Title: Beneath Vilcabamba


Author(s): justin
E-Mail Address: ankhofmishra@hotmail.com


Description:
Just for the record, this is my first level, it's hopefully going to the first of three, set back in Peru, in the Incan civilization. Lara's found herself back in the city of Vilcabamba, still seeking questions for the links of Atlantis around the world. But were the Egyptians in contact with the Incas, why else would an Incan hold on to a Pharos Pillar. Just don't get lost as Lara trecks deeper into the Peru mountains.
And if you're confused about the uzi and sixshooter ammo(as the enemies are immune) it's for the next levels.

There is one part of the level i'd like to talk about, the room where the spike ball blocks your exit. Just move the push object against the pillar near the exit, two wraiths will appear, and another door will open. Go through it where the statue is and pick up the Pillar, return through the next door and watch the next ball get stuck on the raised platform, leaving the exit open. Hopefully this room goes off without problems.

Level Name : catacomb.tr4
Level Replaced : catocombs


Create a temporary folder and unzip all of theses files into that folder. If you want to save your catacomb level, copy it into a temporary file, then copy my "catacomb.tr4" file into your "trle\data" folder. IMPORTANT: Inside your "trle" folder are two files that need to be renamed so that they won’t be overwritten and so the program will use my files. Rename "script.dat" to "script.old" and rename "English.dat" to "English.old." Now copy my "script.dat" file and my "English.dat" files to your "trle" folder. These files cause your game’s menu to include the name of my level. If you want your game’s menu to be as it was before playing my level, move my files back to the temporary folder and rename yours back as they were. Go ahead and boot your Level Editor game as usual and select my level from the menu.


This level was not made and is not supported by Core Design Ltd. and Eidos Interactive.