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	Tomb Raider: The Little Things - Prologue
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By: Uzi Master (Blade Leguerrier)

*********
  Story
*********

 We all know About Lara Crofts escapades, accomplishments,
and her infamous trophy room. By the time she left to India in 
search of the Infada Stone, she had quite a collection built up.
The Dagger of Xian, stolen away from the Fiama Nera's clutches a year ago, 
the iris, retrieved from Von Croy Industries a few months prior, a
mounted dinosaur head from one of her various encounters.

 But there is one treasure that begs an explanation; the shattered fragments of 
the scion. When did she get it? She certainly never retrieved it back in 1996, 
it wasn't at her house in 1997 either. This small detail hides a large story, and 
Lara's return to Atlantis is only the prologue for the tale. A few months after 
defeating Marco Bartoli's cult, news reports circled around about a lost ship commissioned 
by none other than miss Jacqueline Natla. Intrigued, Lara quickly set out on a small 
charter ship to investigate. Having obtained the larger ships coordinate via 
unscrupulous means, she knew exactly where to find it. A small, destroyed island close
to where the pyramid of Atlantis once stood.

 Lara noticed something on her approach to the island, a blocked of cavern. Could it
contain some un-touched sanctum? A part of Atlantis Lara had not seen? She came to
investigate the ship, and the facilities left behind, but her mind was fixated on that
cavern. In reality, she knew she would only explore the laboratories and wreckage until
she could figure a way into that submerged cave.


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 Author's Note
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 First of all, thank you for downloading my newest release!
There are a few things I'd like to say, first of all a significant portion 
of this adventure was created before my previous release. I apologise for some
of the lower-quality areas. As much as I would love to go over some of it, 
the mess of a project file that is the first level makes it quite inconvenience
to make any modification and I'm not willing to re-make the whole thing. 

 Also note that, while this time pistol ammo is unlimited the enemies are quite 
durable and fierce. Don't neglect the search for ammo, weapons and medipacks.
As always, crawlspace roll (both kinds) are active.

(crouch + sprint to speed through crawlspaces, jump + crawl + ledge to dismount ledges)

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 Bug note
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 In the first level pushables may get stuck when left in a certain doorway,
to fix this push or pull the box from the opposite direction back into the 
room it came from, then you may push it out again. 
Remember to continuously push it through the doorway so it does not get stuck.
 
 During a section in the second level involving a set of switches and doors,
the collision has a habit of messing up. If you cannot climb the platforms at 
all, try flipping a switch twice over, this may correct it. You may need to
drop down from above on a certain tile as well, depending on how the glitch
manifests. 

I apologize for any inconvenience these bugs cause. The roots of these bugs eludes me,
but none of them are game breaking so I opted not to remove the respective sections.

********
 Credit
********
PoYu
Horus A.K.A. Nadine
Piega
Golden Dawn
teme9
Silent Viper
iamlaracroft
Laras Boyfriend
ggctuk2005
John Capon
Mr XY
GeckoKid
mike quahe
dannyx_nr
lathander
Underwater Raider

(yes, it's kind of a messs of thigns at times. Anyway, If I missed anyone please let me know!)