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L A K E
As the game starts, Lara is on fire & sliding towards a body of water. Use medipacks to cheat
death until she falls into the water. A current takes you onto shore. Proceed over the lava pit there.
You may have noticed those footholes on the rock to your left. Climb down using them. There, 
below the vegetation, is the crowbar.

F O R E S T
A large area with trees appears ahead. To your left is a gate; to open it, you must play a certain tune
using the Music Scroll. The place to do this is on the top of one of the trees. High above there's also
means to stop the current from preventing you accessing new areas. That lies in the treehouse.
The ascension towards those treats starts from the northern end of the area, from a leveled grassy
platform. The route is following the northern walls, with the grass marking the path. Eventually 
you'll come across the brown muddy barrier. Series of metal plates are scattered on it, use them to
advance towards the tree's branch. You have to perform a long jump to a sliding plate, and from
there jump and grab the branch, monkey swinging along it. The easiest way to reach the plate under
 the branch is to turn a little bit on the run-up before the jump, and then turn in mid-air as well.
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After landing safely from the monkey swing, continue towards the gate and hop on top of it. By
using the branches on your left, you'll be able to climb the wooden ladders leading to te top. 

T R E E T O P S
From the ladders, the treehouse is on the right and the Music Scroll board is located on the left. 
To get there you have jump to another branch yet again. The treehouse's door is unlocked.
Inside there's one hostile creature and a switch that stops the flowing currents at the LAKE.

H A L L W A Y
Near the leveled grassy platform where you started your way towards the treehouse is a small
opening, faintly covered in vegetation. It's a dark crawling space that takes you into a hallway.
There are 3 rooms opposite the crawlspace; a library room, a pillar room and a button room.

L I B R A R Y   R O O M
This room has two floors; the upper one has inputs for four Golden Stars, with one of them already
in place.

P I L L A R    R O O M
Three Golden Stars are stuck on the pillar. You can dig only one Star out with the crowbar at the
moment. A raising block needs to be adjusted in order to collect the remaining two.

B U T T O N   R O O M
As the door from HALLWAY is closed, the only way to get here is to detour through a watery path
at the LAKE, where the current is no longer. The path is lenghty and has a two-way opening. You'll
arrive at a pool. Climb out of the water. One of the corners in the area has a crawlspace that leads 
to the BUTTON ROOM after a small pole climb. The BUTTON ROOM has naturally several buttons; 
they raise and lower the block downstairs allowing Lara to reach the Golden Stars.  

H I D E O U T
After placing the Golden Stars to their appropriate positions in the LIBRARY ROOM,  a secret door 
opens. Beyond in the dark cave there's a furious levitating person who possesses the Music Scroll. 
Take him out, obtain the scroll and exit the caves through yet another vegetatious opening,
avoiding traps along the way.

T R E E T O P S (2)
Input the Music Scroll onto its board, hear out the merry melody and see the gates thrown open.
They reveal a green cave with a maze and bluish light below.

M A Z E   R O O M
This room has two layers; the one on top contains Lara's goal, the glasses. Picking it up opens your
exit from this place. The space below is a maze with some traps and pushable blocks. Moving the
blocks onto the facial icons on the floor will kill the flames blocking your way into the
corresponding areas.

H E I G H T   R O O M
Here a load of buttons are needed for adjusting the doors on the high wall. As a door is shut, it
can be used as a climbing wall. Work your way towards the switch on the far end of the middle
door; it raises one stepping stone that will aid you back into the FOREST. 

S H O O T I N G    R A N G E
As the speak implies, quickly destroying the white vases on the range will be key. Use the provided
items for precision targeting. When you succeed and get to safety in time, another lever 
activates the second raising block.

L A V A   R O O M
Simply clear the acrobatics course starting on the right-hand pillar; you'll need shimmying and
jumping from slippery slopes. A ladder leads into the lever that rises the last block needed for
leaving the MAZE ROOM. The path back there is under the trap door, use the crawlspace
and more jumps to reach the exit.

M A Z E   R O O M (2)
If all the raising blocks are up, you'd be able to jump back into the FOREST using them. Traverse
into the doorway shown on the camera cut when picking the glasses up and that's it, you've
completed the level! Hooray!



							Author: Drobridski