NOTE: First of all, I want to warn that this level is part of a project to make a remake of my saga of space 
levels launched between 2001 and 2003.

This level called "Entryway", should replace what was my first level of this saga, and 
introduces the true story that made Lara embark on his trip to outer space.

STORY:

After Dr. Willard's defeat in Antarctica, the events did not end there. 
His cousin, and also a scientist, Dr. Seefeld, along with another arm of the RX-Tech company had 
discovered the presence of a mysterious power hidden in the heart of the moon. For this, the 
malevolent doctor required the presence of the artifacts that Lara had saved after defeating Willard.
Seefeld wasted no time and ordered the assault on Lara's mansion to seize the artifacts and use them 
to accomplish his task.
Now, Lara must travel to the spacecraft where Seefeld is carrying out its operations and recover the 
artifacts as a top priority to thwart Seefeld's plans.

Will Lara be able to recover the artifacts held by Dr. Seefeld and his accomplices?

=======================================================================================================


Level: Entryway
N SECRETS: 3 ( Final statistics shows 3 secrets of 59, doesn't matter, it's hardcoded, there are 3 secrets!! )
Engine: Tomb Raider 3

KNOWN BUGS:

Some cameras are not correctly triggered. I mean, when a camera is played, it suddenly stops pointing the target.
You should trigger the switch ( if it a trigger switch ) many times until the camera is correctly visualized.



Tomb Raider unnoficial tools used:

-DxTre3d 2.0 Rev 2L ( main design and editing )
-Rview 5.0 ( Lighting and customized texturing )
-Trviewer ( Moveable, Static Mesh and Mesh management)
-FexMerger
-TrSound ( Customized main.sfx )
-CdAudioEditor ( Customized cdaudio.wad )
-TrSoundEditor ( custom moveable sounds )
-TombPcEditor ( customized tombpc.dat )
-PixStr ( mesh tweaking )
- Tbuilder ( Texture managemente )
- TrTexture ( Texture management )

Another tools:

-Paint for Windows
-Media Coder converter x64
-Hex Workshop 6.1

Thanks to:

- Core Design, the company that originally designed Tomb Raider.
- To all these talented programmers who contributed to build such great and fantastic tools to keep enjoying the Legacy of Lara Croft!
- to Marcos Mensa, my fellow countryman, a talented level designer. You gave me lot of cool ideas and suggerences. Thanks a lot!
- TRLE.NET for hosting my level.
