
BtB 2014 - Quest for the Soma

Story:
A would-be adventurer is recovered from the forests of Cambodia after being lost for a few days. An interesting part of the account of their journey is the night that they woke up to find themselves in front a temple they had never seen before, illuminated by a strange glowing coral and the light of the Full Moon. Inside they found a creepy trap-filled room past an underwater passage with an inscription saying "Those with the strength to survive Indra's challenge will acquire the Soma." The adventurer decided to go back outside and camp until daylight to go further, but the Temple had somehow vanished in the morning.

The authorities wrote this off as nothing but a hallucination or some sort of dream, but Lara was not convinced after looking into it; while they got lost and were lucky to stumble across help, the Adventurer was not out of supplies and still had food and water when rescued, and his accounts of the temple were more detailed than any dream or hallucination should be. Not unfamiliar with magically hidden locations, two particular details stuck out to Lara; the Soma and the Full Moon. Soma, the plant that gives the Hindu gods immortality, is associated with the Moon and collected on a Full Moon.

After some research and a meeting with the Adventurer, Lara managed to get enough detail to pinpoint the general location of where this temple should be. Lara heads to the location on the next full moon and immediately sees something promising...

Secrets: 
6

Notes / Known Issues:

Please turn OFF volumetric FX!

As well as the Soma there are three secret items of the gods to find as a bonus.

There's a multi-Sawblade trap that can go out of sync if you leave the area and come back, theoretically they can go into a position which is impossible to pass directly. There are other ways around the trap though.

Certain flip water rooms don't have a textured surface as I could find no way to do so with how they're set up and the surface reflection effect doesn't work in some flipped rooms despite being turned on.

With certain moves it's possible get back through certain very fast-closing doors before they fully shut and get stuck, this shouldn't be possible accidentally, but if you do it you are stuck.