; example of button window for wide screen resolution monitor, at least 1600x768. 
;If you screen doesn't support this resolution you can reduce the value in @COLUMNS tag.

;Note: if you wish more infos about the syntax of commands used in ButtonsWindow file, read the Help_ButtonsWindow.txt file that you
;find in NG_Center folder.

;To enable this window, just renaming this file as "ButtonsWindow.txt" and save it in TRLE folder

;------------------------- HEADER FOR WINDOW DEFINITIONS ---------------------------------

@COLUMNS:4
@TITLE:Menu and Keyboard Shortcuts
@BUTTON_WIDTH:116
@BUTTON_HEIGHT:16
@BACK_COLOR:$003344
@FORE_COLOR:$552211
@FONT:BUTTONS:Ms Sans Serif:9:100
@FONT:FRAMES:Ms Sans Serif:9:100
@FONT:ROWS:Arial:15:400

;--------------------- BUTTON DEFINITIONS FOR WIDESCREEN -----------------------

#R:SHAPES (On selected zone with arrows):$FF0000:$FFFFFF
#M:Smooth Slope Floor CTRL F1=Slope Floor
#M:Smooth Slope Ceiling CTRL F3=Slope Ceiling
#M:Stepped Slope Floor CTRL F2=Staircase Floor
#M:Stepped Slope Ceiling CTRL F4=Staircase Ceiling

#M:Random Smooth Floor Up ALT 1=Random Floor UP
#M:Random Smooth Floor Down ALT 2=Random Floor DOWN
#M:Random Smooth Ceiling Up ALT 3=Random Ceil UP
#M:Random Smooth Ceiling Down ALT 4=Random Ceil DOWN

#M:Pyramid Floor CTRL F5=Pyramid Floor
#M:Inverse Pyramid Floor CTRL F6=Inv. Pyramid Floor
#M:Pyramid Ceiling CTRL F7=Pyramid Ceiling
#M:Inverse Pyramid Ceiling CTRL F8=Inv. Pyramid Ceil

#M:Bend Floor CTRL 1=Bend Floor
#M:Inverse Bend Floor CTRL 2=Inv. Bend Floor
#M:Bend Ceiling CTRL 3=Bend Ceiling
#M:Inverse Bend Ceiling CTRL 4=Inv. Bend Ceiling

#M:Dome Floor CTRL 5=Dome Floor
#M:Inverse Dome Floor CTRL 6=Inv. Dome Floor
#M:Dome Ceiling CTRL 7=Dome Ceiling
#M:Inverse Dome Ceiling CTRL 8=Inv. Dome Ceiling

#R:GRIDS (On Selected Wall):$FF0000:$FFFFFF
#K:$0010=Floor1 UP
#K:$001E=Floor1 DOWN
#K:$0012=Floor2 UP
#K:$0020=Floor2 DOWN

#K:$0011=Ceiling1 UP
#K:$001F=Ceiling1 DOWN
#K:$0013=Ceiling2 UP
#K:$0021=Ceiling2 DOWN

#M:Grid selected wall=Grid Selected
#M:Remove editing from selection CTRL F11=Clear Selected
#M:Grid all walls=Grid this Room
#M:Remove all grids CTRL F12=Clear this Room

#R:TEXTURES (Rooms):$FF0000:$FFFFFF

#M:Clear Room=Clear This Room
#M:Remove unused tail infos=Clear unused Tails
#M:Clear Floor Selected Textures ALT F9=Clear Sel. Floor
#M:Clear Ceiling Selected Textures ALT F10=Clear Sel. Ceil.

#M:Create Floor Triangular Tex SHIFT F3=Repair Floor Triangle
#M:Create Ceiling Triangular Tex SHIFT F4=Repair Ceil. Triangle
#M:Substitute Textures=Find & Replace Tex
#M:Turn Selected Textures=Turn Sel. Textures

#R:TEXTURES (Texture Panel):$FF0000:$FFFFFF

#M:Load TGA=Load TGA
#K:$040A=Edit TGA
#K:$0814=Reload TGA
#K:$0414=Change Triangle

#K:$001A=Scroll UP
#K:$0028=Scroll DOWN
#K:$000C=Previous Tex.
#K:$004E=Next Texture

#R:OBJECTS:$FF0000:$FFFFFF

#M:Load Objects
#K:$0418=Reload Objects
#K:$023B=Info Wad file
#B:Advanced Search=Find Objects

#K:$04C8=Move NORTH
#K:$04D0=Move SOUTH
#K:$04CB=Move WEST
#K:$04CD=Move EAST

#K:$0018=OCB Code
#M:Delete Object
#M:Change Object=Replace Object
#B:Rotate Object

#R:ROOMS:$FF0000:$FFFFFF

#K:$00C8=Turn Up
#K:$00D0=Turn Down
#K:$00Cb=Turn Left
#K:$00CD=Turn Right


#K:$00C9=Zoom In
#K:$00D1=Zoom Out
#M:Place Target
#M:Preview
#K:$0022=Prev. Marked Room
#K:$0422=Next Marked Room
#K:$0032=Mark Room
#K:$0016=UnMark Room

#K:$0E2A=Increase Rooms
#K:$022E=Center Pivot
#M:Mirror=Mirror the room
#M:Rotate=Rotate the room

#R:MISCELLANOUS:$FF0000:$FFFFFF

#K:$04C8=Move Cam NORTH
#K:$04D0=Move Cam SOUTH
#K:$04Cb=Move Cam WEST
#K:$04CD=Move Cam EAST






