NG_CENTER ID OF PLUGIN: 1
DLL PROPERTIES:
	PATH: D:\Eigene Dateien\Programme\TRLE\Plugin_ClassicInventory\Plugin_ClassicInventory.dll
	FILE VERSION: 1.0.0.0
	TRNG VERSION: 1.3.0.7
	DATE: 06.02.2019 14:49:05
	SIZE: 628736

DLL PROPERTIES:
	PATH: D:\Eigene Dateien\Programme\TRLE\Plugin_ClassicInventory.dll
	IDENTICAL OF PREVIOUS DLL

--------- INTERNAL RECORD FOR CURRENT PUGIN --------------
NAME:.......... Plugin_ClassicInventory
PATH:.......... D:\Eigene Dateien\Programme\TRLE\Plugin_ClassicInventory
LOGO IMAGE:.... D:\Eigene Dateien\Programme\TRLE\Plugin_ClassicInventory\Plugin_ClassicInventory.jpg
SHORT INFOS:..  Classic Ring Inventory by JMN v1.0.0.0
---------------------- LONG INFOS ------------------------
Classic Inventory 1.0.0.0
-------------------------
Required TRNG version: 1.3.0.7
Required NG Center version: 1.5.7

You will also require the Microsoft Visual C++ 2010 Redistributable Package if not already installed:
https://www.microsoft.com/en-us/download/details.aspx?id=5555

Description
-----------
This plugin replaces the TR4 flat inventory with one resembling the classic TR1-3 ring.

Note, not everything is exactly as in the originals. For example, the save, load, options and title screens are still the same as in TR4/TRNG.

Main Features
-------------
* Ring inventory with ammo and combo functionality
* Item animations
* Item descriptions
* Item 3D models can be any moveable slot
* Custom item actions
* Support for new items
* Support for custom source of item quantities, e.g. using script variables
* Support for custom ammo types
* Custom combos with support for two final items (e.g. waterskins)
* Examine items with the ability to rotate
* Health items with custom health/poison points
* Stopwatch with hour, minute and second hands
* Passport with load/save/quit or custom actions
* Maps with markers and custom actions
* Custom lighting
* Custom cheats
* New pickup notifier with sprite support

Using the Inventory
-------------------
The new inventory should be usable after installing the plugin. To test, start a new game and press the Inventory key.

Note: Any existing savegames created before installing the plugin may not work and can result in a crash.

Basic Navigation:
* To change the selected item, press Left or Right.
* To change to the next or previous available ring, press Up or Down.
* To activate the current selected item and show its available actions, press the Action or Enter key.
* While the action menu is displayed, press Up or Down to select one of the available actions. For special items like passports and maps, press Left or Right instead.
* To execute a selected action, press the Action or Enter key again.

Tip: To execute the first available action of a selected item without showing the menu, press and hold the Action or Enter key.

* To rotate an item being examined, press Left, Right, Up or Down.
* To cancel and return to a previous screen, press the Inventory or Esc key.

Scripting
---------
See the CUST_CINV_... constants in NG Center's Reference panel to see what's possible to customize through scripting.

Triggers and Conditions
-----------------------
See the Set Trigger Type window for this plugin in NGLE to see what triggers and conditions are available.

Known Issues and Workarounds
----------------------------
* Items have a water effect applied when the camera is underwater. A custom lighting scheme might be able to drown out the colour tint, but the wave effect is still present.

* Item meshes can be a bit jittery when in motion.

* Item animations only support a frame rate of 1. Any higher rate will result in sped up animations.

* A too large of a value for item scale causes texture rendering issues for items with shine applied.

* Camera view might differ somewhat between fullscreen and windowed modes.

* The pickup notifier is disabled when a fixed camera is active.
If you pick something up during this time it won't show on-screen even after the fixed camera is done.
The notifier is also disabled during flyby cams, but items picked up during this time will be shown once the flyby is done.
	
* The configured mesh-mask of an item's model doesn't work for the pickup notifier, e.g. the revolver will be shown on screen with the lasersight and torch attached when picked up.
For now a solution would be to change the item's pickup model in the script to a slot containing only the desired meshes.
	
* The pickup notifier will not use the configured display settings to ignore animation position and orientation.
This is mostly a problem with items which are initially off-centre from their 3D origin, e.g. attached to walls.
Similar solution as for the mesh-mask issue, i.e. change pickup model to one that's positioned at the origin.
	
* Inventory background image might blink on certain computers. This also happens without the plugin. Soft Full Screen seems to fix it.

* Only the Numpad keys are usable in debug mode to change camera and ring settings.

* Only the Left Ctrl button is usable in debug mode to alternate between positioning and orienting.

* The currently selected ring and item is reset to default (INVENTORY ring, first item) between level jumps and after using up the last item on a ring.
Make sure there is always at least one item available on the INVENTORY ring.

Source code
-----------
https://gitlab.com/jacquesmn/trng_plugin_classicinventory

Special Thanks
--------------
* AkyV and ChocolateFan for beta testing.

* Everyone at TRF who gave suggestions on how the ring inventory should function.

* Paolone for creating the plugin version of TRNG and opening the doors of possibilities.

* Core Design for creating the original ring inventory.

======

Enjoy,
JMN
---------------------- END LONG INFOS ------------------------

-------------------------------------------------------
--------------- MNEMONIC CONSTANTS ---------------------
	CINV_ACTION_CHOOSE_AMMO........  = $3 (3) ;
	CINV_ACTION_COMBINE............  = $4 (4) ;
	CINV_ACTION_CONTROLS............ = $B (11) ;
	CINV_ACTION_CUSTOM.............. = $D (13) ;
	CINV_ACTION_EQUIP..............  = $2 (2) ;
	CINV_ACTION_EXAMINE............  = $6 (6) ;
	CINV_ACTION_EXIT_TO_TITLE......  = $C (12) ;
	CINV_ACTION_LOAD_GAME..........  = $7 (7) ;
	CINV_ACTION_OPTIONS............  = $A (10) ;
	CINV_ACTION_SAVE_GAME..........  = $8 (8) ;
	CINV_ACTION_SEPARATE............ = $5 (5) ;
	CINV_ACTION_STATISTICS.......... = $9 (9) ;
	CINV_ACTION_USE................  = $1 (1) ;
	CINV_ANIM_ACTIVATE.............. = $2 (2) ;The animation that will be played when activating an item.
	CINV_ANIM_CANCEL................ = $3 (3) ;The animation that will be played when cancelling an active 
	CINV_ANIM_PASSPORT_PAGE2........ = $4 (4) ;The animation that will be played when turning a passport to
	CINV_ANIM_PASSPORT_PAGE3........ = $5 (5) ;The animation that will be played when turning a passport to
	CINV_AXIS_X....................  = $0 (0) ;
	CINV_AXIS_Y....................  = $1 (1) ;
	CINV_AXIS_Z....................  = $2 (2) ;
	CINV_CHEAT_HINT_COMPASS........  = $2 (2) ;
	CINV_CHEAT_HINT_NONE............ = $1 (1) ;
	CINV_DISPLAY_ACTIVE............  = $2 (2) ;The display that will be used while an item is active in the
	CINV_DISPLAY_CONTEXT............ = $3 (3) ;The display that will be used during context actions, i.e. a
	CINV_DISPLAY_EXAMINE............ = $4 (4) ;The display that will be used to examine an item.
	CINV_DISPLAY_IDLE..............  = $1 (1) ;The display that will be used while browsing through the inv
	CINV_DISPLAY_PICKUP............  = $5 (5) ;The display that will be used to show an item on screen afte
	CINV_DUR_INVENTORY_OPEN........  = $1 (1) ;The duration for opening or closing the inventory.
	CINV_DUR_ITEM_ACTIVATE.......... = $4 (4) ;The duration for activating an item.
	CINV_DUR_ITEM_SPIN.............. = $5 (5) ;The duration for a spinning item to complete one rotation.
	CINV_DUR_RING_CHANGE............ = $3 (3) ;The duration for moving halfway to the next or previous ring
	CINV_DUR_RING_ROTATE............ = $2 (2) ;The duration for changing to the next or previous item.
	CINV_EXTRANG_STRING............  = $167 (359) ;Value to add to string indexes if they are ExtraNG strings.
	CINV_FALSE...................... = $0 (0) ;
	CINV_ITEM_BIGMEDI..............  = $FFFFFF9C (-100) ;
	CINV_ITEM_BINOCULARS............ = $FFFFFF9E (-98) ;
	CINV_ITEM_BURNING_TORCH........  = $FFFFFFF7 (-9) ;
	CINV_ITEM_CLOCKWORK_BEETLE...... = $FFFFFFF9 (-7) ;
	CINV_ITEM_CLOCKWORK_BEETLE_COMBO = $FFFFFFFA (-6) ;
	CINV_ITEM_CLOCKWORK_BEETLE_COMBO = $FFFFFFFB (-5) ;
	CINV_ITEM_COMPASS..............  = $FFFFFFA0 (-96) ;
	CINV_ITEM_CROSSBOW.............. = $FFFFFF8D (-115) ;
	CINV_ITEM_CROSSBOW_AMMO1........ = $FFFFFF95 (-107) ;
	CINV_ITEM_CROSSBOW_AMMO2........ = $FFFFFF96 (-106) ;
	CINV_ITEM_CROSSBOW_AMMO3........ = $FFFFFF97 (-105) ;
	CINV_ITEM_CROSSBOW_LASERSIGHT_CO = $FFFFFF8E (-114) ;
	CINV_ITEM_CROWBAR..............  = $FFFFFFF8 (-8) ;
	CINV_ITEM_EXAMINE1.............. = $FFFFFFFC (-4) ;
	CINV_ITEM_EXAMINE2.............. = $FFFFFFFD (-3) ;
	CINV_ITEM_EXAMINE3.............. = $FFFFFFFE (-2) ;
	CINV_ITEM_FLARE_INV............  = $FFFFFF9F (-97) ;
	CINV_ITEM_GRENADE_GUN..........  = $FFFFFF8F (-113) ;
	CINV_ITEM_GRENADE_GUN_AMMO1....  = $FFFFFF92 (-110) ;
	CINV_ITEM_GRENADE_GUN_AMMO2....  = $FFFFFF93 (-109) ;
	CINV_ITEM_GRENADE_GUN_AMMO3....  = $FFFFFF94 (-108) ;
	CINV_ITEM_KEY1.................. = $FFFFFFC9 (-55) ;
	CINV_ITEM_KEY1_COMBO1..........  = $FFFFFFD5 (-43) ;
	CINV_ITEM_KEY1_COMBO2..........  = $FFFFFFD6 (-42) ;
	CINV_ITEM_KEY10................  = $FFFFFFD2 (-46) ;
	CINV_ITEM_KEY11................  = $FFFFFFD3 (-45) ;
	CINV_ITEM_KEY12................  = $FFFFFFD4 (-44) ;
	CINV_ITEM_KEY2.................. = $FFFFFFCA (-54) ;
	CINV_ITEM_KEY2_COMBO1..........  = $FFFFFFD7 (-41) ;
	CINV_ITEM_KEY2_COMBO2..........  = $FFFFFFD8 (-40) ;
	CINV_ITEM_KEY3.................. = $FFFFFFCB (-53) ;
	CINV_ITEM_KEY3_COMBO1..........  = $FFFFFFD9 (-39) ;
	CINV_ITEM_KEY3_COMBO2..........  = $FFFFFFDA (-38) ;
	CINV_ITEM_KEY4.................. = $FFFFFFCC (-52) ;
	CINV_ITEM_KEY4_COMBO1..........  = $FFFFFFDB (-37) ;
	CINV_ITEM_KEY4_COMBO2..........  = $FFFFFFDC (-36) ;
	CINV_ITEM_KEY5.................. = $FFFFFFCD (-51) ;
	CINV_ITEM_KEY5_COMBO1..........  = $FFFFFFDD (-35) ;
	CINV_ITEM_KEY5_COMBO2..........  = $FFFFFFDE (-34) ;
	CINV_ITEM_KEY6.................. = $FFFFFFCE (-50) ;
	CINV_ITEM_KEY6_COMBO1..........  = $FFFFFFDF (-33) ;
	CINV_ITEM_KEY6_COMBO2..........  = $FFFFFFE0 (-32) ;
	CINV_ITEM_KEY7.................. = $FFFFFFCF (-49) ;
	CINV_ITEM_KEY7_COMBO1..........  = $FFFFFFE1 (-31) ;
	CINV_ITEM_KEY7_COMBO2..........  = $FFFFFFE2 (-30) ;
	CINV_ITEM_KEY8.................. = $FFFFFFD0 (-48) ;
	CINV_ITEM_KEY8_COMBO1..........  = $FFFFFFE3 (-29) ;
	CINV_ITEM_KEY8_COMBO2..........  = $FFFFFFE4 (-28) ;
	CINV_ITEM_KEY9.................. = $FFFFFFD1 (-47) ;
	CINV_ITEM_LASERSIGHT............ = $FFFFFF9B (-101) ;
	CINV_ITEM_MEMCARD_LOAD_INV...... = $FFFFFFA1 (-95) ;
	CINV_ITEM_MEMCARD_SAVE_INV...... = $FFFFFFA2 (-94) ;
	CINV_ITEM_NEW1.................. = $0 (0) ;
	CINV_ITEM_NEW10................  = $9 (9) ;
	CINV_ITEM_NEW100................ = $63 (99) ;
	CINV_ITEM_NEW101................ = $64 (100) ;
	CINV_ITEM_NEW102................ = $65 (101) ;
	CINV_ITEM_NEW103................ = $66 (102) ;
	CINV_ITEM_NEW104................ = $67 (103) ;
	CINV_ITEM_NEW105................ = $68 (104) ;
	CINV_ITEM_NEW106................ = $69 (105) ;
	CINV_ITEM_NEW107................ = $6A (106) ;
	CINV_ITEM_NEW108................ = $6B (107) ;
	CINV_ITEM_NEW109................ = $6C (108) ;
	CINV_ITEM_NEW11................  = $A (10) ;
	CINV_ITEM_NEW110................ = $6D (109) ;
	CINV_ITEM_NEW111................ = $6E (110) ;
	CINV_ITEM_NEW112................ = $6F (111) ;
	CINV_ITEM_NEW113................ = $70 (112) ;
	CINV_ITEM_NEW114................ = $71 (113) ;
	CINV_ITEM_NEW115................ = $72 (114) ;
	CINV_ITEM_NEW116................ = $73 (115) ;
	CINV_ITEM_NEW117................ = $74 (116) ;
	CINV_ITEM_NEW118................ = $75 (117) ;
	CINV_ITEM_NEW119................ = $76 (118) ;
	CINV_ITEM_NEW12................  = $B (11) ;
	CINV_ITEM_NEW120................ = $77 (119) ;
	CINV_ITEM_NEW121................ = $78 (120) ;
	CINV_ITEM_NEW122................ = $79 (121) ;
	CINV_ITEM_NEW123................ = $7A (122) ;
	CINV_ITEM_NEW124................ = $7B (123) ;
	CINV_ITEM_NEW125................ = $7C (124) ;
	CINV_ITEM_NEW126................ = $7D (125) ;
	CINV_ITEM_NEW127................ = $7E (126) ;
	CINV_ITEM_NEW128................ = $7F (127) ;
	CINV_ITEM_NEW13................  = $C (12) ;
	CINV_ITEM_NEW14................  = $D (13) ;
	CINV_ITEM_NEW15................  = $E (14) ;
	CINV_ITEM_NEW16................  = $F (15) ;
	CINV_ITEM_NEW17................  = $10 (16) ;
	CINV_ITEM_NEW18................  = $11 (17) ;
	CINV_ITEM_NEW19................  = $12 (18) ;
	CINV_ITEM_NEW2.................. = $1 (1) ;
	CINV_ITEM_NEW20................  = $13 (19) ;
	CINV_ITEM_NEW21................  = $14 (20) ;
	CINV_ITEM_NEW22................  = $15 (21) ;
	CINV_ITEM_NEW23................  = $16 (22) ;
	CINV_ITEM_NEW24................  = $17 (23) ;
	CINV_ITEM_NEW25................  = $18 (24) ;
	CINV_ITEM_NEW26................  = $19 (25) ;
	CINV_ITEM_NEW27................  = $1A (26) ;
	CINV_ITEM_NEW28................  = $1B (27) ;
	CINV_ITEM_NEW29................  = $1C (28) ;
	CINV_ITEM_NEW3.................. = $2 (2) ;
	CINV_ITEM_NEW30................  = $1D (29) ;
	CINV_ITEM_NEW31................  = $1E (30) ;
	CINV_ITEM_NEW32................  = $1F (31) ;
	CINV_ITEM_NEW33................  = $20 (32) ;
	CINV_ITEM_NEW34................  = $21 (33) ;
	CINV_ITEM_NEW35................  = $22 (34) ;
	CINV_ITEM_NEW36................  = $23 (35) ;
	CINV_ITEM_NEW37................  = $24 (36) ;
	CINV_ITEM_NEW38................  = $25 (37) ;
	CINV_ITEM_NEW39................  = $26 (38) ;
	CINV_ITEM_NEW4.................. = $3 (3) ;
	CINV_ITEM_NEW40................  = $27 (39) ;
	CINV_ITEM_NEW41................  = $28 (40) ;
	CINV_ITEM_NEW42................  = $29 (41) ;
	CINV_ITEM_NEW43................  = $2A (42) ;
	CINV_ITEM_NEW44................  = $2B (43) ;
	CINV_ITEM_NEW45................  = $2C (44) ;
	CINV_ITEM_NEW46................  = $2D (45) ;
	CINV_ITEM_NEW47................  = $2E (46) ;
	CINV_ITEM_NEW48................  = $2F (47) ;
	CINV_ITEM_NEW49................  = $30 (48) ;
	CINV_ITEM_NEW5.................. = $4 (4) ;
	CINV_ITEM_NEW50................  = $31 (49) ;
	CINV_ITEM_NEW51................  = $32 (50) ;
	CINV_ITEM_NEW52................  = $33 (51) ;
	CINV_ITEM_NEW53................  = $34 (52) ;
	CINV_ITEM_NEW54................  = $35 (53) ;
	CINV_ITEM_NEW55................  = $36 (54) ;
	CINV_ITEM_NEW56................  = $37 (55) ;
	CINV_ITEM_NEW57................  = $38 (56) ;
	CINV_ITEM_NEW58................  = $39 (57) ;
	CINV_ITEM_NEW59................  = $3A (58) ;
	CINV_ITEM_NEW6.................. = $5 (5) ;
	CINV_ITEM_NEW60................  = $3B (59) ;
	CINV_ITEM_NEW61................  = $3C (60) ;
	CINV_ITEM_NEW62................  = $3D (61) ;
	CINV_ITEM_NEW63................  = $3E (62) ;
	CINV_ITEM_NEW64................  = $3F (63) ;
	CINV_ITEM_NEW65................  = $40 (64) ;
	CINV_ITEM_NEW66................  = $41 (65) ;
	CINV_ITEM_NEW67................  = $42 (66) ;
	CINV_ITEM_NEW68................  = $43 (67) ;
	CINV_ITEM_NEW69................  = $44 (68) ;
	CINV_ITEM_NEW7.................. = $6 (6) ;
	CINV_ITEM_NEW70................  = $45 (69) ;
	CINV_ITEM_NEW71................  = $46 (70) ;
	CINV_ITEM_NEW72................  = $47 (71) ;
	CINV_ITEM_NEW73................  = $48 (72) ;
	CINV_ITEM_NEW74................  = $49 (73) ;
	CINV_ITEM_NEW75................  = $4A (74) ;
	CINV_ITEM_NEW76................  = $4B (75) ;
	CINV_ITEM_NEW77................  = $4C (76) ;
	CINV_ITEM_NEW78................  = $4D (77) ;
	CINV_ITEM_NEW79................  = $4E (78) ;
	CINV_ITEM_NEW8.................. = $7 (7) ;
	CINV_ITEM_NEW80................  = $4F (79) ;
	CINV_ITEM_NEW81................  = $50 (80) ;
	CINV_ITEM_NEW82................  = $51 (81) ;
	CINV_ITEM_NEW83................  = $52 (82) ;
	CINV_ITEM_NEW84................  = $53 (83) ;
	CINV_ITEM_NEW85................  = $54 (84) ;
	CINV_ITEM_NEW86................  = $55 (85) ;
	CINV_ITEM_NEW87................  = $56 (86) ;
	CINV_ITEM_NEW88................  = $57 (87) ;
	CINV_ITEM_NEW89................  = $58 (88) ;
	CINV_ITEM_NEW9.................. = $8 (8) ;
	CINV_ITEM_NEW90................  = $59 (89) ;
	CINV_ITEM_NEW91................  = $5A (90) ;
	CINV_ITEM_NEW92................  = $5B (91) ;
	CINV_ITEM_NEW93................  = $5C (92) ;
	CINV_ITEM_NEW94................  = $5D (93) ;
	CINV_ITEM_NEW95................  = $5E (94) ;
	CINV_ITEM_NEW96................  = $5F (95) ;
	CINV_ITEM_NEW97................  = $60 (96) ;
	CINV_ITEM_NEW98................  = $61 (97) ;
	CINV_ITEM_NEW99................  = $62 (98) ;
	CINV_ITEM_PICKUP1..............  = $FFFFFFE5 (-27) ;
	CINV_ITEM_PICKUP1_COMBO1........ = $FFFFFFE9 (-23) ;
	CINV_ITEM_PICKUP1_COMBO2........ = $FFFFFFEA (-22) ;
	CINV_ITEM_PICKUP2..............  = $FFFFFFE6 (-26) ;
	CINV_ITEM_PICKUP2_COMBO1........ = $FFFFFFEB (-21) ;
	CINV_ITEM_PICKUP2_COMBO2........ = $FFFFFFEC (-20) ;
	CINV_ITEM_PICKUP3..............  = $FFFFFFE7 (-25) ;
	CINV_ITEM_PICKUP3_COMBO1........ = $FFFFFFED (-19) ;
	CINV_ITEM_PICKUP3_COMBO2........ = $FFFFFFEE (-18) ;
	CINV_ITEM_PICKUP4..............  = $FFFFFFE8 (-24) ;
	CINV_ITEM_PICKUP4_COMBO1........ = $FFFFFFEF (-17) ;
	CINV_ITEM_PICKUP4_COMBO2........ = $FFFFFFF0 (-16) ;
	CINV_ITEM_PISTOLS..............  = $FFFFFF89 (-119) ;
	CINV_ITEM_PISTOLS_AMMO.......... = $FFFFFF9A (-102) ;
	CINV_ITEM_PUZZLE1..............  = $FFFFFFAD (-83) ;
	CINV_ITEM_PUZZLE1_COMBO1........ = $FFFFFFB9 (-71) ;
	CINV_ITEM_PUZZLE1_COMBO2........ = $FFFFFFBA (-70) ;
	CINV_ITEM_PUZZLE10.............. = $FFFFFFB6 (-74) ;
	CINV_ITEM_PUZZLE11.............. = $FFFFFFB7 (-73) ;
	CINV_ITEM_PUZZLE12.............. = $FFFFFFB8 (-72) ;
	CINV_ITEM_PUZZLE2..............  = $FFFFFFAE (-82) ;
	CINV_ITEM_PUZZLE2_COMBO1........ = $FFFFFFBB (-69) ;
	CINV_ITEM_PUZZLE2_COMBO2........ = $FFFFFFBC (-68) ;
	CINV_ITEM_PUZZLE3..............  = $FFFFFFAF (-81) ;
	CINV_ITEM_PUZZLE3_COMBO1........ = $FFFFFFBD (-67) ;
	CINV_ITEM_PUZZLE3_COMBO2........ = $FFFFFFBE (-66) ;
	CINV_ITEM_PUZZLE4..............  = $FFFFFFB0 (-80) ;
	CINV_ITEM_PUZZLE4_COMBO1........ = $FFFFFFBF (-65) ;
	CINV_ITEM_PUZZLE4_COMBO2........ = $FFFFFFC0 (-64) ;
	CINV_ITEM_PUZZLE5..............  = $FFFFFFB1 (-79) ;
	CINV_ITEM_PUZZLE5_COMBO1........ = $FFFFFFC1 (-63) ;
	CINV_ITEM_PUZZLE5_COMBO2........ = $FFFFFFC2 (-62) ;
	CINV_ITEM_PUZZLE6..............  = $FFFFFFB2 (-78) ;
	CINV_ITEM_PUZZLE6_COMBO1........ = $FFFFFFC3 (-61) ;
	CINV_ITEM_PUZZLE6_COMBO2........ = $FFFFFFC4 (-60) ;
	CINV_ITEM_PUZZLE7..............  = $FFFFFFB3 (-77) ;
	CINV_ITEM_PUZZLE7_COMBO1........ = $FFFFFFC5 (-59) ;
	CINV_ITEM_PUZZLE7_COMBO2........ = $FFFFFFC6 (-58) ;
	CINV_ITEM_PUZZLE8..............  = $FFFFFFB4 (-76) ;
	CINV_ITEM_PUZZLE8_COMBO1........ = $FFFFFFC7 (-57) ;
	CINV_ITEM_PUZZLE8_COMBO2........ = $FFFFFFC8 (-56) ;
	CINV_ITEM_PUZZLE9..............  = $FFFFFFB5 (-75) ;
	CINV_ITEM_QUEST1................ = $FFFFFFF1 (-15) ;
	CINV_ITEM_QUEST2................ = $FFFFFFF2 (-14) ;
	CINV_ITEM_QUEST3................ = $FFFFFFF3 (-13) ;
	CINV_ITEM_QUEST4................ = $FFFFFFF4 (-12) ;
	CINV_ITEM_QUEST5................ = $FFFFFFF5 (-11) ;
	CINV_ITEM_QUEST6................ = $FFFFFFF6 (-10) ;
	CINV_ITEM_REVOLVER.............. = $FFFFFF8B (-117) ;
	CINV_ITEM_REVOLVER_AMMO........  = $FFFFFF98 (-104) ;
	CINV_ITEM_REVOLVER_LASERSIGHT_CO = $FFFFFF8C (-116) ;
	CINV_ITEM_SHOTGUN..............  = $FFFFFF8A (-118) ;
	CINV_ITEM_SHOTGUN_AMMO1........  = $FFFFFF90 (-112) ;
	CINV_ITEM_SHOTGUN_AMMO2........  = $FFFFFF91 (-111) ;
	CINV_ITEM_SMALLMEDI............  = $FFFFFF9D (-99) ;
	CINV_ITEM_UZI..................  = $FFFFFF88 (-120) ;
	CINV_ITEM_UZI_AMMO.............. = $FFFFFF99 (-103) ;
	CINV_ITEM_WATERSKIN1_1.......... = $FFFFFFA4 (-92) ;
	CINV_ITEM_WATERSKIN1_2.......... = $FFFFFFA5 (-91) ;
	CINV_ITEM_WATERSKIN1_3.......... = $FFFFFFA6 (-90) ;
	CINV_ITEM_WATERSKIN1_EMPTY...... = $FFFFFFA3 (-93) ;
	CINV_ITEM_WATERSKIN2_1.......... = $FFFFFFA8 (-88) ;
	CINV_ITEM_WATERSKIN2_2.......... = $FFFFFFA9 (-87) ;
	CINV_ITEM_WATERSKIN2_3.......... = $FFFFFFAA (-86) ;
	CINV_ITEM_WATERSKIN2_4.......... = $FFFFFFAB (-85) ;
	CINV_ITEM_WATERSKIN2_5.......... = $FFFFFFAC (-84) ;
	CINV_ITEM_WATERSKIN2_EMPTY...... = $FFFFFFA7 (-89) ;
	CINV_MODEL_ACTIVE..............  = $2 (2) ;The model that will be shown while an item is active in the 
	CINV_MODEL_IDLE................  = $1 (1) ;The default model that will be shown while browsing through 
	CINV_MODEL_PICKUP..............  = $3 (3) ;The model that will be shown on screen when an item is picke
	CINV_RING_DOCUMENTS............  = $2 (2) ;
	CINV_RING_INVENTORY............  = $3 (3) ;
	CINV_RING_ITEMS................  = $5 (5) ;
	CINV_RING_MISC1................  = $6 (6) ;
	CINV_RING_MISC2................  = $7 (7) ;
	CINV_RING_MISC3................  = $8 (8) ;
	CINV_RING_MISC4................  = $9 (9) ;
	CINV_RING_MISC5................  = $A (10) ;
	CINV_RING_OPTIONS..............  = $1 (1) ;
	CINV_RING_WEAPONS..............  = $4 (4) ;
	CINV_SFX_COMBINE................ = $A (10) ;Sound played when two items are combined.>>Default is MENU_C
	CINV_SFX_FAIL..................  = $C (12) ;Sound played when performing an invalid action in the invent
	CINV_SFX_INVENTORY_CLOSE........ = $2 (2) ;Sound played when the inventory is closed.>>Default is MENU_
	CINV_SFX_INVENTORY_OPEN........  = $1 (1) ;Sound played when the inventory is opened.>>Default is MENU_
	CINV_SFX_ITEM_ACTIVATE.......... = $5 (5) ;Sound played when an item is activated.>>Default is MENU_SEL
	CINV_SFX_ITEM_ACTIVE............ = $6 (6) ;Sound played while an item is active, optionally looped.
	CINV_SFX_ITEM_CANCEL............ = $7 (7) ;Sound played when cancelling an active item.>>Default is MEN
	CINV_SFX_LOAD_AMMO.............. = $9 (9) ;Sound played when loading an ammo type.>>Default is LARA_REL
	CINV_SFX_MENU_CHANGE............ = $8 (8) ;Sound played when changing to another menu action.>>Default 
	CINV_SFX_RING_CHANGE............ = $4 (4) ;Sound played when changing to another ring.>>Default is MENU
	CINV_SFX_RING_ROTATE............ = $3 (3) ;Sound played when changing to another item.>>Default is MENU
	CINV_SFX_SEPARATE..............  = $B (11) ;Sound played when an item is split into two.>>Default is LAR
	CINV_TRUE......................  = $1 (1) ;
	CINV_TXT_ACTION_MENU............ = $B (11) ;The start of the action menu.
	CINV_TXT_ACTION_MENU_HIGHLIGHT.. = $C (12) ;The text for the currently selected action menu entry.
	CINV_TXT_ALIGN_CENTER..........  = $8000 (32768) ;
	CINV_TXT_ALIGN_LEFT............  = $0 (0) ;
	CINV_TXT_ALIGN_RIGHT............ = $4000 (16384) ;
	CINV_TXT_CONTEXT_ACTION........  = $D (13) ;The text for context actions, e.g. COMBINE WITH.
	CINV_TXT_EXAMINE_1.............. = $8 (8) ;The examine text normally showing at the top.
	CINV_TXT_EXAMINE_2.............. = $9 (9) ;The examine text normally showing in the middle.
	CINV_TXT_EXAMINE_3.............. = $A (10) ;The examine text normally showing at the bottom.
	CINV_TXT_ITEM_AMMO_ACTIVE......  = $7 (7) ;The text for the loaded ammo of the current active item.
	CINV_TXT_ITEM_AMMO_IDLE........  = $4 (4) ;The text for the loaded ammo of the current selected item.
	CINV_TXT_ITEM_DESC_ACTIVE......  = $6 (6) ;The text for the description of the current active item.
	CINV_TXT_ITEM_DESC_IDLE........  = $3 (3) ;The text for the description of the current selected item.
	CINV_TXT_ITEM_NAME_ACTIVE......  = $5 (5) ;The text for the name of the current active item.
	CINV_TXT_ITEM_NAME_IDLE........  = $2 (2) ;The text for the name of the current selected item.
	CINV_TXT_NAV_DOWN_LEFT.......... = $11 (17) ;The left-side glyph for navigating down.
	CINV_TXT_NAV_DOWN_RIGHT........  = $12 (18) ;The right-side glyph for navigating down.
	CINV_TXT_NAV_LEFT..............  = $13 (19) ;The glyph for navigating left.
	CINV_TXT_NAV_RIGHT.............. = $14 (20) ;The glyph for navigating right.
	CINV_TXT_NAV_UP_LEFT............ = $F (15) ;The left-side glyph for navigating up.
	CINV_TXT_NAV_UP_RIGHT..........  = $10 (16) ;The right-side glyph for navigating up.
	CINV_TXT_RING_NAME.............. = $1 (1) ;The text for the name of the current ring.
	CINV_TXT_SPECIAL_ACTION........  = $E (14) ;The text for special actions, e.g. passport page actions.
	CUST_CINV......................  = $1 (1) ;Used with Customize= command.>Syntax: Customize=CUST_CINV, E
	CUST_CINV_AMMO.................. = $12 (18) ;Used with Customize= command.>Syntax: Customize=CUST_CINV_AM
	CUST_CINV_CAMERA................ = $F (15) ;Used with Customize= command.>Syntax: Customize=CUST_CINV_CA
	CUST_CINV_CHEATS................ = $11 (17) ;Used with Customize= command.>Syntax: Customize=CUST_CINV_CH
	CUST_CINV_COMBO................  = $13 (19) ;Used with Customize= command.>Syntax: Customize=CUST_CINV_CO
	CUST_CINV_COMPASS..............  = $16 (22) ;Used with Customize= command.>Syntax: Customize=CUST_CINV_CO
	CUST_CINV_DEBUG................  = $1A (26) ;Used with Customize= command.>Syntax: Customize=CUST_CINV_DE
	CUST_CINV_DISPLAY..............  = $C (12) ;Used with Customize= command.>Syntax: Customize=CUST_CINV_DI
	CUST_CINV_DURATION.............. = $B (11) ;Used with Customize= command.>Syntax: Customize=CUST_CINV_DU
	CUST_CINV_EXAMINE..............  = $14 (20) ;Used with Customize= command.>Syntax: Customize=CUST_CINV_EX
	CUST_CINV_HEALTH................ = $15 (21) ;Used with Customize= command.>Syntax: Customize=CUST_CINV_HE
	CUST_CINV_ITEM.................. = $3 (3) ;Used with Customize= command.>Syntax: Customize=CUST_CINV_IT
	CUST_CINV_ITEM_ACTION..........  = $9 (9) ;Used with Customize= command.>Syntax: Customize=CUST_CINV_IT
	CUST_CINV_ITEM_ANIMATION........ = $8 (8) ;Used with Customize= command.>Syntax:Customize=CUST_CINV_ITE
	CUST_CINV_ITEM_DISPLAY.......... = $6 (6) ;Used with Customize= command.>Syntax: Customize=CUST_CINV_IT
	CUST_CINV_ITEM_MODEL............ = $5 (5) ;Used with Customize= command.>Syntax: Customize=CUST_CINV_IT
	CUST_CINV_ITEM_QUANTITY........  = $7 (7) ;Used with Customize= command.>Syntax: Customize=CUST_CINV_IT
	CUST_CINV_ITEM_RING............  = $4 (4) ;Used with Customize= command.>Syntax: Customize=CUST_CINV_IT
	CUST_CINV_ITEM_SFX.............. = $A (10) ;Used with Customize= command.>Syntax: Customize=CUST_CINV_IT
	CUST_CINV_LIGHTING.............. = $10 (16) ;Used with Customize= command.>Syntax: Customize=CUST_CINV_LI
	CUST_CINV_MAP..................  = $19 (25) ;Used with Customize= command.>Syntax: Customize=CUST_CINV_MA
	CUST_CINV_PASSPORT.............. = $18 (24) ;Used with Customize= command.>Syntax: Customize=CUST_CINV_PA
	CUST_CINV_RING.................. = $2 (2) ;Used with Customize= command.>Syntax: Customize=CUST_CINV_RI
	CUST_CINV_SFX..................  = $D (13) ;Used with Customize= command.>Syntax: Customize=CUST_CINV_SF
	CUST_CINV_STOPWATCH............  = $17 (23) ;Used with Customize= command.>Syntax: Customize=CUST_CINV_ST
	CUST_CINV_TEXT.................. = $E (14) ;Used with Customize= command.>Syntax: Customize=CUST_CINV_TE

--------------- OCB DESCRIPTIONS --------------------------

------------------ TRIGGERS ------------------------------
	FLIPEFFECTs
		700 : Inventory. Increase the number of <&> by (E)
		701 : Inventory. Decrease the number of <&> by (E)
		702 : Inventory. Set the number of <&> to (E)
		703 : Inventory. Set the number of <&> to unlimited
		704 : Inventory. Set the number of <&> to zero
		705 : Inventory. Set <&> as selected for next inventory opening
		706 : Inventory. Set <&> as selected and open inventory in (E) way
		707 : Inventory. Set <&> as activated and open inventory in (E) way
		708 : Inventory. Show pickup notifier for <&>

	ACTIONs

	CONDITIONs
		100 : Condition. Always (E)
		101 : Inventory. There are at least (E) <#>
		102 : Inventory. There are less than (E) <#>
		103 : Inventory. The item currently selected is <#>
		104 : Inventory. The item last used was <#>
		105 : Inventory. The classic ring inventory is <E>


------------------- BUTTONS -------------------------------
	[Expand Description]   : OPEN  "Plugin_ClassicInventory.txt"
	[View Changelog]       : OPEN  "Changelog.txt"

----------------- SLOT RENAMED ----------------------------
	NO SLOT HAS BEEN RENAMED
