                   *** Temple of Living Dead ***
                     By Turbo Pascal 7-30-2001

Hi,

Few days ago a was playing with Trviewer, i realy think that this is the
most amazing tool that i ever seen.
I found that the a previus version 0.50 include a great feature, it let you
export/import individual meshes to the movables; this allowed me to build
"new" enemies reusing body'parts from other movables.

I built 5 new characters for TR3  (including Pier and Larson from Tr1), and
then i built a level where to use them.

None CAD program was used, but it can be used to fix some meshes that don't
feet correctly if you want to build new characters in the same way.

The level was built using Return2.exe program, then i retexture the whole
level using Rview, and then the trscp compiler for add the enemies.

One new character is a mumy, but this one make too litle damage to Lara,
so i had to put a lot of them for make the playability more interested,
because there is a lot of mumys i get the idea to name the level
"Temple of living dead".


How to play the level?
=======================
You can play this level using the TR3 Pacific Demo, just replace the
level en DATA folder included in the demo for the dead.tr2 level.


Feal free to use these new 5 characters in your own levels, use TRviewer for
extract them.


This level is dedicated to Evgeni Popov, thank you very much for your
magical tool.

Hope you like this level.


                           Turbo Pascal. Jul-30-2001




P.S.
Hey!, i am so happy!, the Honduras Futbol team get 3th place (bronce medal)
at the "Copa America, Colombia 2001" tournament, this is the best succes for
our national futbol team in all history!.
















