Title: Atlantis V (Escape From Atlantis)





Author(s): justin

E-Mail Address: ankhofmishra@hotmail.com





Description:

...and then collapse.

Lara's going to have to keep on her toes, magma is rising, and so is the danger. What Lara didn't realize was that the Atlantean Core was the thing keeping this area of Atlantis stable. But other artifacts with even greater combined power are keeping her from an exit. Just keep the pace going, and don't trip.





Secrets: 2

Weapons: Pistols, Rocket Launcher





Tips:

Be EXTREMELY careful around my fiery death rooms, it's very easy to catch fire even when not standing on the same square, don't shimmy while the fire is up. And don't forget to get that crowbar, and keep your eyes open for two stars.





Known problems:

The only bug I've encountered is the Flare Bug, rather early in the game, hope this doesn't bother the flow too much. But other than that I'm pretty sure it's a glitch free level, a first for me!



If you experience any other problems, or just want help, simply e-mail me, I'm always glad to help!





Special Thanks:

Thanx goes out to Jliboy64 for the many costom object on his site that have been a welcome addition to many of my levels! And to Sage of Time for objects from TR3, which I couldn't find anywhere else! And my levels simply wouldn't have the atmosphere they do if it weren't for Tommy Tomb Raider's help in finding me some great tunes, and inspiring me for that underground river! But most of all to Emoo, for his inspiring levels that captivated my imagination and filled my mind with new ideas! And ofcaurse to all of those that enjoy playing my levels!





Level Name : Atlantis5.tr4

Level Replaced : none





Create a temporary folder and unzip all of theses files into that folder. Copy all of my Atlantis5 WAD files into your "trle\graphics\wads" folder. IMPORTANT: Inside your "trle" folder are two files that need to be renamed so that they won’t be overwritten and so the program will use my files. Rename "script.dat" to "script.old" and rename "English.dat" to "English.old." Now copy my "script.dat" file and my "English.dat" files to your "trle" folder. These files cause your game’s menu to include the name of my level. If you want your game’s menu to be as it was before playing my level, move my files back to the temporary folder and rename yours back as they were. Go ahead and boot your Level Editor game as usual and select my level from the menu.





This level was not made and is not supported by Core Design Ltd. and Eidos Interactive.