1Dmg
Type=            BYTEI
Offset=          821
DefValue=        80
/end 131
/bgn 132
Label=           SkeletonAttack2Dmg
Type=            BYTEI
Offset=          822
DefValue=        80
/end 132
/bgn 133
Label=           WildBoarDmg
Type=            BYTEI
Offset=          823
DefValue=        30
/end 133
/bgn 134
Label=           HarpyDmg
Type=            BYTEI
Offset=          824
DefValue=        10
/end 134
/bgn 135
Label=           ScorpionDmg
Type=            BYTEI
Offset=          825
DefValue=        120
/end 135
/bgn 136
Label=           HammerheadDmg
Type=            BYTEI
Offset=          826
DefValue=        120
/end 136
/bgn 137
Label=           KnightTemplarDmg
Type=            BYTEI
Offset=          827
DefValue=        120
/end 137
/bgn 138
Label=           BigBeetleDmg
Type=            BYTEI
Offset=          828
DefValue=        50
/end 138
/bgn 139
Label=           SphinxDmg
Type=            WORDI
Offset=          829
DefValue=        200
/end 139
/bgn 140
Label=           SethAttack1Dmg
Type=            WORDI
Offset=          831
DefValue=        200
/end 140
/bgn 141
Label=           SethAttack2Dmg
Type=            WORDI
Offset=          833
DefValue=        250
/end 141

; Ponytail mode

/bgn 142
Label=           PonytailMode
Type=            BYTE
Offset=          835
DefValue=        2
/end 142

; Motorbike headlight

/bgn 143
Label=           MotorbikeHeadlight
Type=            BOOL
Offset=          836
DefValue=        ENABLED
/end 143

; MP bar params

/bgn 144
Label=           MPBarRGB1
Type=            HEX
Offset=          837
Size=            3
DefValue=        FFAA00 AAFF
/end 144

/bgn 145
Label=           MPBarRGB2
Type=            HEX
Offset=          840
Size=            3
DefValue=        000000
/end 145

/bgn 146
Label=           MPBarDecSpeed
Type=            BYTE
Offset=          843
DefValue=        30
/end 146

/bgn 147
Label=           MPBarIncSpeed
Type=            BYTE
Offset=          844
DefValue=        15
/end 147

/bgn 148
Label=           MPBarHPDecSpeed
Type=            WORD
Offset=          845
DefValue=        40
/end 148

/bgn 149
Label=           AudioPath
Type=            STRING
Offset=          847
Size=            53
DefValue=        audio\%s
/end 149

/bgn 150
Label=           HardClipRange
Type=            DWORD
Offset=          900
DefValue=        20480
/end 150

/bgn 151
Label=           LoadingScreen
Type=            STRING
Offset=          904
Size=            40
DefValue=        screens\load.bmp
/end 151

/bgn 152
Label=           OptionsScreen
Type=            STRING
Offset=          944
Size=            40
DefValue=        screens\options.bmp
/end 152

/bgn 153
Label=           InventoryScreen
Type=            STRING
Offset=          984
Size=            40
DefValue=        screens\inventory.bmp
/end 153

/bgn 154
Label=           LoadSaveScreen
Type=            STRING
Offset=          1024
Size=            40
DefValue=        screens\loadsave.bmp
/end 154

/bgn 155
Label=           SkeletonName
Type=            STRING
Offset=          1064
Size=            40
DefValue=        Skeleton
/end 155

/bgn 156
Label=           GuideName
Type=            STRING
Offset=          1104
Size=            40
DefValue=        Guide
/end 156

/bgn 157
Label=           VonCroynName
Type=            STRING
Offset=          1144
Size=            40
DefValue=        Von Croy
/end 157

/bgn 158
Label=           Baddy1Name
Type=            STRING
Offset=          1184
Size=            40
DefValue=        Baddy
/end 158

/bgn 159
Label=           Baddy2Name
Type=            STRING
Offset=          1224
Size=            40
DefValue=        Black Baddy
/end 159

/bgn 160
Label=           SethaName
Type=            STRING
Offset=          1264
Size=            40
DefValue=        Seth
/end 160

/bgn 161
Label=           MummyName
Type=            STRING
Offset=          1304
Size=            40
DefValue=        Mummy
/end 161

/bgn 162
Label=           SphinxName
Type=            STRING
Offset=          1344
Size=            40
DefValue=        Sphinx
/end 162

/bgn 163
Label=           CrocodileName
Type=            STRING
Offset=          1384
Size=            40
DefValue=        Crocodile
/end 163

/bgn 164
Label=           HorsemanName
Type=            STRING
Offset=          1424
Size=            40
DefValue=        Horseman
/end 164

/bgn 165
Label=           ScorpionName
Type=            STRING
Offset=          1464
Size=            40
DefValue=        Scorpion
/end 165

/bgn 166
Label=           JeanYvesName
Type=            STRING
Offset=          1504
Size=            40
DefValue=        Jean Yves
/end 166

/bgn 167
Label=           TroopsName
Type=            STRING
Offset=          1544
Size=            40
DefValue=        Troops
/end 167

/bgn 168
Label=           KnightTemplarName
Type=            STRING
Offset=          1584
Size=            40
DefValue=        Knight Templar
/end 168

/bgn 169
Label=           MutantName
Type=            STRING
Offset=          1624
Size=            40
DefValue=        Mutant
/end 169

/bgn 170
Label=           HorseName
Type=            STRING
Offset=          1664
Size=            40
DefValue=        Horse
/end 170

/bgn 171
Label=           BaboonNormalName
Type=            STRING
Offset=          1704
Size=            40
DefValue=        Baboon
/end 171

/bgn 172
Label=           BaboonInvName
Type=            STRING
Offset=          1744
Size=            40
DefValue=        Baboon (invisible)
/end 172

/bgn 173
Label=           BaboonSilentName
Type=            STRING
Offset=          1784
Size=            40
DefValue=        Baboon (silent)
/end 173

/bgn 174
Label=           WildBoarName
Type=            STRING
Offset=          1824
Size=            40
DefValue=        Wild boar
/end 174

/bgn 175
Label=           HarpyName
Type=            STRING
Offset=          1864
Size=            40
DefValue=        Harpy
/end 175

/bgn 176
Label=           Demigod1Name
Type=            STRING
Offset=          1904
Size=            40
DefValue=        Demigod
/end 176

/bgn 177
Label=           Demigod2Name
Type=            STRING
Offset=          1944
Size=            40
DefValue=        Demigod 2
/end 177

/bgn 178
Label=           Demigod3Name
Type=            STRING
Offset=          1984
Size=            40
DefValue=        Demigod 3
/end 178

/bgn 179
Label=           BigBeetleName
Type=            STRING
Offset=          2024
Size=            40
DefValue=        Beetle
/end 179

/bgn 180
Label=           BatName
Type=            STRING
Offset=          2064
Size=            40
DefValue=        Bat
/end 180

/bgn 181
Label=           DogName
Type=            STRING
Offset=          2104
Size=            40
DefValue=        Dog
/end 181

/bgn 182
Label=           HammerheadName
Type=            STRING
Offset=          2144
Size=            40
DefValue=        Hammer-headed shark
/end 182

/bgn 183
Label=           SASName
Type=            STRING
Offset=          2184
Size=            40
DefValue=        Special Air Service soldier
/end 183

/bgn 184
Label=           AhmetName
Type=            STRING
Offset=          2224
Size=            40
DefValue=        Ahmet
/end 184

/bgn 185
Label=           LaraDoubleName
Type=            STRING
Offset=          2264
Size=            40
DefValue=        Strange statue...
/end 185

/bgn 186
Label=           SmallScorpionName
Type=            STRING
Offset=          2304
Size=            40
DefValue=        Small scorpion
/end 186

/bgn 187
Label=           SentryGunName
Type=            STRING
Offset=          2344
Size=            40
DefValue=        SAS Sentry Gun
/end 187

/bgn 188
Label=           HorMirror01
Type=            BYTE
Offset=          2384
DefValue=        255
/end 188

/bgn 189
Label=           HorMirror01Room
Type=            DWORD
Offset=          2385
DefValue=        0
AssignTo=        188
/end 189

/bgn 190
Label=           HorMirror02
Type=            BYTE
Offset=          2389
DefValue=        255
/end 190

/bgn 191
Label=           HorMirror02Room
Type=            DWORD
Offset=          2390
DefValue=        0
AssignTo=        190
/end 191

/bgn 192
Label=           HorMirror03
Type=            BYTE
Offset=          2394
DefValue=        255
/end 192

/bgn 193
Label=           HorMirror03Room
Type=            DWORD
Offset=          2395
DefValue=        0
AssignTo=        192
/end 193

/bgn 194
Label=           HorMirror04
Type=            BYTE
Offset=          2399
DefValue=        255
/end 194

/bgn 195
Label=           HorMirror04Room
Type=            DWORD
Offset=          2400
DefValue=        0
AssignTo=        194
/end 195

/bgn 196
Label=           HorMirror05
Type=            BYTE
Offset=          2404
DefValue=        255
/end 196

/bgn 197
Label=           HorMirror05Room
Type=            DWORD
Offset=          2405
DefValue=        0
AssignTo=        196
/end 197

/bgn 198
Label=           HorMirror06
Type=            BYTE
Offset=          2409
DefValue=        255
/end 198

/bgn 199
Label=           HorMirror06Room
Type=            DWORD
Offset=          2410
DefValue=        0
AssignTo=        198
/end 199

/bgn 200
Label=           HorMirror07
Type=            BYTE
Offset=          2414
DefValue=        255
/end 200

/bgn 201
Label=           HorMirror07Room
Type=            DWORD
Offset=          2415
DefValue=        0
AssignTo=        200
/end 201

/bgn 202
Label=           HorMirror08
Type=            BYTE
Offset=          2419
DefValue=        255
/end 202

/bgn 203
Label=           HorMirror08Room
Type=            DWORD
Offset=          2420
DefValue=        0
AssignTo=        202
/end 203

/bgn 204
Label=           HorMirror09
Type=            BYTE
Offset=          2424
DefValue=        255
/end 204

/bgn 205
Label=           HorMirror09Room
Type=            DWORD
Offset=          2425
DefValue=        0
AssignTo=        204
/end 205

/bgn 206
Label=           HorMirror10
Type=            BYTE
Offset=          2429
DefValue=        255
/end 206

/bgn 207
Label=           HorMirror10Room
Type=            DWORD
Offset=          2430
DefValue=        0
AssignTo=        206
/end 207

/bgn 208
Label=           HorMirror11
Type=            BYTE
Offset=          2434
DefValue=        255
/end 208

/bgn 209
Label=           HorMirror11Room
Type=            DWORD
Offset=          2435
DefValue=        0
AssignTo=        208
/end 209

/bgn 210
Label=           HorMirror12
Type=            BYTE
Offset=          2439
DefValue=        255
/end 210

/bgn 211
Label=           HorMirror12Room
Type=            DWORD
Offset=          2440
DefValue=        0
AssignTo=        210
/end 211

/bgn 212
Label=           HorMirror13
Type=            BYTE
Offset=          2444
DefValue=        255
/end 212

/bgn 213
Label=           HorMirror13Room
Type=            DWORD
Offset=          2445
DefValue=        0
AssignTo=        212
/end 213

/bgn 214
Label=           HorMirror14
Type=            BYTE
Offset=          2449
DefValue=        255
/end 214

/bgn 215
Label=           HorMirror14Room
Type=            DWORD
Offset=          2450
DefValue=        0
AssignTo=        214
/end 215

/bgn 216
Label=           HorMirror15
Type=            BYTE
Offset=          2454
DefValue=        255
/end 216

/bgn 217
Label=           HorMirror15Room
Type=            DWORD
Offset=          2455
DefValue=        0
AssignTo=        216
/end 217

/bgn 218
Label=           HorMirror16
Type=            BYTE
Offset=          2459
DefValue=        255
/end 218

/bgn 219
Label=           HorMirror16Room
Type=            DWORD
Offset=          2460
DefValue=        0
AssignTo=        218
/end 219

/bgn 220
Label=           HorMirror17
Type=            BYTE
Offset=          2464
DefValue=        255
/end 220

/bgn 221
Label=           HorMirror17Room
Type=            DWORD
Offset=          2465
DefValue=        0
AssignTo=        220
/end 221

/bgn 222
Label=           HorMirror18
Type=            BYTE
Offset=          2469
DefValue=        255
/end 222

/bgn 223
Label=           HorMirror18Room
Type=            DWORD
Offset=          2470
DefValue=        0
AssignTo=        222
/end 223

/bgn 224
Label=           HorMirror19
Type=            BYTE
Offset=          2474
DefValue=        255
/end 224

/bgn 225
Label=           HorMirror19Room
Type=            DWORD
Offset=          2475
DefValue=        0
AssignTo=        224
/end 225

/bgn 226
Label=           HorMirror20
Type=            BYTE
Offset=          2479
DefValue=        255
/end 226

/bgn 227
Label=           HorMirror20Room
Type=            DWORD
Offset=          2480
DefValue=        0
AssignTo=        226
/end 227

