Level Informations:

Title: The Legend Of St. Galgano
By: Greywolf
e-mail: greywolfdgl@libero.it
URL: http://greywolf.altervista.org/

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STORY
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Lara is spending a short holiday in Tuscany and goes to visit the ancient abbey of St. Galgano.

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INSTALLATION DETAILS
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1. Unzip "TheLegendOfStGalgano.zip";
2. Launch "tomb4.exe" and happy raiding.
3. If your monitor is 3:4 copy open the folder "Load 1024x768" and copy "load.bmp" in the main directory.

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NOTES
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1. This level contains any enemies and traps that colud hurt Lara, it can't be played by young children. Besides there are some riddles and some paths too difficult for children.
2. I made a lot of static objects using Metasequoia and StrPix. These objects are complex and, often, big and so they are not always perfect or you cannot visualize them correctly; in particular big dimension objects sometimes could disappear.
3. Bigger objects' collisions aren't always good, but I can't do better. I'm sorry.
4. When you see script, wait they end before move Lara or you could overwrite new texts.
5. If the game freezes when a text appear, read it and then press the key "Esc".
6. Be careful if Lara walks on the underground magic square, because she could fall in some holes. In this cicumstance let her jump until she won't be out of the hole.
7. WARNING:Sometimes, after you solved this riddle, it may not happen anything (a camera should show you an event). That might happen in case you placed one block (or more) in the exact position, then you moved it to push another one and later you repositioned it again in its seat. In this case push it once more, then replace it in its position.
Don't save until the blocks are all in their positions.
8. Sometimes crossbow does't work well: if you hit a trigger you could not break it. In this case exit the game and load it again, so everyting should works well.
9. When you use crossbow + lasersight to hit some trigger release immediatly the key "look" (pad 0) or you maight loose important informations.
10. When enemies or monster will arrive, Lara won't be able to use her guns any more. When enemies will go away Lara can use again her guns, but you'll have to open inventory (key "Esc"), choose weapons you need and then press "use".
11. This level is not made and is not supported by Core Design Ltd. and Eidos interactive.
12. This level must not be modified, sold, rented, leased or commercially exploited in any way.
13. If you distribute this level this readme file must be included. If you put this level for download on your website please let me know.
14: Secrets: 5.

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CREDITS
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I found informations about the sword in the rock, the abbey of St. Galgano and the Round Chapel of Montesiepi in different websites, above all the websites by Luigi Garlaschelli (who studied this sword):
http://www.luigigarlaschelli.it/spada/spada.html
https://sites.google.com/site/fulviofulleri/GarlaschelliRealSword_.pdf?attredirects=0
And Wikipedia:
http://it.wikipedia.org/wiki/Pagina_principale



Textures by:
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Horus (www.tinulin.de).
Tomb Raider Legend (ripped by Tombcool and MrXY).
Zique ("Lost Valley Waterfall" - TRA)
I also used som textures from textures set of the contest Complex/Simplicity 2010.
I used pictures of the Abbey front and of Round Chapel vault I found on the internet.The arch in the mirror-room is the upper part of the "Porta della Pescheria" in Modena Cathedral (which repersents King Arthur and his knights); I added a bas-relief portraying St Michael.
Bas-relieves around the door of the octagonal room are some ornaments of the abbey of San Pietro ad Oratorium in Capestrano (AQ).
I made all the others.


Objects:
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Lara outfit by: PoYu Chen.
Medipacks by: teme9.
Crossbow by: Horus-Goddess
Keys and switches from the wad of Complex/Simplicity 2010, except the pushable switch, by Kurtisandlara.
Lion-head by: Die Basis.
Sword-puzzle from the wad of Complex/Simplicity 2010.
Book: from the wad of Complex/Simplicity 2010.
Unicorn: I modified meshes and textures of "amazing_horse" by von uranos1 for il Tr-Forge advent calendar 2010.
Butterflies by: teme9 (I modified some textures).
Trees and plants by: teme9, maikoon and by me.
Flowers by: Dino and TifaNazah.
I used some static objects from the wad of Complex/Simplicity 2010.
Round table and chairs by: Trinity (aka Shauni).
I made all the other objects.


Audio tracks:
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005.ogg = Sevie Ray Vaughan - Lenny
006.ogg = Hot Tuna - Hesitation Blues
007.ogg = Stephen Stills - Black Queen (Live)
008.ogg = Jay Hooks - Burnin' up
009.ogg = George Thorogood and The Delaware Destroyers - Bad To The Bones
010.ogg = Willie Dixon - I ain't susperstitius
011.ogg = Stevie Ray Vaughan - Texas Flood
012.ogg = Howlin' Wolf feat. Eric calpton - Highway 49
098.ogg = John Lee Hooker - Boom, Boom, Boom Boom; John Lee Hooker (feat. Van Morrison) - Dimples; Francesco Muliedda - Instrumental Blues
099.ogg = PERSSON - Don't close the door 
104.ogg = Bermuda Acoustic Trio feat. Fabio Treves & Alex "Kid" Gariazzo - Run Me Down (Live in Milano) - downloaded from the website www.bermudatrio.com
121.ogg = from audiotracks of Complex/Simplicity 2010



Last but not least a special thanks to my tester: Jessica86, Nillc, Raidermatty and Siphon.


I apologize if I forgot anyone...
