Bartoli's Return

Helloooooooo my young fellas!!! Today I bring you a whole TOMB RAIDER 2 LEVELSET as promised!!! OwO

***UPDATE!!!***
Fixed a bug in a puzzle room in level 3. Reason: Lara got stuck in a corner between a block and a door and couldn't get out unless using a bug. The doors have been removed.

***STORY***
It was a normal day in Surrey, England: windy weather with lots and lots of rain. Lara found herself in her library, sitting on her couch in front of the fireplace, enjoying a cup of tea while reading an archeology magazine like the proud British girl she is. She examined the many interesting archaeological sites, wondering what destination she could head to to find a new tomb to raid.
Suddenly, Lara hears a loud cry coming from the kitchen, followed by things shattering, which was soon cut off. She is startled at first, but then she rolls her eyes at supposing that her butler, Winston, tripped over his own feet while he took his morning walk, again. She puts the magazine on the armrest of the couch and the half-finished cup of tea on the small table in front of her. She stands up and decides to go and check on Winston.
When she gets to the kitchen, however, Lara gasps and looks horrified by the sight in front of her widened eyes. She finds Winston's beheaded body lying on the floor, blood spurting out everywhere! There's a message written with blood on the wall next to the broken window, it reads: "This is my revenge. M. B." Next to the message is Winston's head, stabbed onto the wall by a knife that pierces his forehead; Lara can see his right eye is still twitching a little bit.
She's so confused with everything that's happening around her, that she can't think properly. She looks at the initials written on the wall but she can't figure out who in the world is M.B. She calms down and decides to look for clues. She looks down at the floor and notices some bloody footprints that lead to her artifact chamber. She follows them there, and when she finds the artifact that's missing in her collection, is when she knows who was the one responsible for this.
Marco Bartoli.
He has returned. But hadn't Lara killed him already years ago? Well, whatever trick Marco has used to come back to life won't last forever because Lara, always the adventurer, sets up for a new adventure in search of Corrupted Marco Bartoli, to take the Dagger of Xian back with her, and erase him from this world once for all! Oh, and also to avenge Winston's cruel death.

***LEVELS***
This game contains 5 levels, which mightn't be that hard or complex, but that provide lots of fun (IMO).

***PER LEVEL STORY***

LEVEL 1: SEWERS.
Lara saw something running away at high speed on the street of her house. She uses her bike to chase Marco and try to stop him. Before she can do that, Marco jumps into an open sewer to hide. Lara doesn't care if she's going to get her clothes dirty, so she gets into the sewer too. Inside she will find deadly creatures that will try to eat her alive, as well as a strange system of doors that Marco has set up to confuse her. But Lara loves puzzles so that won't be a problem for her.

LEVEL 2: HYDROGEN CREATURES.
Lara slides down a tunnel, and she realizes that this isn't just another of Bartoli's crappy hideouts, but that she has actually run into a whole underground facility. In this facility controlled by Bartoli, is where he has done experiments on humans, to transform them into deadly marine creatures, also known as the Hydrogen Creatures. Lara must explore the facility, kill the men that work for that company, and end with as many of these creatures (product of Bartoli's sick work) as she can.

LEVEL 3: PYRAMIDS OF TEOTIHUACAN.
After abandoning the facility, Lara loses track of Bartoli. But she doesn't want to go home yet. She contacts her pilot, and orders him to look for Bartoli in the skies. He obeys and flies in the red helicopter to do just that. In the meantime, Lara goes to Mexico to explore the ancient ruins she saw in the magazine she was reading previously. She must find a way to get into the main pyramids to admire them, but that won't be easy. She must get past a set of deadly traps that the aztecs have set up for anyone who dares to visit their sacred constructions (it's supposed to be Mexico, although it may look like China, but it's up to your imagination).

LEVEL 4: THREATENING ICY CLIFFS.
Lara, on top of one of the pyramids, sees something flying high in the sky. It's her chopper! She climbs in and her pilot has good news for her. He has found traces of Bartoli in some icy moutains in Greenland. Without hesitation, Lara goes there to see if she can find Bartoli. She will have to get past some threatening icy cliffs that will make her life impossible. Once she gets past that, she will discover a giant castle that was built by an ancient princess with ice powers years ago.

LEVEL 5: FINAL ROUND.
Lara falls off the bike and hurts her derrière. However, the hit was worth it because she finds a hidden temple underneath where is supposed to be Bartoli's final stop. Lara must prepare herself for a final battle to end with Bartoli's miserable life once for all and retrieve the dagger so no one can take it from her anymore.

***SECRETS***
Each level contains 3 secrets: a silver one, a jade one and a golden one. Can you find them all???
EXCEPTIONS:
-There are no secrets in the final level.
-There's an EXTRA GOLDEN SECRET in level 4: Threatening Icy Cliffs. Can you find it???
This makes a total of 13 secrets.

***BUGS***
-You might hear a looped track at some point of the game. The solution to this is to save and then reload to make it stop.
-Statistics after finishing level 1 don't show properly. But this doesn't happen with the other levels.
-I'm sorry but I had to use repetitive texturing in some rooms. In case you didn't know, the TR2 engine has a texture limit. I discovered this when I tried to play level 2 and an error message appeared, saying that there were too many textures in level. Every single texture I applied to a square was added to the list (which didn't have to exceed 2040 or so, even the rotated ones!), so the solution to reduce the number of textures was to apply them repetitively at some sectors. Not all of them, but some. Anyway, the environments still look good IMO.
-The game might crash at some point, but you can proceed. Mine crashed while I was playing level 4 so make sure to save often.

So I think that's all I have to say about this game. I hope you have fun playing it as much as I had fun creating it (it was actually a pain in the a- just kidding!!!).

SEE YA!!!