Dear fellow raiders,

    my journey in the Tomb Raider Level Editor world started many years ago. 
I was just a child, TR3 or maybe even TR2 was not out yet. I was at the sea, on a rock, and I wished to have
a level editor for that great game. I remember I even started to draw a few maps, with triggers and 
everything...Some years later, my wish was granted. I remember I installed the editor before TR5!

    With every level, published or not, I got better. 
In every level I tried to communicate some sensation I proved playing the original classics. 
Alexander's Mausoleum is really a TR4 level. Remnants of the Old Empire tried to capture the unique feelings
of the very first tomb raider levels. The abyss of Prometheus Legacy instead roots its origin in an art work 
of the first manual, the one I used as a loading screen...

    One of my first days attempts was using the tr3 Lost City of Tinnos textures, so in a certain sense this 
level closes a circle.  With all the terrific tools created by the community and the experience collected during 
these years, I created something that is very close to what I had in mind.

    During the last summer, on the very same rock where everything started I decided something else: I decided 
to stop building Tomb Raider custom levels, at least for a while.

    While I get less and less free time, other projects require my full commitment. I have never been the most
prolific builder, and for sure not the best one... but I hope I could contribute a little bit to keep our 
community alive. Maybe one day I will be back with a new level, in the meantime there are great builders, and I also 
hope you will have some fun my latest work.

Thanks for playing my levels, happy raiding!

Francesco