NEW MOVES
Optional faster shimmy
Lara's regular shimmy animations
are still kept, but you can also shimmy faster whenever you wish! To do
this, press the Sprint button while shimmying left or right and Lara
will hurry up a bit. (The faster shimmy animation was made by GeckoKid.)
Faster, improved animations
Lara now climbs up
faster (animation by GeckoKid), walks nicer (animation by bashar,
fixed by Matie) and preforms a faster handstand while climbing up
(animation by Matie).
Using swingpoles (animations by Symsi)
Press Forward to start swinging from a haging
position. Continue pressing Forward to swing around the pole. Press
Back to turn around and face the opposite direction. Press Alt to jump off.
IMPORTANT - Notes, bugs
This levelset can be played directly
from the downloaded folder, after extracting it. You don't need to have the Level Editor or
Level Manager installed.
Technical Problems:
In case you get a "Failed to setup DirectX" message
when starting the game, change the resolution of the game with the
Setup executable. Playing in windowed mode will probably help. (If
you're having further problems, please contact us!)
It might happen that after picking up an item Lara is not
able to grab anything anymore. The solution is to reload an earlier
savegame or restart the game and the problem will be gone.
In the level Arrival:
- a few illegal slopes were kept to prevent players from getting to the "end of the world"
- you might experience some problems at triangualed faces in the water.
Nearly all problematic triangles have been fixed now. At these
triangles you cannot swim on the surface, but it was necessary to do in order to avoid
an annoying bug.
- please don't try to get down at the waterfall without the motorboat, because you won't be able to continue! (you will have to load an earlier save if that happens)
- please don't drive to dry land with the motorboat or it will get stuck!
- if you cannot get out of the motorboat, drive to a place where the
water is deeper or turn left/right until there will be deeper water
next to Lara and then press either Page Up or Page Down.
- at the underwater trap the central smaller blades hurt Lara very
easily if she's close to them, but still doesn't touch them. It can be
annoying when you're going back to the surface, try to swim close to
the walls and follow the movement of the blades.
In the Ancient Monastery level:
- a few illegal slopes on the roofs were kept, because not doing so would have influenced the gameplay and level design
- the monks might behave strangely, sometimes they leave Lara alone,
sometimes they follow her all the time, and also they might run against
walls and objects or go
outside, where they weren't supposed to go at all. One of them even walks a bit diagonally at certain places. Unfortunately it
couldn't be fixed.
- a small tip for the ending: it's not just brainless shooting!
The following problem was noticed in both levels:
if you throw the torch away without extinguishing it, flames might
appear
randomly anywhere in the level. This bug is probably connected to the
size of the levels, it couldn't be prevented from happening.
CREDITS
Level builders: Matie, Tombraider95
Cutscene animator: Matie
Voice actors/actresses:
-
Lara: iamlaracroft
-
Zip: DMC
Beta testers:
- _manarch2
- Blue43
- José
- rtrger
Special thanks goes to Moylen, who also found a few errors in the levels.
A big THANK YOU goes to the
testers, who ran through the levels multiple times, and found a huge
amount of things that needed to be fixed. Without their hard work the
game wouldn't be as fluent and 'trouble-free' as it is now.
Also thank you to:
Titak -
many thanks for letting us use your wonderful objects and
textures!
Paolone - for an amazing tool called TRNG
Michiel - for making WADMerger
Turbo Pascal - for StrPix
IceBerg - for T_Builder
O Mizno - for Metasequoia
OUTFITS
Po Yu
ANIMATIONS
Symsi
GeckoKid
bashar
TEXTURES
Nadine Lannte (Horus)
illyaine
Harrys
Moylen
EssGee
Core Design
Crystal Dynamics
OBJECTS
Laras Boyfriend
Nadine Lannte
Cowboy
Moylen
Bedazzled
EssGee
Tomo

ajewers
TRAngel
Piega
karlo002
cornchild
Lara Croft Baby
Die Basis
Baddy
teme9
maax87
usuki_frenzist
mike quahe
LGG-Production
Fluen
Stranger1992
BtB06 package (Spike, eTux, Apofyse, TC14, Stasand)
MUSIC
Core Design
Tomb Raider - The Cardle of Life
Some music tracks are from the Back to Basics 2006 pack
"Never wake the Dragon"/China battle Theme - (from Command &
Conquer: Generals
)
LINKS
www.trle.net
www.tombraiderforums.com
www.tombraiderdestiny.com
www.laraslevelbase.org
www.skribblerz.com
www.trsearch.org
www.tinulin.de
We're extremely sorry if we've missed anyone! Do feel free to shout at us via e-mail, if that happened.
Many thank you for the people, who have written many awesome and helpful Level Editor tutorials!
Also thanks for those, who helped us on the forums, especially to Raymond and Titia.
CONTACT
If you got stuck or have
any questions you can ask for help in the Stuck topics on trle.net
forums or in the Level Editor section of tombraiderforums.com.
You can
also contact us via this e-mail address:
TombRaiderCrystalSkulls@gmail.com
This game was not made and is not supported by Core Design Ltd. and Eidos Interactive.
The Crystal Skulls Team 2011.06.13.