Lara's Tomb, Old Haunts

By: Kurt Grytdal aka thinking_cap
Completed: (what time is it? jeepers!!!) 01/04/01
Takes Place of tut1.tr4

Contents:

 english.dat
 script.dat
 strings.h (is this one needed?)
 tut1.tr4
 uklogo.pak
 readme.txt

Designer Notes (PLEASE READ!!!):
 It took me, on my final debug, 35:29 to finish the level.

 3 secrets, can you find them?

 The level is generally linear for a reason. Lara is picking her way
 through a collapsed tomb, using what she can to get through.

 Most importantly, DO NOT ASK WHY, yet...it will be explained 
 in a later level.  Trying to install some mystery here folks.

 This is the first of a series of levels (not sure how many).

 This is my first level and early rooms will stand apart from the later rooms.

 Some bugs may exist with the triggers.  One Flyby may not have sound, don't know why.

 There is a bug I did on accident involving door type 4. (the kind that raise
 up from the ground)  In some places this door is not placed in a door way between two
 rooms, but in a narrow place in one room. This, unbeknownst to me at the time, creates
 an invisible block in front of the door until it is raised.  I didn't want to make new
 rooms for these two doors so I left them.  Your gameplay will not be restricted by them
 but you may run into them sometime.

 I have debugged the heck out of this thing, I'm sick of it, so it's your turn.

 Remember that lever switches only activate something from their initial position;
 if it opens a timed door, and the door closes, you must switch the lever back and
 then switch it again...that's how the game was made.

 Remember that there is only a maximum of 5 trigger bits that may need to be activated
 before results occur.

 Please don't ask me to write a walkthrough, I don't have that much time. I will personally
 answer any emails about what to do.  In, doing so you can hear more of my ramblings...

 email me at kgrytdal@wsu.edu, I check it often (every hour or so) so you won't be lost for 
 long

 Please copy over all the files I zipped, it's not required, but I didn't learn how to 
 customize things for my health.

 Last, I'm a stinker...I made some traps based on what I think everyone else would fall
 for.  They aren't part of the main scheme of the level and can be avoided once you find
 them.

 Enjoy, it's a fun level, in my opinion.

How to Install:
 Back up every file by renaming it to whatever you like.  I suggest tut1_orig.tr4
 or something like that.  Next, unzip all the files and place each one in the following
 directories from the root Level Editor directory:
 
 tut1.tr4 ---- data
 english.dat ---- <root>
 script.dat ---- <root>
 strings.h ---- <root>
 uklogo.pak ---- data
 readme.txt ---- anywhere

Story:
 Immediately following the collapse of pyramid in the end of Tomb Raider: Last Revelation, 
 we are unsure of Lara's death.  With all of that rock on top of her it would take days to
 dig her out, if she even survived the initial collapse.  Von Croy, not quite aware of this,
 is digging to save Lara, when it is quite obvious she'll be dead if unearthed.  

 But Lara is not buried alive as we might imagine.  Thankfully a the pyramid had many tunnels
 and rooms that became joined due to the falling rock and debris.  Lara, recomposing herself, 
 gingerly begins to pry through what could become HER tomb.  Daylight cannot be too far away 
 after all and all the fallen rock had to open something.  QUICKLY rescue Lara from what 
 could be her last adventure. But what has become of the evil Egyptian god Set, who was robbed
 of his Ankh just moments before?


This level may be distributed providing the original .zip file is intact
with this readme.txt file.

This level was not made and is not supported by Core Design Ltd. and
Eidos Interactive.
