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						SUMMARY
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- SUMMARY
- DISCLAIMER
- STORY
- FEATURES
- KNOWN BUGS
- CREDITS
- UPDATE HISTORY

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						DISCLAIMER
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© This level was not made and is not supported by Core Design Ltd. and Eidos Interactive.
© Kula World is a game developped by Game Design Sweden AB and published by Sony Computer Entertainment Europe.
All rights go to their respective owners.

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                                                  STORY
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Also known as Roll Away in the US or Kula Quest in Japan, Kula World was released in 1998 for the PlayStation.



Reviving the game, Lara will now experience more than 50 playable levels. Located several meters above the ground,
she will have to show reasoning, dexterity and speed. 

Just like in the original game, Lara can reverse her gravity angle and 
interact with many items. The only way to 
escape is to collect all the keys of each level before the timer is up, but be careful! Many traps and Captivators
are on the way to make her progress difficult.



Make sure to keep your heart hooked for this adventure!

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						FEATURES
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NOTES
This game changes a lot of Tomb Raider usual metrics and objectives, reduces Lara's actions as well, but 
integrates new ways to interact with the environment. 
Your progress is saved in checkpoints after every level of a chapter, in addition to that, a normal savegame is
generated when a new chapter begins.
If the game freezes in the savegame panel, delete the /pix folder.


NEW COMMANDS
- R BUTTON: Reload Last Checkpoint
- ACTION (DURING HYPERACTIVITY): Long Forward Jump


NEW ABILITIES
Lara is able to reverse her gravity under some conditions:
- In front of a wall
- In front of a pit with no blocks on Lara's sides
- But a grey texture overrides the above two


ITEMS
There are a lot of items to collect and interact with:

- EXIT			Unlocks once all keys in the level are collected.
- KEY			Adds a bit of score; once they are all collected, unlocks the Exit
- FRUIT			Adds a bit of score; collect all 5 to unlock a Bonus stage
- COIN			Adds a bit of score
- HOURGLASS		Adds a bit of score and reverses the timer
- SLEEPING PILL		Makes Lara's vision confused for 8 seconds, speeds up the timer countdown
- HYPERACTIVITY PILL	Forces Lara to jump all the time and until the end of current level; press Action for a longer jump
- SWITCH		Running onto this button will trigger or untrigger any mechanisms of the same color
- TRANSPORTER		Transports Lara to an other of the same color
- SUNGLASSES		Allows Lara to see all transparent blocks for around 15 seconds


CAPTIVATORS		
Touching these enemies will instantly kill Lara, they all have a different pattern:

- SPEEDER		Runs back and forth quite fast, over a zone of 3 blocks
- TWISTER		Oscillates vertically between allowing and denying the passage
- ROLLER		Rolls over a defined area
- SPIKER		Travels over a complex path
- RANDOM WALKER		Mostly unpredictable, can move to any adjacent block


LARA'S NEW METRIC VALUES
- RUN SPEED: 47 -> 60
- JUMP HEIGHT: 7 -> 3
- LONG JUMP DISTANCE: 3 -> 1.75
- SHORT JUMP DISTANCE: 2 -> 1.75
- HARD LANDING DELAY: 40 -> 18
- FALL DAMAGE: 0

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						KNOWN BUGS
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- NO MUSIC AFTER TOUCHING TEETH SPIKES : WHEN LARA JUMPS ABOVE RETRACTING SPIKES, IT MAY HAPPEN THAT THE MUSIC STOPS
AS IF LARA WAS DEAD. THE MUSIC IS RESTORED AT THE END OF THE CURRENT LEVEL.

- RESTART WITH THE EFFECT OF AN OBJECT
 : RELOADING THE GAME WHEN LARA IS ABOUT TO TOUCH A COLLECTIBLE OR A TRAP CAN MAKE
THE GAME TO CONSIDER THAT LARA TOUCHED IT. RELOADING THE GAME SOLVES THIS.

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						CREDITS
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ORIGINAL CONCEPT :
GAME DESIGN SWEDEN AB TEAM
JOHANNES SÖDERQVIST

ORIGINAL LEVEL DESIGN :
JESPER RUDBERG
JENS RUDBERG
STEFAN PERSSON
MATTIAS KARLGREN
MARTIN STIGELS
RICHARD STIGELS
JOHANNES SÖDERQVIST

GRAPHICS :
JOHANNES SÖDERQVIST
WEBTREATS

GAME & LEVEL BUILDING :
ALEX CHAP

3D GRAPHICS :
CORE DESIGN TEAM
ALEX CHAP
DINNE
TIFA

ANIMATIONS :
CORE DESIGN TEAM
ALEX CHAP
JOEY QUINT
SEILION

SOUNDS & MUSICS :
TWICE A MAN

TESTING & QUALITY ASSURANCE :
LORERAIDER
DINNE
DJ FULL
NANAKI AZAKEE
SAKI CROFT
NATHAN HURLEY

SPECIAL THANKS :
LORERAIDER
DINNE
DJ FULL
CHOCOLATEFAN

MAGPLUS

MYNAMEISST3VE
CUBOSPHERE TEAM

TOOLS :
NGLE 1.3.0.7
FLYBY PATCH (T4LARSON, HEINZFRITZ)
NG_CENTER 1.5.0.7
FLEP 1.1.44
PLUGIN 1.3.0.0
WADMERGER FIXER 1.98 BÊTA 3
STRPIX 3.95
TBUILDER 2.4
METASEQUOIA 3.0 ALPHA 4
AUTODESK 3DS MAX
PHOTOSHOP CS6
PVV/EPSXE/PSX SOUND
AUDACITY

FONTS :
IMPACT

MANDALA

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						UPDATE HISTORY
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6th October 2020 - V1.01 :

Cowboy 5 : Fixed the horizon's angles
Atlantis Space : Fixed the death by spikes
Atlantis 4 : Fixed the horizon's angles
Haze 4 : Fixed ice textures
Hell 5 : Fixed gravity trigger

19th October 2020 - V1.02 :

Field 1-3 : Fixed textures
Atlantis 2 : Fixed gravity trigger

15th November 2020 - V1.03 :

Inca 5 : Fixed textures
Cowboy 3 : Fixed the horizon's angles, gravity triggers, removed bad lens flare
Cowboy 5 : Fixed gravity triggers
Field 1 : Fixed animatings
Bug Fix : No more death loop when reaching the exit tile at 0
Bug Fix : No more sleeping effect during "Well Done!" screen

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