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;                                 Tomb Raider - Aqua Sahrym
;                                   Released Version 3.15
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                                       			         A project by Level NextGen, Kosmos
		  								and Thierry Stoorne.
	

;========
;Forward:
;========

This level was firstly started by Level NextGen for the NG Tutorial Challenge launched 2 years 
ago. The first rooms follow the basic shape of the well-known tutorial project, but the NG tutorial 
project was finally abandonned. There was only 13 rooms when this level was left abandonned.
More than 1 year ago, the idea of an exquisite corps was launched on Larabricole. The aim was to take 
some of our old/dead project and bring them to life by giving it to another builder who will continue 
the work.

At least, this levelset was hold by 3 builders: Kosmos (Moonlight Legacies), Thierry Stoorne 
(Revenge of Osiris and Holy Grail) then Level NextGen (first level to be released).
After one level of only 14 rooms, it has today 4 levels with more than 200 rooms whose 2 are playable, 
and the 2 others are cutscenes.


;======
;Story:
;======

Mesopotomia - Year 2014:
Somewhere in the desert a very mighty sandstorm has revealed an old complex.
Lara awared of this discovery decided to take her jeep and went there. This complex was at least small 
and seemed to be empty, full of sand with nothing interesting to do or take... except that strange 
solar disc with mesopotamian hieroglyphs. They was even no traps to protect what she sighed.
So as usual and as a tomb raider she take it and adventure found her! At last she was screaming while 
a tempest was unleashed on her.

Thus (her not too young) Lara is projected into the remains of what seems to be an old civilisations.


;=========
;Location:
;=========

Unknown - Somewhere Deep in Ocean


;=========
;Features:
;=========

Ammo are shown on screen
Some new effects in levels
There's an automatic savegame systeme with a "Continue Previous Game" implemented in the Title (that 
load the automatic savegame or the last one) + a savegame panel
Also 3 secrets but also some easter eggs for the curious players (at least 2 quite easy to notice and
1 well hidden)
A "Hint" system that can be called with the "H" key and some sentences Lara says during the game 
about the place, and the story. 

New moves:
Parallel bars using Symsi's animation - Action + Up Or Down // Action + Jump
Ledge Jump Up - Action + Jump Key
Ledge Jump Backward - Action + Down Key
Roll in Crawlspace - Crawl + Sprint Key
180 Degree Turn on Monkey - Monkey + Roll Key (or Up&Down Key)



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;
;    Credits and Disclaimers
;
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					 	   The project was beta tested by the Larabricole Team
											Thank you to :
						      Apofyse, Julien, Bigfoot, Daffy, Leroy, Roseline,
							Ram16, Drakan, Amthyste, Shakira Croft & Angea

											    And also :
										    Baratheon & Nathan


;===========
;Known Bugs:
;===========

- The hint system might (sometimes) trigger itself in the Organic Cathedral while taking the Lara's flares. 
  It seems they are no real reasons. But if it occurs the hint will be played in loop. Just hit the "H"
  key one more time, then it will stop.

- Depending on your screen size/ratio, the inventory background might be too short.

- VERY Rarely while loading a savegame, some strange characters might appear on the screen. It might
  disappear by its own. Or try to reload the savegame or another one.

- During Flyby, the underwater effect CAN NOT be print on screen.

- When going back to the Title a strange colorful line might appear on top of the screen. Just don't mind it.


;========
;Credits:
;========

Voiceovers:
Lara as Jennifer Milward (aka GreenKey2)

Outfit:
Horus-Goddess

Objects:
Titak
Matie
Teme9
GeckoKid
TifaNazah
Horus
Karlo002
Max_97
MrXY

Textures:
Illyaine
Matie
Titak

Animations:
Symsi
SSJ6Wolf
GeckoKid
Ayal91

Tools:
NGLE 		- 	Paolone
FLEP 		- 	Ensi & Lwmte
Meta2TR 	- 	as himself
Strpix 		- 	Turbo Pascal & Iceberg
Wadmerger 	- 	Michiel
Sfx Manager	-	Pascal Ducey aka MagPlus
BmpToRaw 3 	- 	Malte Linder
Metasequoia
Audacity
Photofiltre StudioX

Artwork:
Level NextGen
Maxetormer
Modroid


Our apoligies if we have missed someone from the credits...


;============
;Disclaimers:
;============

This level was not made and is not supported by Core Design Ltd, Eidos Interactive, Cristal Dynamics or
Square Enix.


We would like to thank the Tomb Raider Community. Thanks to your support, Lara can enjoy each day a new 
and different adventure! 



