GOLD OF THE AZTECS by Samu
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Table of Contents
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1. Story
2. Installation
3. Bugs
4. Credits
5. Disclaimer


1. Story
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According to a myth the greatest treasure of Aztecs is still missing somewhere
in the ruins of Mexico. After hearing about this Lara Croft decided to travel to
Mexico and find out whether the myth is true or not. However, Lara's journey turns
out to be more dangerous than she could have ever imagined.

2. Installation
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1. Copy english.dat, script.dat, tomb4.exe, Tomb_NextGeneraton.dll and objects.h into the main folder.
2. Copy tr4 files into data folder.
3. Copy files from audio folder to your audio folder.
4. Copy files from samples folder to your sound/samples folder.

3. Bugs
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In second level there's a timed trapdoor and above it is a switch which can be used when the trapdoor is rised.
Sometimes it's possible that the switch doesn't trigger an event it's meant to trigger even if you have used it.
The reason is that the trapdoor closes and drops Lara to a lower room before Lara has fully completed her switch 
activating animation. In this case simply rise the trapdoor again, run on it and the event should be triggered.

4. Credits
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Tools used to create this game:

Next generation level editor and game engine by Paolone
Wadmerger by Michiel
Strpix by Turbo Pascal
Tbuilder by Iceberg

Custom object makers:

Teme9
Baddy
Trangel
Apofyse
Spike
Timj
PoYu
Cowboy
Karlo
D.Jackson
Mr. Nice Guy
cornchild

Textures:

Mainly taken from Back to Basics 2008 tga file provided by Timj


Forgive me if I have forgotten to mention someone whose objects or textures I have used in my game.

5. Disclaimer
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This game is not made and is not supported by Core Design and Eidos Interactive. 
This game must not be sold, rented, leased or commercially exploited in any way.