	Chambers of Second Chances
		by Bjorn
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Story
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With the last of her powers, Lara Croft broke trough the exit of the parlous Chambers of First Impressions and stumbled right into the sandy desert of Egypt. The moment she fell exhausted in the sand, she promised one thing: she wouldn't rest until she knew who pushed her into the Chambers.

Nearly two years later, Lara finds herself walking trough the sand once again, this time on the snowwhite beach of a tiny Greek island, an island to which all clues have led her. The temple she saw in the Chambers of First Impressions was clearly a Greek one, and the marble from which the little blue diamonds were made, was of the same kind used for some statues found on that Greek isle.

In search for clues about the person who wanted her to fall into the Chambers of First 
Impressions, Lara drops down into an old well, where she gets a second chance to unravel the mystery of the harardous chambers and the person connected to them. A legendary scroll could give her the answers she seeks, but will she be able to get it?


The level in numbers
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-244 objects
-237 triggers
-62 rooms
-Highest point: +72
-Lowest point: -34

Choices
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The choices you'll make, will affect the monsters you'll encounter, the traps you'll have to pass and the rooms that will open to you. For example, there's a labyrinth with multiple doors.
To see every room in there, you have to play the level four times.

Known issues
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In the watercave theres a point where the camera does something very odd, so you have to push the look-button manually to get it right again. Unfortunately, I couldnt fix this problem.

Secrets
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-As in the first Chambers, you may try to find all the horseman gems. There are 10 in total.
 What's new, is that you can use them to open rooms in which something special is... The more
 gems you need to open the door, the more valuable your present is. However, you don't see how     many gems you need, so that'll be a surprise every time... 

-The real Tomb Raider-player is likely to find them all, but when you've
 missed one of the blue gems, you could pull the lever you see after
 picking up the music scroll. In the level, a slight cloud of smoke will apear near all of the    secrets.

-Still the level isn't over when you've picked up the music scroll. After you've found this   artefact, a key will apear somewhere in the level, a key that can open the door in the very    first room. Once there, you can play two other modes of the level, the "candybar" mode and the    "skeleton" mode.

I hope you enjoy playing this game!

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This level was not made and is not supported by Core Design Ltd. and Eidos Interactive.
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