                           *** Fenician Temple 4 ***
                  By Turbo Pascal, cyber_pascal@yahoo.com
                 Tegucigalpa, Honduras, 29 de Febrero de 2004.

Install:
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Game Engine: Tomb Raider 3. Put jungle.tr2 and tombpc.dat into your Tomb raider III \Data folder.
Is recomended not to have some other programs running at the same time when you play this level.
Be sure you game Gama setting is "3".

Notes:
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Hi,

This is my 4th formal home Made level released as the "Fenician Temple" series. I build a new TR level each time i release a 
new important Editor version, it help me to test and found bugs in my editor. I started building this using Beta version but it's 
finished and compiled under DXtre3d version 1.1. 
The file project is also included so Dxtre3d users can check how it was done, check the project.txt included for more info.

So far this is my biggest level, about 250 items was placed in nearly 100 rooms, and i am very happy coze the level play nice, 
enemies works great, i did not have any crash or any overaloading problems, Dxtre3d works great, i was using 5 backups project copies but never 
used, in about 4 months NEVER EVER had any corrupting problem or somthing weird happen, it was very enjoable bulding this level. The only bad
thing happened is that after the project was growing then it was taking more time to be loaded/saved, the final TRE take about 2 minutes to 
be loaded/saved in my Celeron 500mhz 64mb Ram computer.

The Level geometry/lights was totally built just using Dxtre3d, the final version WAS NOT tuned using Rview/CAD tools. I used lastest 
TRviewer version for built the base and optimize textures, Pisxtr2 for customize some items, and Tbuilder for build my TGA texture file.


About the level:
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Well, i think this is my best level, about 3 hours (or more) game playing, some originals things are included and one or two things never seen 
before in home made levels (well, not in tr3 file format at least), this level should be called "The pushable Boxes Temple" coze the amount
pushable boxes included (LOL), hope you dont get tired to push/pull boxes, and REMEMBER: pushable boxes in tr3 game engine ARE CLIMBABLE.
I a not a artist, i am a computer programmer, so the geometry is not so great but i did take the time to Texture the level very well, and it is
focused on resolving Puzzles more than killing enemies, hope you dont found this level hard and DONT GIVE UP!, i admit that some puzzles
could looks hard but if you think a litle about it you will found the way. There is also 3 secrets in the level.

The Final Boss!
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At the END of the level you have to fight the final Boss, mostly there are two ways to win: 

1.- Using Brute force, that is shooting and shooting the boss until you kill him, this way is very hard and my self was unable 
to do it in that way, but it can be done, in the original tr3 game that was the way used.

2.- Using the smart Way, if you are unable to kill the boss shooting at him, then there is another indirectly way, but you have to
think, analize the room and move fast!.


Credits:
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Some models where taken from Henk Eland web site, i dont remember who built those models, (i think Carlos de la calle and 
Vinceborg) and some others models where Retextured,remeshed and fixed by me.
Some textures where taken from Vagrant's Babilonian level, (hope you dont mind kev). Rest textures where taken from 
LEVEL BASE web site, severals developers takes textures from there so if you recognized some textures in my level from 
others tr4 levels then that is the reason.



                     ****  This level is dedicated to HENK ELAND.  *****

happy raiding,

Turbo Pascal.





