The Venice Incident, By Uzi Master (Blade Leguerrier)

"Plot"

After a series of stressful encounters, and unwanted outcomes Lara Croft heads to Venice; hoping to release her
Stress in the serene canals. Crashing through a line of cloths by mistake and speeding away from an angry red-faced
Italian man she hears a ticking coming from inside her speed-boat...

"Note to player"

This level was made for the 20x20x20 challenge, This level is no more than 20 blocks wide, 20 blocks long and 20 blocks tall

Pistol ammo is limited
There should be plenty of ammunition in this level, if you look around enough. Make sure you're not
simply hitting bannisters or other enviormental objects. The men in white suites have bullet-proof vests
and may block hits, the Glock uses armor-piercing rounds and will always damage them. If an item is dropped
under an object crouching should allow you to pick it up.

Also, on a section of scaffholding vaulting up to the platform will teleport Lara to the ground, keep in mind to jump in this instance.

"credits"

Credit were Credit is due:

Kerstin Schlott (Codo)
Po Yu
Baddy
Piega
Die Basis
maax_87
teme9
Silent Viper

A special Thanks to:

Nadine Lante A.K.A. Horus    for the BTB2010 Package form which the wad amd textures are mostly based.
"iamlaracroft"               of Tombraiderforums.com for her lovely voice-acting

Beta-Tester:

Zebra of Tombraiderforums.com

