Level: Folly of the Watchers

Story:

In her work Lara stumbled across an ancient library in the depths of an English castle. Lara had been reading through the books after moving them back to her mansion, and, of what had been read so far, one story in particular stood out to her:

A legend of a Witch who imprisoned three evil souls in a mountain; their punishment was not intended to be eternal, but they were stuck there as silent watchers until someone solved (and survived) the puzzles of the three prisons. Then they could move on to whatever afterlife lay in wait, and the one who allowed them to move on would be given a priceless artifact. The story ended with a rough location of their place of imprisonment and a note that only those who knew of the place could find it.

Lara headed to the given location and, as she approached the mountain, the walls of some sort of fortress began to form at the bottom of it, and, eventually, a door. She smiled.

About:

This is my entry to the One Room Contest of early 2011. All the main gameplay takes place in the main room, however, the lowest level of the upper room is used for very minor gameplay (and the ending), there is also a flipmap room used in one puzzle. The Object limit of the main room is reached.

The Baddy enemy provided with Complex Simplicity can be extremely resiliant; if you're having troubles with it try turning on manual aim (which bypasses their defense).

If you grab a ledge with the fence object grab can become completely unusable until you exit the game and restart for some reason. There's only one place you can do this as far as I know and no incentive to do so, but be careful of it. Other objects can cause this issue, but as far as I know the fences are the only potential problem in this level.

If you're stuck after doing one part of the level, here's a hint to something that may be vague (don't look if you don't want help):




The Horse looks hungry...

Credits/thanks:

Blade Traps and swinging spike-bags by Baddy

Complex Simplicity credits (The wad and textures have been slightly modified by me in a few ways for this level):

Objects
Trees from maixhunk
Many Objects from trix
Scary Night Horizon by mike quahe
Day Horizon by Karlo002
Curtain by White Tiger
Glamour Fashion by White Tiger
Fountain by White Tiger
Street Lamp by White Tiger
Harp by White Tiger
Pedestal + Glass case by Mr XY
Tray & Dishes Puzzle by karlo002
Mystic Scepter Puzzle by karlo002
Various Castle Objects 2 by Mr XY
TRA Table with artifact by human
Flaming June by usuki_frenzist
Rusty Lattices by karlo002
Old Italian Chair 308 vertices by Piega
Smaragd Ocular-Combo Puzzle by MissKroft
AOD Furniture by human
AOD Pills and Bandages by mike quahe
Crystal Flacon Puzzle by karlo002
Royal-Dress-Puzzle by MissKroft
Manor Sofa by Trangel
Chandelier by Piega
New Dining Set by usuki_frenzist
Classic Underworld Short Outfit by PoYu
Straw by uranos1
Sheep by uranos1
Ladder Object by Horus -> Tinulin.de
Many Objecst from Josep Borruts Level A Witch shall be born

Default Sprites
AOD Sprites by mike quahe 

Thanks to everyone who gave help and advice in the One Room Challenge thread, especially Ward Dragon who answered multiple questions.

And anyone else I may have overlooked.

Legal stuff:

This level was made by me and can only be used as a base for others with my permission. It may not be used for commercial purposes, but can be distributed for free as long as this readme is present.


