Story:
For this adventure in four Lara parts is in Peru. Although the exit is very close to the entry, it will have to pass by step badly of tests before finding the means of opening the last door which will bring back it towards its ordinary life, just like us besides!
In total there are 10 secrets:
 Level 1 (with room start) = 3
 Level 2 = 2
 Level 3 = 2
 Level 4 = 3


Thanks to my bta testers: BEDAZZLED, DUTCHY and GERTY


I used part of the wad Back to Basics 2008. All the objects or textures I have not used it were at my disposal. Thank you to the authors for giving me so many opportunities.

CREDITS
A lot of these textures were ripped from TRA with TexMod (I don't know who built this software but many thanks to him). I used the TGAs of EssGee to have inspiration. I modified the textures with Photoshop and Paint Shop Pro. Some are completely custom! Water textures are by [christoph]. Please give me credit if you use textures from these TGA.
BtB08 Textures TGA 128 bits by TimJ 
Tomb Raider Legend Peru Horizon by Underwater Raider
Outfit : Anniversary Outfit - ReNew by Po Yu
Shotgun_anim (shotgun put diagonally on the back of Lara) by Mathieu
Skeleton : retextured cleopal skeleton
Baddy2 (Inca warrior) : Mix between Indianer and Kanibal by Baddy, retextured.
Setha (T-Rex) by ggctuk2005
Scorpion (Raptor) by Baddy
Dog (wolf) by Golden Dawn
Sas_drag_bloke : taken from the level "Revelation for a dream" by Loch
Small_scorpion (small dino) by Baddy
Chain (big pendulum with spikes) : taken from the adventure "Magic Artefact" by Stasand, retextured
Pushable_Object2 (broken statue) : mesh by Apofyse
Moving_blade, floor_4blade, roof_4blade : taken from TR4
Seth_Blade : taken from the adventure "Magic Artefact" by Stasand, retextured
puzzle_item2 (mask) by Stitch
puzzle_item (little wheel), hole, done8 with animating11, 12 and 13 (wheels objects) ripped from TR1 by Bojrkraider
Switch_type8 : Meshes and animation by POUCO2
Door_type1 and2, with animating 6 and 7 : some meshes by Apofyse
Door_type3 by Spike
Bridge_flat, bridgetilt1, 2 : meshes by Apofyse
Weapons by Trangel
Shotgun_ammo and shotgun shells by Teeth, retextured
Medipacks by Teeth, retextured
Flare_Inv by Underwater Raider, modified
Animating2 (millwheel) by Bojrkraider, with new Lara animation !!!
Animating8 (gong) : a mesh by POUCO2
Animating9 (big millwheel) : taken from a St-Francis level by TC14
Rope texture by Underwater Raider
Plant3, 4 (pedestals) : meshes by spike
Plant6, 7 (pole holder, pole head) : meshes by spike, inspired by TRA
plant8, 9, furniture0 (chair, broken chair, table) : meshes by spike, inspired by TR1
rock2, 3, 4 (bridge objects) : meshes by eTux
rock5, 6 (broken statue) : meshes by Apofyse, inspired by TRA
rock7, 8,9, architecture0 (wood furnitures) : meshes by Apofyse, inspired by TRA
Architecture1 : taken from the level "mystic experiment" by TC14
Architecture2, 3 (statue) : meshes by Apofyse, inspired by TRA
Architecture4 (column) : mesh by Apofyse, modified a lot
Architecture5 (strange object with a face drawn on it) : mesh by spike, inspired by TRA
Architecture7, 8 : taken from the adventure "Magic Artefact" by Stasand, retextured
Debris0, 1, 2, 3, 4, 5, 6, 7, 8, 9 : plants by teme9 ("Give Away Plant set 1", "Tra Peru palm tree" and "Realistic ferns")

Unmentionned objects are by TimJ or by unknown or by Core Design. A lot of my textures were created from the ones of TRA, ripped with Texmod (I don't know the author, but lot of thanks to him!) Tools used : wadmerger by Michiel, Strpix by Turbo Pascal, ReStrText by Qunai (thanks to eTux for the link), and metasequoia (don't know the author either, but lot of thanks!).
