; eSSe add-on script file
;
; WARNING!!! New, level-specific DD/DF values will OVERRIDE COMMON DD/DF
; TREP settings, so you MUST SPECIFY new DD/DF settings for each level, or
; edit default DD/DF values in "ALIASES.TXT" file to save your time.
;
; ANOTHER MAJOR DIFFERENCE BETWEEN SCRIPT.TXT and SCRIPT2.TXT:
; There is NO [Title] entry, or [Options] entry, or something else.
; First level entry counts as TITLE FLYBY. REMEMBER IT.
;
; Also note that you MUST DECLARE ALL YOUR LEVELS HERE, as in SCRIPT.TXT
; file. If you will forget to add all your levels to SCRIPT2.TXT, engine
; will simply crash when trying to load level that isn't present in add-on
; script file! I. e., if you have 5 levels in your level set with one flyby
; title level, you must declare 6 level entries here - first for title, and
; all others for actual levels.
;
; Another note: YOU DON'T NEED TO EXPLICITLY DECLARE ALL PARAMETERS FOR EACH
; LEVEL, because if you won't type some parameters, eSSe will simply use
; default values from ALIASES.TXT file. You can always edit these default
; values in ALIASES.TXT file to save your time.


; This is entry for title flyby. Since you can't control Lara in title flyby,
; there is no need in declaring ALL gameplay parameters, like gravity or
; weapon/trap/item behaviour, because it won't make any difference. But DD/DF
; and vol. FX parameters still can make sense in title flyby, so it's better
; to tune it up for title flyby too.

[Level]

DD=                 204800
DF=                 194560
DFThresh=           81920
VolFX=              ENABLED      ; ENABLED or DISABLED volumetric FX (aka colored distant fog).


; Now, with second [Level] entry, you can begin to edit ACTUAL level's parameters...

; NEXT GOES REFERENCE LEVEL SCRIPT ENTRY
; You can delete any parameter you want. In this case, default will be used.

[Level]

DD=                 204800
DF=                 194560
DFThresh=           81920
VolFX=              ENABLED
SmallMedkitName=    Small Medipack
PistolsName=        Pistols


[Level]

DD=                 204800
DF=                 194560
DFThresh=           81920
VolFX=              ENABLED
SmallMedkitName=    Green Apple (50% Health)
CrossbowName=       Snowball Canon

[Level]

DD=                 204800
DF=                 194560
DFThresh=           81920
VolFX=              ENABLED
SmallMedkitName=    Green Apple (50% Health)
CrossbowName=       Snowball Canon

[Level]

DD=                 204800
DF=                 194560
DFThresh=           81920
VolFX=              ENABLED
SmallMedkitName=    Green Apple (50% Health)
CrossbowName=       Snowball Canon