Tomb Raider The City Of Gold - AKAKOR

Designed with Paolone's TRNG engine.

About the game:
The main concept of the game is to show Lara Croft's first great adventure, which takes place in 1995, before Tomb Raider 1 (and there's a mystery why it hasn't been revealed). The story is based on the mythology of the city of gold, El Dorado (originally named Akakor), with the Tomb Raider 'element' mixed in.

About bugs:
When the torch is thrown on the floor, the fire sprite will disappear, although it will still be lit. When Lara picks it up again, the sprite will also return. For this reason, the fire sprite may appear at random places on the level, but it won't burn or anything like that.

About the moves:
Lara has all the moves she had in The Last Revelation, and a new one, the crouching roll. To perform it, press the sprint button while Lara is crouched. It's a faster alternative to traverse crawl spaces.

About the cinematics:
A lot of people know I am a fan of RPG, so I decided to design the cinematics that way after failing with ingame cutscenes. There's no speech, except for the introduction, where Lara speaks, and Altan's laughter in the third cinematic. The cinematics can be skipped by pressing the Escape key.
A little note: the third cinematic wasn't completely finished, it's lacking animations in the speech baloons.

Well, that's it! Have fun! :D
Vinipeix