(This document is a barebones walkthrough of my Lara's Computer level. Gold Coins, Secret Sapphires and non-important pickups are not detailed in this walkthrough. It's assumed you'll explore the level thoroughly and collect whatever you can find. If you've played any of my previous levels, you may remember how Gold Coins and Secret Sapphires work. For those who don't know, Gold Coins are simply bonus goodies you can collect through the level. Compete with your friends and others online to see who can find the most. Secret Sapphires are more difficult to locate, but if you do find some, you can use them to unlock the doors to secret rooms where new weapons and other useful goodies are located. There are six Secret Sapphires in all. )

There might be an easier and/or faster way of beating my level, but this walkthrough should help if you get stuck.

(One bit of advice: Use your shotgun only when dealing with Cyber Skeletons. There are quite a few of them in my level and most weapons are useless against them. If you are fighting any other monster, Lara's standard pistols will work just fine.)

Lara starts the game sliding into the first room while the Windows start up theme plays. Once you are in control of Lara, run Northwest and climb the staircase. You'll wind up in the middle of a large three floored "L" shaped hallway. Run West and climb/jump into the second passageway to your left (South). Walk forward one block and do a standing grab jump to the ceiling overhead. Watch out, the floor is deadly if you step on it. Turn to the West and shimmy along the twisting corridor. Drop down at the end and walk to the hole in the floor. Face South and drop into the hole. There are collapsing blocks here, so just keep running South across the five blocks and jump at the end. Draw your pistols and get ready to fight off a metal scorpion. Avoid getting stung, as you may not have any medikits to heal a poisoning. Once the metal scorpion has been deleted, take the shotgun sitting on the floor plate and press both (there are two) wall buttons. Once done, the USB blocks will sink into the ground. Go through the opened corridor to the East first. Follow the corridor and press the wall button at the end here too. You'll see two doors open up but we aren't going there just yet, for now, you'll go through the Western corridor. Continue down the corridor and you will end up in the main hallway but on the bottom floor. One Borg will come marching out from the room to your left, so you'll have to take him out.

Run forward (North) and go through the two block archway at the end. You are now in a huge room with many fire trapped tiles so be very careful with your jumps. Ahead, you should be able to see a floor lever and a tower. There are two possible safe paths to take; either one is just fine. Continue moving to the North. After a short distance, you will notice another metal scorpion bearing down on you from the Northeast. It would be advisable to fight it back in the main "L" hall where you don't have the possibility of landing/being pushed onto a fire tile, so turn around, hustle back to the "L" hallway and take out the metal scorpion.
 
Turn around again proceed North through the large fire trapped room. Continue moving North, passing the floor lever on your right. We will be messing with it later, for now just leave it be. Now point Lara towards the Northwest corner of the room where the pushable block is located. Do a running jump on top of the pushable box, drop to the floor , turn to the East and pull the box one block back. Climb onto the box once more and push it one tile to the West. Turn Lara to the safe tile to her right and jump over to it. Face Lara in a Southern direction and have her push the box forward once. The box is now sitting on a fire trapped tile to do not climb on top of it. Instead, do a standing jump and grab the edge of the box and shimmy around it until you are facing  North. Drop down onto the safe tile below and pull the box two boxes in distance. Climb over the box, face South and push it one tile forward. Turn Southeast and jump to the safe tile to your left. Face West and drag the box one tile back. Jump/climb over the box, face East and push the box once.  Jump to the safe tile to your left, turn South and push the box one square forward. The box is now resting on a fire trapped tile. As previously mentioned, standing atop a box in such a location is deadly, shimmy along the edges of the box until you're facing the box in a Northern direction. Pull the box two tiles back and  jump to the safe tiles to your left. Turn to the East and pull the box back two squares. Climb/jump over the box, turn around and push the box one square West. Climb on top of the box and face the other movable box to your left (South). Do a running grab jump to the next box, pull up, and drop to the ground below. Pull this new block back once while facing North. Climb/jump over the box and shove it forward one tile in the Southern direction. Climb to top of the box. You should now be able to reach the wall lever. Do a standing jump and throw the switch. You'll see a door above you open up. We are done in this are for now so let's return to the main "L" hallway.

Run South and go through the second passageway on your right. Climb the staircase and soon you'll wind up on the middle floor of the main "L" hallway. Face Northeast and run forward to the dark maroon climbing pole. Grab onto it and shimmy up until you can jump to the third floor. Turn to the East and run forward. There is an alcove in the wall and three wall buttons inside. Go ahead and press all of them. Two will cause chains to lower in the room we were in a while ago, while the third will open a closed door in the my level's first room. We won't be exploring that area just yet, though. Return to the main hallway and run West.

Pass the climbing pole on your right and keep going. The next portal to your right is open. Go on through and do a running grab jump to the hanging circuit board in front of you. Two Cyber Skeletons will wake up and come after you. Use your shotgun to blast both off their perches. Continue North and take out the next skeleton when it wakes up. Line Lara up to the hanging chain and preform a running grab jump. Slide down to the bottom of the chain if you need to and swing forward with the sprint key and jump to the next hanging circuit board. (Over or undershooting it is fairly easy, so be careful.) Once you are on solid ground turn to the next circuit board and jump to it. From here, face West and continue jumping along the circuit boards. You'll have to take out more cyber skeletons along the way here. Turn to the North and keep moving forward jumping along the hanging circuits. Once you reach the Northwest corner of the big room, you'll see the doorway we opened with the wall lever to your left. Go on through and run West through the brightly lit room. Take a left turn at the "T" intersection. There is a Borg waiting for you along the pathway. Take him out and enter the next room. There is a raised section on the floor here and it triggers a timed run when you step on it. (You might want to save the game prior to attempting the timed run.)

Sprint West through the room, slow to a regular run around the corners and sprint back to the entrance. We are now back to the big room with the hanging circuit boards. Jump to the first one, turn South and keep going. Turn East at the second circuit board and continue running and jumping in an Easterly direction. When you see the board to your left (North) turn and jump to it. From here run forward and aim Lara to the second chain hanging from the ceiling. Slide down the chain if needed and point Lara to the wall ladder pillar. Use your sprint key to build up some steam and do a grab jump off the chain to the wall ladder. Immediately shimmy around the corner, allow Lara to get her feet on the ladder, position Lara so she can reach the platform behind her and do a rolling grab jump (while holding action, press roll and jump at the same time.) Pull up and take the passage way to your left.

There are slamming spiked doors here so run through this corridor quickly and carefully. Don't try to pass more than one at a time. continue around the corner and go up the stairs. You'll have to pass more slamming doors around this corner too. Once you've passes all of them, slide down the slope and jump at the end. Sprint along the catwalk like crazy until you reach the Grey Passcard. (If you don't make it, you'll have to reload from an earlier save or take the long route back to the timed trigger pad.)

Once you have the Grey Passcard, turn around and make your way along the catwalk. There are blocks attached to the wall to your right (East). Do a running jump to one and turn to the South. Run and jump to the pole and slide down to the floor below. Another metal scorpion is waiting for you here. Take it out of the game with your weapons and make your way out of this room to the bottom floor of the main 3-floored hallway.

Go through the archway on your first right (West) and preform careful diagonal jumps along the hanging catwalks. Once you drop into the next room, you'll see four Borgs pacing behind the doors to North and South. The central pillar has a wall button that releases all of the Borgs, go ahead and press it. Draw your weapons and eliminate every Borg. Once you've sent them out of the game, search the room carefully as one will leave behind a Cyborg's Key and another will drop a Circuit Board. Take them both and use the Cyborg's Key beside the wall button. This will cause two USB blocks to risefrom the ground. Use them to jump back to the room with the hanging catwalks and return to the main "L" hallway.

We are going to use the Grey Passcard, so take the long staircase to the second floor and shimmy the vertical pole to the third floor. Once you arrive here, run West, turn the corner, pass the wall-mounted floodlight on your right. Go through the next open archway on your right. After passing two corners, you'll see a receptacle for the Grey Passcard you are carrying. Use it to open the door and continue on through the hallway.

Take out the Borg standing on the metal foil platform to your right and run through the open archway to the West. There is a raised block in the center of this room. Step on it, and you'll see a timed door open up. Run out of the room, turn left (North) and jump to the top of the metal foil blocks. From here, do a running grab jump to the block in front of you. Preform one more running grab jump to the next metal foil block. Run and turn East to the ladder block hanging from the ceiling. Run, jump and climb the ladder block to the top. Run forward and jump to the metal foil block below. You will need to do one more running grab jump here too. Pull Lara up and preform a slightly easier run and grab jump to the next block to Lara's right (South). After Lara gets her feet planted firmly on the top of this metal foil block, run forward one step (a quick tap of the forward key will do.) Now make Lara do a standing forward jump to the block below. Run forward along this block and do another running forward grab jump to the next block. Pull up and do a simple standing forward jump to the platform ahead of you. Turn Southwest, run at an angle and jump on top of the metal foil block ahead of you. (In order to save time, you need to avoid being forced to make Lara pull herself up on top of the foil blocks. If you try the following jumps running West at a 90*angle, you won't have the distance needed to jump on top of the blocks and that will eat up too much of your time. So the idea here is to run at 45* angle (Southwest and then Northwest) jumping across the blocks is a zigzag route.) After clearing the three metal foil blocks, do one more angled running jump to the block attached to the wall. From here an easy running forward jump is needed. Run forward and if you can make it through the archway before the timer reaches zero, you will wind up in a new room also with a timed run block. (Perhaps you should save here.)

Run over the timed run block, turn to the North and aim Lara to the Western or Eastern edge of the slanted grey blocks. Lara will need to do sliding jumps along the sloped blocks. (If Lara starts off in the center, she won't be able to reach the other sloped blocks to her left and right during a jump.) Hop along the sloped blocks aiming Lara back and forth, left and right as she continues forward. After clearing this section, turn East and jump up and along the metal foil blocks. Once you reach the top of the third one, run forward, roll, grab the edge and drop down to the floor below. Roll once more and run forward two blocks. Turn around so Lara is facing West. Preform a standing vertical jump and grab the wall ladder. (Yes, it's tough to line Lara up with the wall ladder in one try, but keep at it.) Climb the ladder up until you are one and 1/4th blocks distance from the ceiling. Do a rolling jump to the metal foil block behind Lara. Run forward a step, roll and grab the edge with the action key. Let go and drop to the small metal foil block below. Run forward, turn to the South, jump over the row of firet rapped floor tiles. Do a standing jump on to the block in front of you. (If you try to climb on top, you'll probably will have wasted too much time. Run forward, drop to the ground below, and keep going. Jump on top of the next foil block and keep at it. There are a series of metal foil blocks to your right (West) and you'll need to clear them all with single jumps. Remember the zig zag run and jump technique I taught you before? You'll need to use it here too. Run at roughly 45* angles as you ascend the metal foil blocks and preform running jumps along the blocks. Once you reach the top, you'll need to do a running grab jump to the platform ahead. Pull Lara up and run West. Continue forward, turn North and do one more running grab jump to the platform ahead. A simple running jump should be used to clear the foil block ahead. Continue going, turn right (East) and make Lara do a running grab and climb over the metal foil block. Run forward and drop to the ground below. Once Lara's feet hit the ground, stop running and preform a standing forward jump on to the next foil block. Run forward one step, roll and hit action. Release action so Lara drops to the ground below. Roll once more, run forward and do a running grab jump to the final platform. Climb up and quickly make your way through the open doorway before the timer reaches zero.

Take the Circuit Board sitting on the central pillar. Turn around (West) and make your way out of this room. Run, jump and climb over the platforms and blocks we were just rushing over a moment ago. Look to the Western wall for a small gap in it. Go through and slide down the two sloped blocks. Exit this room and you'll see that you are on the ground floor back where we started the first timed run. Go South, then East to return to the main "L" hallway as we are done here for now.

Turn to the Southeast and run through the archway on the opposite wall. Climb the long staircase, enter the next room and do a U-turn to the right. There is a wall ladder on the Southern face of the door's archway. Go ahead and climb the ladder and jump off when you reach the top. Run along the catwalk and draw your weapon, a Borg is now bearing down on you. Once he's gone continue along the cat walk and into the next room. In the center, you'll see a machine that looks like an air-conditioner with a pair of televisions showing the Matrix movie (LOL). Run around to it's Western side and press the button. You'll see a door open up in another section of the level. Draw your weapon again as two Steel Beetles have spawned in the room behind you. Send both to the recycle bin and return to the Main hallway the same way you came in.

We now need to make our way to the door we just opened up. Run North, turn East, slide down the pole and run East once more. Go through the Southern archway (it's opposite to the Secret Sapphire room). Ascend the three staircases and continue South. Turn to the West and enter the room. Here you'll see eight breakable computer chests. Kneel down and shoot the one in the Northeast corner and grab the 3.5 Volt I/O Plug.

Return to the main "L" hallway and turn to the East. Run down the staircase and you'll find yourself back in the room in which we started the game. Go South, light a flare and look to your right. If you recall, you opened this door a short time ago. Climb down the ladder into a pitch black section of the level. Turn East and make your way into the crawlspace. At the first intersection, turn right (East) and continue along. After crawling along a few blocks, you should see a raised section of the ceiling. Stop underneath it and let Lara stand up. Turn Lara to the Southern wall and jump straight up. There is a crawlspace just above her head. Grab it with action and press forward and duck to scramble into this crawlspace. Press the button at the end of this crawlspace. The game will show you a USB block stretch up from the ground. We are going to be there in just a moment. Turn around, back out of the crawlspace and drop to the first crawlspace below you. Crawl backwards and press action and back at the same time while Lara's at the edge. Turn East and continue along the crawlspace. At the next intersection, turn right (South) and keep moving. Climb out of the pit at the end, turn South and draw your favourite weapon as a Borg is hiding in the darkness ahead of you. Once he's out of the game, Jump onto the USB block behind you and enter the corridor. Once you reach the end, you will be at the bottom of a deep shaft. Grab onto the pole in the center and shimmy your way up. There are steam shooters all along this shaft, so try to avoid getting nailed by them as best you can. Once you reach the top, jump off and run through the archway to the North. The single Cyber Skeleton should be blasted down the shaft with your shotgun. Once the coast is clear, take the Green Passcard off the Western pillar. Leave this room and head to the Southern staircase. Turn the corner and slide back into this game's first room once more.

Make your way to the main hallway and take the staircase to the lower level. (The staircase is in the second hallway on your left on the Western wall.) Once you're on the ground floor, turn North and run until you reach the huge room with fire trapped flooring. Keep going North and head for that floor lever in the center. Go ahead and throw the lever and you'll see one door open, while the one beside it close. You might recognize this area, but we aren't going there just yet. Return to the main hall and turn East. Run down the hall and keep your eyes peeled for a doorway on your left. Unlock it with the Green Passcard you have. The hallway here has fire trapped pits and a descending series of pillars. Have Lara stand in the center and preform a standing forward jump. (Don't try running jumps or jump from the edges as you'll likely overshoot.) Continue down the hallway with standing jumps until you've reached the next room. Here we have a mass of slanted blocks above fire trapped floors. Walk North and jump on to one of the two slanted blocks ahead of you. Lara will start sliding, so jump to the next slanted block and continue along. The blocks are all sloped correctly, so there is no need for you to aim anywhere mid-jump, just keep hitting the jump key at the correct time. Once Lara's feet are on level ground, Aim her to the next sloped block to the North. (I'm not talking about the block that has the Gold Coin.) Jump on to this block and keep going. After a series of a few jumps, you'll wind up on a flat two by three block. Aim Lara to the East and jump to one of the two sloped blocks. Jump across them as usual until you wind up on another two by three block with a Borg. Use your guns to send him packing and jump East into the next room.

It's now time for the clock puzzle. Climb or jump to the top of the blocks ahead of you in order to read the important message written on the Southern wall. It is as follows: "It's now 4:35 in the afternoon. In only 40 minutes, the doors to the West will open; when the clock is only ten minutes to midnight, the North doors open; at 6:05 in the morning, the West doors will open; 125 minutes later, the exit doors open up." (Yes, Lara's computer has an analog clock program installed and she needs to fix it's bugs here.)

Turn around, walk forward (North) and look ahead of you. The opposite wall displays AM or PM periods and on the floor, there is a lever nearby that switches between them. You'll also see a pair of pushable blocks sitting in a slight depression in the ground (they represent the hour and minutes hands.) Twelve marked sections on this depression's circumference represent the twelve points of a standard analog clock. The Northern most square is 12 hours or 00 minutes, The Eastern most square is 3 hours or 15 minutes, The Southern most square is 6 hours or 30 minutes and The Western most square is 9. or 45 minutes. (The game does not distinguish the pushable blocks from minute hand to hour hand.)

Let's start by opening the Western doors first. Drop into the center of the room and push and pull the blocks so one is resting on the 5 hour/25 minute section, the other is resting on the 3 hour/15 minute section. Once both blocks are correctly placed, go through the open doors and get ready to fight off a pair of Steel Beetles. Once both are out of the way, take the Circuit Board from the small pillar and return to the clock room.

You now need to push and pull the two blocks on top of the 11 hour/55 minute section and the 10 hour/50 minute section. Once that task has been completed, the North doors will open. Light a flare and climb down the wall ladder in the next room. A Metal Scorpion awaits you at the bottom. Delete it with your weapons and grab the Circuit Board from the pillar in the center. Climb back up and return to the clock puzzle room.

Run South to the floor lever and throw it. Turn around and you'll see the time on the wall change from PM to AM. Now push/pull one block to the 1 hour/5 minute section and the other box moved over to the 6 hour/30 minute section. The Eastern doors will open once the boxes have been correctly placed. Run through, take out the pair of Steel Beetles and take the Circuit Board located in the center of the room.

Now it's time to open the exit doors in the Southeast corner of the clock puzzle room. Push/pull one box to the 8 hour/40 minute section  and the other to the 2 hour/10 minute section. The two doors will open once you've done so, allowing you to leave. Go on through and get ready for more of the same slanted block jumps in the next room. Jump on to the sloped block and continue to jump along a long series of simple hops. When you get near the end, you're going to have to make a grab jump to a flat two block section. Pull yourself up, walk West and jump to the last sloped block. Slide for a fraction of a second and grab jump to the platform ahead. Pull yourself up and take the doorway to your left. This hallway should be familiar to you as it's the hallway you used to enter this room from. Walk to the edge of each pillar and preform standing grab jumps to the pillars ahead of you and you'll be back in the main "L" hallway once more.

Let's head on over to the third floor of the main hall. Take the stairs to the Southwest to reach the second floor and the climbing pole in an alcove in the Northern wall to reach the third floor. Once you're on the third floor, run Southwest and go through the door you unlocked earlier with the Grey Passcard. Run down the corridor, look South and you'll see the door we opened with the floor lever several paragraphs ago. (The other timed run door is now closed.) Go on through and press the wall button. Turn around and climb the metal foil blocks to the North. Preform two forward runing grab jumps and take out the Cyber Skeleton with your shotgun. Turn East and grab the hanging wall ladder, climb up and jump to the next metal foil platform. Another Cyber Skeleton will rise out of the ground. Do a running grab jump to the next platform and take it out too. Turn South and jump across the metal foil platforms. There is one more Cyber Skeleton ahead of you, a few shotgun blasts will take care of it. Climb the Western blocks and take out the Borg when you can hit him. Keep climbing and jumping and you'll be near the sloped blocks. Turn to the North and remember to slide along the Western or Eastern edges while jumping. Once the jumps have been completed, go through the open doorway ahead of you.

Here we are in a fence maze; we need to find the Firewall Key. From the entrance archway go one block North, three blocks West, three blocks North, eight blocks West, one block North, two blocks East, one block North, one block West, one block North, three blocks East, four blocks North and five blocks West. Turn to the North and follow the corridor to the Firewall Key laying on the ground. We are done here, so make your way back out using the same route.

Once you are out of the fence maze room, turn Lara to the East and climb the three metal foil blocks. Turn around, grab the edge and drop down. Run East two blocks, turn around and climb the wall ladder. Jump off it when you are near the ceiling. Walk East one block, turn around and drop safely to the ground with action. Run East, turn to the South and jump over the fire trapped floor tiles and metal foil blocks. Turn West and ascend the next series of blocks with jumps and climbs. Once you reach the platform near the ceiling, a Cyber Skeleton shows up. Use your shotgun to blow it off the edge. Turn North and cross the big gap with a running grab jump. Pull up and go through the little archway to your left (West). Slide all the way down to the bottom. We are finished with this room, so return to the main "L" hallway.

We need to go back down to the bottom floor of the main hallway. By now, you should know how to get there: Take the sliding pole down to the second floor and take the stairs to the first floor. Starting from the exit of the bottom of the stairs in the main hall, run North and  continue along the hallway turning East. Go through the archway to your right and descend the two staircases. At the bottom, lower the USB block by inserting your Firewall Key into the lock to the South. Descend this pair of stairs too. When you reach the new room, run South (but watch out for the crater in the floor) and take the Circuit Board sitting on the pillar. Turn around and deal with the pair of Cyber Skeletons and Borgs. Once they're all gone, run into the two tiny hallways to the West. Press both wall buttons and the door will open up. Make your way back up to the 3rd floor of the main "L" hall one final time. Go the Southern end and open the door by using two Circuit Boards.

Once you enter the new room, you'll see a four way intersection of sloped catwalks. Run forward and take the Eastern path. Pull the box backwards one time, then push it to the South twice. Now climb on top of it, turn East and make your way into the hallway. Continue forward and drop on to the slanted crevasse below. Grab hold of the edge and shimmy to the South. When you reach a fence, preform a rolling grab jump to the edge behind you and keep on moving to the South. Repeat these jumps until you reach the level platform at the end. Go through the open door and get ready to fight off Metal Scorpions, Cyber Skeletons and Borgs. While you are doing so, you are going to press all five wall buttons. There is one in the Southern bay, middle foil block Southeast corner. There are two to be found in the Northern bay. One is attached to near the middle metal foil block close to the center, Southern side. The other is attached to the most Northern foil block, in the middle, Northern face. The last two are in the Eastern bay. The first is attached to the metal foil block that is nearest to the big pit. It's on the single Southern face. The final wall button is on the middle metal foil block, Western side, near the middle. Once all five buttons have been pressed, the door to the East will open. Go on through and grab the RAM Key. We're done here so let's return to the room with the big crevasse. This time, we are going to be shimmying to the North with rolling grab jumps around the fences. Once you pull up on level ground, turn East and press the wall button to lower the USB block behind you. Proceed to the West and return to the four way intersection room.
 
This time we'll go West. Preform a running grab jump over the pit and enter the next room. Climb on top of the green USB block and use it to reach the wall ladder. Go through the doorway in front of you when you reach the top and turn to the East. Continue into the next room and jump onto the "T" shaped block in the Northwest corner of the room. Turn East and preform a running grab jump to the next "T" block ahead of you. From here, you can reach the next block to the South with a running grab jump. Continue using the same jumps as you ascend the shaft. Along the way, you'll have to take out a Steel Beetle. Once you reach the top of the shaft, you can reach the hanging striped glass block. Run West and jump carefully into the next room. (Don't let Lara hit her head on the ceiling.)

The next room has spikes popping out of the ceiling. (Getting hit by spikes won't spell an instant "Game Over", but you will lose some energy.) Walk and look around this room slowly; you'll notice that the yellow and brown stripped ceilings are spiked trapped, while the grey patterned ceilings are not. The flooring will also clue you in to the safe spots. We need to reach the central Western wall button in this room. Run along the Northern or Southern perimeter of this room, dodging through the spikes as best you can. When you reach the  middle safe zone in the Northern or Southern edge of the room, turn in the opposite direction (so you are ready to run to the center of the room.) Run forward to the safe zones two blocks ahead. Turn Northwest (or Southwest) and you should see the wall button a few blocks away. Run to the safe block in front of the button when it is safe. Go ahead and press the button, you'll see a camera shot of a door opening. We are done here, so carefully run back out to the "T" block shaft.

Make your way down the shaft by jumping to each lower "T" block. Return to the room with the two USB blocks and drop to the lower floor. Directly to the North of the raised USB block is a locked door. Open it with your RAM Key. Walk into the room and throw the floor lever. The USB block in the opposite corner will rise out of the ground and the other will sink. Use the newly raised USB block to reach the wall ladder. Climb up to the upper floor and turn West, run forward and run North. Go through the archway and get ready to take out four Cyber Skeletons. When you get close all four will hop off the ground to face you. Use your shotgun to blow them all of the ledges nearby or (if you have it) blow them to bits with an explosive weapon. Go through the archway to your right (South) and take the second 3.5 Volt I/O Plug that's sitting on the ground.

We are almost done, as you new have all the key items needed to fix Lara's Computer and escape. Backtrack and return to the room with the two USB blocks. Climb down to the bottom and go East to exit. Do a running grab jump across the big gap and you'll be back to the four way intersection room. Once you are at the intersection, go South and slide down the pole. At the bottom, position Lara to the West and go around the corner slowly. There is a fire trapped pit in front of you and a slamming spiked door at the end. Preform a running jump across the pit and run past the slamming doors. (Timing the running jump is the key here so you might want to save.) Pass by the next slamming spiked doors and get ready for another difficult jump. You'll have to pass by a pair of slamming spike doors before you can clear the gap.

Once that's done, turn to the West and use two Circuit Boards to unlock the door. Go on through and face up to another Borg in the next room. Once he's gone, take the stairway in the Southwest corner of the room. At the bottom is one more locked door; use your final two Circuit Boards to open it. Jump onto the wall ladder and climb down to the room below. Here you'll be fighting off a pair of Metal Scorpions in a room with several fire trapped tiles. Once you defeat both Metal Scorpions, jump up and climb the second wall ladder in the room.

Climb to the top and run down the Southern hallway. Four Borgs will come after you when you near the last room, so be ready. After they're all gone, Use the two 3.5 Volt I/O Plugs in your inventory at the Eastern and Western pillars. Once both are correctly placed, the Southern door will drop open. Go on through and you'll be send to the ending fly-by showing Lara standing in front of her (now functioning) computer.

I hope you enjoyed my game.