

;**************************************
;
; Tomb Raider IV Script File
; Release Version 1.00
;
;**************************************

;--------------------------------------
; Platform Definitions
;--------------------------------------

[PSXExtensions]
Level=	.PSX
Cut=	.CUT
FMV=	.FMV

[PCExtensions]
Level=	.TR4
Cut=	.TR4
FMV=	.BIK

;--------------------------------------
; Language Filenames
;--------------------------------------

[Language]
File=	0,ENGLISH.TXT
File=	1,FRENCH.TXT
File=	2,GERMAN.TXT
File=	3,ITALIAN.TXT
File=	4,SPANISH.TXT
File=	5,US.TXT
File=	6,JAPAN.TXT
File=	7,DUTCH.TXT

;--------------------------------------
; Options
;--------------------------------------

[Options]
LoadSave=	ENABLED
Title=		ENABLED
PlayAnyLevel=	ENABLED
InputTimeout=	18000		; frames * seconds = 60x30
FlyCheat=	DISABLED
Security=	$55
DemoDisc=	DISABLED
WorldFarView=	40
Diagnostic=	DISABLED
ShowLaraInTitle=	ENABLED
;--------------------------------------
; Title
;--------------------------------------

[Title]

LoadCamera=	16511,-6722,47615,17500,-6456,47615,19	;src x,y,z target x,y,z, room
Horizon=	ENABLED
;Layer1=	90,90,150,4
;Layer2=	90,90,150,4
;ColAddHorizon=	ENABLED
Level=		DATA\SdamerikaTitle,104

;--------------------------------------
; Levels
;--------------------------------------
[Level]
Name=		Incan Ruined City
Horizon=	ENABLED
Layer1=		90,90,150,4
ColAddHorizon=	ENABLED
LevelFarView=	40
ForceVolumetricFX=	ENABLED
;Fog=	100,130,110
;FogRange=	0,40
Lightning=	ENABLED
Rain=	RAIN_SINGLE_ROOMS
Snow=	SNOW_SINGLE_ROOM
Equipment=	FLARE_ITEM,0
Equipment=	BIGMEDI_ITEM,1
Equipment=	SMALLMEDI_ITEM,1
Customize=	CUST_SHOW_AMMO_COUNTER,CL_RED,FT_BOTTOM_LEFT,1,SC_HALF_SIZE,SHOWC_OMIT_AMMO_NAME,IGNORE
Customize=	CUST_SET_SECRET_NUMBER,7
Customize=	CUST_AMMO,GRENADE_GUN_AMMO1_ITEM,IGNORE,IGNORE,5,5,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE
Customize=	CUST_SET_STATIC_DAMAGE,20,0
Puzzle=	1,Car Key,	$0010,$0400,$7000,$0000,$4000,$0002
Puzzle=	2,Ancient Mask,	$0010,$0400,$7000,$0000,$4000,$0002
Puzzle=	4,Inka Figure,	$0010,$0400,$7000,$0000,$4000,$0002
Puzzle=	6,Inka Plate,	$0010,$0400,$7000,$0000,$4000,$0002
Puzzle=	8,Ancient Cogwheel,	$0010,$0400,$7000,$0000,$4000,$0002
Puzzle=	12,Ancient Inka Artefact,	$0010,$0400,$7000,$0000,$4000,$0002
Key=	1,Skull Key,	$0010,$0400,$7000,$0000,$4000,$0002
Key=	2,Ornament Key,	$0010,$0400,$7000,$0000,$4000,$0002
Key=	12,Gold Ornament Key,	$0010,$0400,$7000,$0000,$4000,$0002

TRiggerGroup=	1,$2000,166,$1,$2000,166,$2,$2000,166,$3,$2000,167,$7,$2000,167,$8,$2000,167,$9,$2000,167,$A,$2000,167,$B,$2000,167,$C

Parameters=	PARAM_BIG_NUMBERS,65535
Parameters=	PARAM_MOVE_ITEM,1,FMOV_HEAVY_ALL,2627,DIR_EAST,7168,128,$00FF,$0115
Parameters=	PARAM_MOVE_ITEM,2,FMOV_HEAVY_ALL,2632,DIR_WEST,7168,128,$00FF,$0115
Parameters=	PARAM_MOVE_ITEM,3,FMOV_HEAVY_ALL,2586,DIR_EAST,7168,128,$00FF,$0115
Parameters=	PARAM_MOVE_ITEM,7,IGNORE,2637,DIR_EAST,7168,128,IGNORE,IGNORE
Parameters=	PARAM_MOVE_ITEM,8,IGNORE,2636,DIR_EAST,7168,128,IGNORE,IGNORE
Parameters=	PARAM_MOVE_ITEM,9,IGNORE,2638,DIR_WEST,7168,128,IGNORE,IGNORE
Parameters=	PARAM_MOVE_ITEM,10,IGNORE,2639,DIR_WEST,7168,128,IGNORE,IGNORE
Parameters=	PARAM_MOVE_ITEM,11,IGNORE,2634,DIR_EAST,7168,128,IGNORE,IGNORE
Parameters=	PARAM_MOVE_ITEM,12,IGNORE,2635,DIR_EAST,7168,128,IGNORE,IGNORE

Parameters=	PARAM_MOVE_ITEM,4,FMOV_HEAVY_ALL,2627,DIR_WEST,7168,128,$00FF,$0115
Parameters=	PARAM_MOVE_ITEM,5,FMOV_HEAVY_ALL,2632,DIR_EAST,7168,128,$00FF,$0115
Parameters=	PARAM_MOVE_ITEM,6,FMOV_HEAVY_ALL,2586,DIR_WEST,7168,128,$00FF,$0115
Parameters=	PARAM_MOVE_ITEM,13,IGNORE,2637,DIR_WEST,7168,128,IGNORE,IGNORE
Parameters=	PARAM_MOVE_ITEM,14,IGNORE,2636,DIR_WEST,7168,128,IGNORE,IGNORE
Parameters=	PARAM_MOVE_ITEM,15,IGNORE,2638,DIR_EAST,7168,128,IGNORE,IGNORE
Parameters=	PARAM_MOVE_ITEM,16,IGNORE,2639,DIR_EAST,7168,128,IGNORE,IGNORE
Parameters=	PARAM_MOVE_ITEM,17,IGNORE,2634,DIR_WEST,7168,128,IGNORE,IGNORE
Parameters=	PARAM_MOVE_ITEM,18,IGNORE,2635,DIR_WEST,7168,128,IGNORE,IGNORE

Animation= 446, KEY1_ACTION + KEY1_UP, IGNORE, IGNORE, ENV_MONKEY_CEILING, 1027, IGNORE, -164; Ladder To Monkey
Animation= 257, KEY1_ROLL, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, -234; 180 Degree Turn on Monkeybars
Animation= 218, IGNORE, $4000, FAN_KEEP_NEXT_STATEID + FAN_SET_FREE_HANDS_TEMP, ENV_MULT_CONDITION, 4, IGNORE, -222, -353, -354; Roll In Crawlspace
MultEnvCondition= 4 ,ENV_NO_BLOCK_IN_FRONT, 256, IGNORE, ENV_NON_TRUE + ENV_HOLE_FLOOR_IN_FRONT, 512, IGNORE; Roll In Crawlspace
Animation= 421, KEY1_JUMP, IGNORE, FAN_SET_NEUTRAL_STATE_ID + FAN_SET_FREE_HANDS, ENV_POS_HORTOGONAL + ENV_HOLE_FLOOR_IN_FRONT + ENV_POS_STRIP_1, IGNORE, IGNORE, 80; Roll Out Of Crawlspace

TextFormat=	CL_GOLD, FT_TOP_CENTER, IGNORE, IGNORE
LoadCamera=	24044,-2800,46439,26958,-2795,46720,115
Level=		DATA\Sdamerika,107

