#Changelog
All notable changes to this project will be documented in this file.

##[1.2.0.0] - 2020-04-16
- Add RealisticNorth field to CUST_CINV_COMPASS to enable realistic compass behaviour.
- Add Enabled field to CUST_CINV_COMBO to disable combos.
- Add AirPoints field to CUST_CINV_HEALTH to add points to air bar.
- Add DurationFrames field to CUST_CINV_HEALTH to customize how long it takes to add health/air points.
- Add AlwaysShowAmmo field to CUST_CINV_DISPLAY to show ammo even when weapon has been picked up.
- Add PickupQuantity field to CUST_CINV_ITEM_QUANTITY to customize pickup amounts.
- Add WeaponPickupQuantity field to CUST_CINV_AMMO to customize ammo amount received with weapons.
- Add CINV_TXT_ITEM_QTY_IDLE and CINV_TXT_ITEM_QTY_ACTIVE text types to customize quantity text.
- Fix issue with horizon showing around edges of sprites in pickup notifier.
- Text variable placeholders can now be used in inventory strings.
- Quantities are now shown using the classic style of TR1-3.
- Examinable items can now be zoomed using dash/duck keys.
- Enable pickup notifier for burning torch.

##[1.1.1.0] - 2019-08-20
- Add support for multiple compass pointers in CUST_CINV_COMPASS.
- Add PointerJitter and PointerFrequencyFrames fields to CUST_CINV_COMPASS.
- Add CINV_TXT_CONTEXT_ACTION text type to change context action text.
- Add CINV_FACTION_CONTEXT_HIDE_QTY action flag to hide item quantities on context screen.
- Adjust FOV automatically based on resolution similar to JoeyQuint's Automatic FOV plugin.
- Improve health bar drawing.
- Improve instant opening and closing of inventory when setting CINV_DUR_INVENTORY_OPEN to 0.
- Fix issue where savegame was loaded after saving through inventory with CUST_KEEP_DEAD_ENEMIES enabled.
- Fix issue where inventory enabled state was updated too late in the level loading process.
- Fix issue where pickup notifier was not drawn during fixed camera views.

##[1.1.0.0] - 2019-05-24
- Show health bar also during item activated phase.
- Set correct hand mesh for Lara when combining/separating lasersight.
- Use "Unlimited %s" string template in script instead of hardcoded value.
- Single-action items now require pressing enter/action only once by default.
- Allow equipping weapons while holding torch.
- Add option for CUST_CINV_DISPLAY to prevent rotating of rings when there's only 1 item.
- Add radius for CUST_CINV_LIGHTING to allow different lighting for different sections of the rings.
- Add flags for CUST_CINV_ITEM_ACTION for additional customization.
- Add animation support for item selected phase.
- Add additional info to debug mode.
- Remove water-effect when camera is underwater.
- Fix bug where weapons could still be equipped through inventory when weapons are disabled.
- Fix issue with inventory lighting changing slightly during Lara's animations, e.g. pushing/pulling pushables.
- Fix issue where different weapon could not be equipped while extracting/holstering current weapon.
- Fix issue with sfx being cut-off when exiting inventory, i.e. when sound duration is longer than closing duration.
- Fix wrong IDs for beetle combo items.

##[1.0.0.0] - 2019-01-31
- First public release.

##[0.9.1.1] - 2019-01-26
- Remove excessive tomb4_log.exe warnings about missing customize commands.
- Add UnloadTriggerGroupId field to CUST_CINV_AMMO customize command.
- Fix bug where incorrect ammo type was shown as loaded.

##[0.9.1.0] - 2019-01-21
- Add condition trigger to check if classic ring inventory is enabled or not.

##[0.9.0.9] - 2019-01-06
- Add option to disable classic ring inventory per level.

##[0.9.0.8] - 2019-01-02
- Fix bug where Lara could be healed with the shortcut keys even without medipacks.

##[0.9.0.7] - 2018-11-28
- Improve compass oscillation.
- Replace compass oscillation settings with attraction and friction.
- Add customizable offset for compass needle.
- Add customizable target for compass.
- Add option to disable spinning of items when selected.

##[0.9.0.6] - 2018-11-18
- Change ITEM_SELECT to ITEM_ACTIVATE for script constants.
- Disable cheats if related TRNG Setting is set.
- Improve customizing of item quantities.
- Add default item quantity for new items.

##[0.9.0.5] - 2018-11-12
- Add divider setting for item quantities.
- Add option to disable fade in+out of item pickup displays.

##[0.9.0.4] - 2018-11-03
- Fix bug with cheat activation.
- Add default BITS cheat.
- Change default GUNS cheat to GUN.
- Remove default WEAPON cheat (replaced by GUN).
- Add description about default cheats.
- Improve health item usage.
- Fix action menu sfx.
- Remove poison warp effect from inventory.
- Add note about animation frame rate issue.

##[0.9.0.3] - 2018-10-27
- Fix crash when setting camera FOV to 0.
- Fix bug with not being able to customize existing cheats having less than 5 keys.
- Fix bug with enum values for cheat hint types not matching script constants.
- Fix issue with cheats activated in incorrect phase.
- Improve logic to adjust item quantities.
- Store quantities for compass and memcards in savegame by default.

##[0.9.0.2] - 2018-10-27
- Ignore flipmaps for default lighting calculation.
- Add debug info for lighting location.
- Add NG Center logo.

##[0.9.0.1] - 2018-10-25
- Fix and improve default lighting calculation.

##[0.9.0.0] - 2018-10-24
- First private beta release.

[1.2.0.0]: https://gitlab.com/jacquesmn/trng_plugin_classicinventory/compare/01e07044744d7b5ea2d59af3fd701eedec4af552...c698a2e127bef9408f23ab1573a70d5f21cdbc1b
[1.1.1.0]: https://gitlab.com/jacquesmn/trng_plugin_classicinventory/compare/3fbadf55306cead61c2d78f3469e0658c76ac16c...01e07044744d7b5ea2d59af3fd701eedec4af552
[1.1.0.0]: https://gitlab.com/jacquesmn/trng_plugin_classicinventory/compare/87bbe968ce12c8fcee5f81c99793ac8ab7a664a2...3fbadf55306cead61c2d78f3469e0658c76ac16c
[1.0.0.0]: https://gitlab.com/jacquesmn/trng_plugin_classicinventory/compare/f3e88fb1d59f82fd1fabe3109a27b06884d06fd7...87bbe968ce12c8fcee5f81c99793ac8ab7a664a2
[0.9.1.1]: https://gitlab.com/jacquesmn/trng_plugin_classicinventory/compare/c9a81fab37569542f775461fc92292ed60f30e61...f3e88fb1d59f82fd1fabe3109a27b06884d06fd7
[0.9.1.0]: https://gitlab.com/jacquesmn/trng_plugin_classicinventory/compare/f405c6a3e6685be07c0b911118167b2e6386e738...c9a81fab37569542f775461fc92292ed60f30e61
[0.9.0.9]: https://gitlab.com/jacquesmn/trng_plugin_classicinventory/compare/f4085aed0e2ec04e5f94a54c41e4dacc1fcd2263...f405c6a3e6685be07c0b911118167b2e6386e738
[0.9.0.8]: https://gitlab.com/jacquesmn/trng_plugin_classicinventory/compare/0e069cb504beff4835ed77b58b9a151867deea9c...f4085aed0e2ec04e5f94a54c41e4dacc1fcd2263
[0.9.0.7]: https://gitlab.com/jacquesmn/trng_plugin_classicinventory/compare/478d7a0158ff194cee214967621200ffbd040fb7...0e069cb504beff4835ed77b58b9a151867deea9c
[0.9.0.6]: https://gitlab.com/jacquesmn/trng_plugin_classicinventory/compare/25c2f4c3dc55b577eeb7e037717e832c44fa465b...478d7a0158ff194cee214967621200ffbd040fb7
[0.9.0.5]: https://gitlab.com/jacquesmn/trng_plugin_classicinventory/compare/7020d876ee7ad4fbe98eb50fcfee5302f1d5a793...25c2f4c3dc55b577eeb7e037717e832c44fa465b
[0.9.0.4]: https://gitlab.com/jacquesmn/trng_plugin_classicinventory/compare/d315892df52465a8c5f86aa77939e5722e7ccc5f...7020d876ee7ad4fbe98eb50fcfee5302f1d5a793
[0.9.0.3]: https://gitlab.com/jacquesmn/trng_plugin_classicinventory/compare/fb90e4a794d92a3f309f5c005a6f53ba58ef33a8...d315892df52465a8c5f86aa77939e5722e7ccc5f
[0.9.0.2]: https://gitlab.com/jacquesmn/trng_plugin_classicinventory/compare/656219dac0718c53a7fa43bc357735b615111639...fb90e4a794d92a3f309f5c005a6f53ba58ef33a8
[0.9.0.1]: https://gitlab.com/jacquesmn/trng_plugin_classicinventory/compare/24e8b8163b090f382bd7caacb0b022eb5ad89104...656219dac0718c53a7fa43bc357735b615111639