Level 4 Ram16 Pachamama 

History:  By going up Rio Icana, Lara receives the visit of Shaman Manihua of the tribute of Pamalis.
The fame and the effectiveness of our archaeologist not having more border, 
Shaman requires of him to find the statue of Pachamama, Desse of its tribute since several generations, 
flown by the Bororo warriors in the temple of its village.  
Bororo want to offer it to their God Kali.  
The combination of the two idols will awake an entity much more dangerous which will be able to dominate the world.  
The ritual will take place in the crater of the Araguainha volcano to the winter solstice. 
The route will be strewn with small valleys and caves trapped before arriving at the hidden crater! 
Time is counted, it is necessary to help Lara who decides to recover the artifact to give again it in Pamalis.     


New actions of Lara (according to my configuration) 
- pass from a monkey to a higher scale, to the edge, support on Ctrl + Flche low simultaneously, always maintain supported the Ctrl button! 
- To pass from a scale to a monkey, continue to press on, arrow high and Lara will clutch itself all alone! 
- To pass from a monkey to a scale + low, take down Lara then rappuyez on ctrl quickly! 
- To push a rollingball, you place in front of the ball and support on action (Ctrl) 
- To jump of a bar parallel with the other, constantly support on action (ctrl), then on arrow high for A to make turn, and on jump (alt gr.)                                                 
  Lara will go automatically on the other bars! - 
Throw the torch in the water basin (in bottom of the room) to avoid the bug torch   



Approximate duration	: 1h 40 
Secrecies           	: 6
Difficulty          	: normal 
Play               	: linear
OS: XP pro

CREDIT 
--------  

Idea, staging and creating adventure Ram16 

Wads and textures 
Besides the beautiful objects and textures:

Teme9, KINGLUIS, maax 87, TomRaiderTim, Babou, Karlo 002,
Carl, Yellott-Bilby, Piega, Bjork, lathander, maikoon
and the levels : coastal (tr4), Nevada (tr3)

Outfit = Po yu, re Stylised = Amthyste, (head) Apofyse
head Lara and glass = Po yu, modified (appear/dsappear glass) : Apofyse, Script : Magplus, suggest = Ram16
Torch = Sponge Bob, adaptation torch anim and statique for flame : Apofyse
Dog = Original versus = Baddy, total refont meshs and hierarchie meshtree editor, r animating : Apofyse, source Internet
Baddy2 and meshswap2 = total refont meshs : Apofyse, source Internet
Skeleton = modified Lara Fox Croft, Apofyse
Mummy = modified Lara Fox Croft
Scorpion = total mesh re crating Apofyse "Veuve Noire" source internet
Wraith1 = modified Apofyse
Falling Block2 = Apofyse (Btb 2008)
Rolling ball = refont Apofyse
Plinth Blade = re texturing Ram16, Apofyse
Pickup item2 = Amthyste (Pachamama Idol)
Pickup item1 = Amthyste (Potty)
Burning Torch Item = Sponge Bob
Switch type1 and 2 = Apofyse and MagPlus
Switch type7 = Apofyse
Sprite = Level NextGen
Underwater switch2 = Apofyse
Jump switch = Apofyse and MagPlus
Door type1, 2 and 4 = Apofyse
Bridge Flat = Apofyse
Wattefall2 = Apofyse, retexturing Ram16
Animating1 = Amthyste (butterfly)
Animating4 = Amthyste (butterfly)
Animating5 = Apofyse (Flame Holder), Torch = Spong Bob
Animating5_mip = Apofyse (assign Jump switch)
Animating6 = Magplus and Apofyse
Animating7 = Magplus
Animating7_mip = Apofyse (Elevating Vortex) 
Animating12 = Apofyse (Eole)
Animating16 = Ram16 (assign Parallel bars)
Animating16_mip = Baddy
Parallel bars = Apofyse
Rock 4, 6, 7 and 8, Architecture 6, 7 and 8, debris 0 = Apofyse
Supervision objects, finishes = Ram16
The tests were made by members of the Team Larabricole et Tombraiderman

Musique sources :
Audiomachine: Final Hope, TR1, TR2, TR4, TR5, TR7, TR8
Addition, cuts, assembly = Ram16

Forgiveness has quite those whom I forget


Good game