; eSSe extended strings file
;
; Unlike ENGLISH.TXT file, you can create extra string file with ANY amount of strings (max. 65535).
; But still, all these strings will be unused until new patches will appear.
; 
; WARNING: TO USE MULTILINE STRINGS, USE "//" MARKER FOR EACH NEW STRING.
; THUS, IT WILL APPEAR AS MULTILINE STRING INGAME.
;
; EXAMPLE:
;             This string//will be converted//to multiline
;
; WILL APPEAR INGAME AS:
;                         This string
;                         will be converted
;                         to multiline
;
;

; Diary update tooltip text

Update

; Diary item control strings
; These strings are used to navigate thru diary screen

Next
Previous
Exit

; Next 500 strings are reserved for diary entries.
; ADD_DIARY flipeffect command adds new diary entry with specified string number!
; For ex., ADD_DIARY 5 command will add string number 5 to diary!
; This way you now can assign ANY diary entries in ANY order.
;
; To use these diary entries, simply replace RESERVED text with your text.
; Next un-empty string counts as string #5, i. e. first diary string should be #5.

	//Comparison Crystals//_________________________//	//	//	//	//Do you see the blue crystal in the corner?//This is a Comparison Crystal.//Press "Look" next to it and a screenshot of the//same area from the original level will be shown.//Press "Esc" or "Action" to exit.//	//There are 10 crystals in this level.
	//Puzzle Hints//______________//	//	//	//	//Do you see the golden "H" Symbol?//Approach it and you will get a hint//in your diary to the puzzle nearby.//It's supposed to make some puzzles easier.//	//You decide, wheter you need them or not.
	//Switch Puzzle//________________//	//	//	//	//Pull the white switch in the corner and some//torches will ignite for a limited time.//The fire will show you the switches//you need to use.//	//If done right, the gates on the first floor will open.
	//Colour Puzzle//________________//	//	//	//	//To open the gate you need to jump on the five//correct colours without touching any other tile.//	//The correct colours can be found nearby.
	//Animal Puzzle//_________________//	//	//	//	//To open the gate you need to pull the four//chains in the right order.//The number in the pictures refer to the//amount of animals in each one.//The colour on the ceiling tile shows you//which chain belongs to which picture.
	//Pushable Puzzle//__________________//	//	//	//	//To open the gate you need to recreate the//flower picture on the wooden tiles in the centre.//The same has to be done on the lower floor.
	//Torch Puzzle//_______________//	//	//	//	//To get the fan you need to burn the planks.//To get the torch you need the key to//open the lower door.//	//Use the raising tile and the trapdoors to get//to the fire on the oppsote side.
	//Rules (Note)//______________//	//	//	//	//Each chain belongs to one picture.//	//Find the number in each picture//and pull the chains in ascending order.
	//A friend in need//____________________//	//	//	//	//This snow leopard needs help.//	//He is hurt!//	//I should hurry and find some medicine.//I can't let him die...
	//Rules (Stone Plate)//_______________________//	//	//	//	//Use the switches to raise and lower the tiles below.//	//Step on the four blue tiles without//passing the green tile inbetween//to get the artifact.
	//No way back...//___________________//	//	//	//	//The golden Buddha.//	//That's the relic I was looking for.//Unfortunately the way back is blocked.//I need to find another way to leave this place...
	//Rules (Note)//______________//	//	//	//	//Jump on the coloured tiles in the correct order//without stepping on any other tile.//	//Red, Orange, Yellow, Green,//Sky-blue, Purple, Blue, White
	//Pushable Puzzle//__________________//	//	//	//	//The flower symbol on the pushable has to match//with the symbol on the wall above.//	//Each Piece has to be pushed on the wooden tile//at the end of the bridge.
	//Pressure Plates//__________________//	//	//	//	//The marked tile on the floor is a pressure plate.//	//Lara herself is not heavy enough to activate//the mechanism.//The snow mobile might help.//When you leave the tile the mechanism will reset.
	//Temple Gates//________________//	//	//	//	//To open the temple gates both pressure plates//need to be activated.//	//For one plate you can use a heavy box,//for the other you need your vehicle.
	//Fire Puzzle//_____________//	//	//	//	//Each pulley controls the fire pot above it.//	//Use the note and your compass to solve this puzzle.
	//Trapdoor Puzzle//___________________//	//	//	//	//Use the switches to raise the five trapdoors//in front of you in order to monkey swing//to the other side.//	//Each switch controls one or two trapdoors.
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; End of diary reserved strings.

; -----------------------------------------------------------------------
; Next goes ENEMY INFOBOX strings
; These four strings are unused in current in-game enemy info patch,
; since this patch is now uses scripted enemy names. You can leave them
; as it is or use as extra 4 diary entries.

Clear
Bleeding
Undead
Armored

; Enemy HP template strings
; First string is a template for enemy HP indicator. I. e., you can
; change it to "%d of %d", so it will show enemy HP as, for example,
; "15 of 30", or you can change it to "%03d / %03d", and it will display
; "015 / 030".

%d / %d
N/A

; -----------------------------------------------------------------------


; Name for main menu extra level entry (can be used for Lara's Home or any other training level or second episode)

Tibetan Winter (Remake/2014)

; Keypad lock strings (used for extra keypad object)

Enter keycode to//activate teleporter:
Keycode is not correct.
Keycode is correct.//Teleporter activated.

; Extra string to be used in main game menu for copyright notices.

Please activate VolFX!

; Demo player and recorder strings

Now recording. Press F2 to stop.
Demo #%d: %02d:%02d (%d KB, %d frames)
Demo Mode - ESC to Exit
Demo #%d: %02d:%02d of %02d:%02d (%d of %d KB)
Current demo slot: %d (empty)
Current demo slot: %d (%s)//Date: %02d.%02d.%d, %02d:%02d / time: %02d:%02d / size: %d KB
RE-INITIALIZING IN PROGRESS. GET READY...

; Gamepad axis swap option strings

Swap Gamepad Axes
No
Yes

; Diary item text to replace EXAMINE text.

READ

; Indicator messages for textbox object interaction

ACTION - examine
ACTION - talk
ACTION - interact