This level I have submitted for the 20th Anniversary competition is in early beta stages - this is more of a Demo than a level.. and as such should be judged accordingly.

BUGS AND ISSUES

Some of Lara's vocal SFX (climbing grunts and jumping) are missing.. I couldn't get them to work in time for the deadline - other SFX work perfectly well though.

There is a puzzle involving steam and pipes towards the end of the level. This hasn't been finalized yet and may be a little buggy. I couldn't get the flipmaps to work properly.
Therefore I have altered my plan for the puzzle - taking away a death trigger so Lara can pass into the other room.

I always play TRLE levels in windows mode 4:3 - this is what I used when playing my level.. This game doesn't use any screen effects - so playing in different resolutions should not produce any problems.


CREDITS

There are some of my own custom objects in this level, but I also used a plethora of other objects released from the Internet. Some I edited or retextures to suit my level.
It would take me forever to remember and credit every single person - so if you see your object in my level.. I do give credit to you :)

Here are a few anyway -

TRSearch
Laraslevelbase
Core Design - TR Chronicles assets

(TR2 Inspired) TR4 Classic Outfit - Laraslevelbase by Sponge

City Objects by A_De (Used as a standable block)

Scaffolding by trix

Coffee Shop objects by October (massive thank you for these!)




On a closing note - as much as it pains me to - I release this level (just) in time for the competition deadline.. despite having to severly cut my level and ideas short.

The layout and most of the later rooms (trojan markets, sewers) will be more prominent - I rushed them to get the level to where it is now.

Thanks guys, have fun.
DCW123

