               *** Fenician Temple 4 project ****
                By Turbo Pascal. 29-February-2004
                      Tegucigalpa, Honduras.


Feel free to use the project for build another adventure, just from the editor, select 
menu "Edit", "Clear all objects", this will clear the items/triggers project, so you can use any
base file for any tr game engine (but i think it's too big for Tr1) and add your own items/triggers.

In trigger mode use CTRL+click any magenta sector for inspect the trigger use.

The most important you can learn in this project, is how i alway take care to DEACTIVE items, flames emiters, enemies etc
when they are not used, the key for build biggers levels is to clean old items, and been sure to alway have just actives
the items in the area where Lara is.

Note how i used the "kill all trigger" (KAT) object to clean up the level when Lara finish an area and get into
another. When the KAT item is triggered then all current actives objects are cleared!, why this is needed?, 
coze you are not sure if the player kill the enemies or he just run away, the game engine will start having problem 
if there are too much items actives at the same time, you will note objects blinking, enemies geting stucks, crashing problems, etc.

It is desired that you dessign your adventure in a way where the player cant advance in the level until killing current actives enemies,
is best to build areas in the level, when all puzzles in that area are resolved then Lara can enter into a new area, in that moment
you should use the KAT for clean up any active item that could be left actives from the finished area so you can start this new area totally 
fresh.

Be sure Lara cant return to a cleaned up area, coze the KAT will clear everything active at that moment, including enemies, tramps, opened doors, 
switches, keylocks, etc, that is the reson why any I start any new area puting a long slant.

good luck,

Turbo Pascal.
