//========================================================================
//========================================================================
//========================================================================
//
//	TOMB RAIDER II/III SCRIPT TEMPLATE - ENGLISH
//
//	This script was not produced and is not supported or endorsed
//	by Eidos or Core Design.
//
//	Based in the research format by IceBerg.
//
//	Created by SuiKaze Raider.
//	Version: 1.0.0.0
//
//========================================================================
//========================================================================
//========================================================================



DESCRIPTION:	Script_Description



//------------------------------------------------------------------------
//
//      O P T I O N S
//
//------------------------------------------------------------------------



OPTIONS:

   //---------------------------------------------------------------------
   // Possible Values:
   // LEVEL %d, SEQUENCE %d, SAVEDGAME %d, CINE %d, FMV %d, DEMO %d,
   // EXIT_TO_TITLE, EXITGAME, NONE.
   //---------------------------------------------------------------------
   // %d is a number inter 0 and 255.
   //---------------------------------------------------------------------
   FIRSTOPTION:		Value // By Default: EXIT_TO_TITLE
   TITLE_REPLACE:	Value // By Default: NONE
   ONDEATH_DEMO_MODE:	Value // By Default: EXIT_TO_TITLE
   ONDEATH_INGAME:	Value // By Default: EXIT_TO_TITLE
   ON_DEMO_INTERRUPT:	Value // By Default: EXIT_TO_TITLE
   ON_DEMO_END:		Value // By Default: EXIT_TO_TITLE

   //---------------------------------------------------------------------
   // Possible Flags.
   //---------------------------------------------------------------------
   DEMOVERSION:
   TITLE_DISABLED:
   CHEATMODECHECK_DISABLED:
   NOINPUT_TIMEOUT:
   LOADSAVE_DISABLED:
   SCREENSIZING_DISABLED:
   LOCKOUT_OPTIONRING:
   DOZY_CHEAT_ENABLED:
   SELECT_ANY_LEVEL:
   ENABLE_CHEAT_CODE:
   GYM_DISABLED: // New.

   //---------------------------------------------------------------------
   // Possible Values (Really only used in TR3):
   // ENGLISH, FRENCH, GERMAN, AMERICAN, JAPANESE, ITALIAN, SPANISH.
   //---------------------------------------------------------------------
   LANGUAGE:		Language_Name // By Default: English.

   //---------------------------------------------------------------------
   // Other Options.
   //---------------------------------------------------------------------
   NOINPUT_TIME:	Time // Time = Seconds * 30.
   SINGLELEVEL:		Level_Number // By default it is disabled.
   CYPHER_CODE:		Cypher_Code // Usually: 166.
   SECRET_TRACK:	Track_ID // In TR2: 0, 2-64. In TR3: 0, 2-129.

END:



//------------------------------------------------------------------------
//
//      T I T L E
//
//------------------------------------------------------------------------



TITLE:

   //---------------------------------------------------------------------
   // Title Menu Ring Level.
   //---------------------------------------------------------------------
   GAME:	data\title_file.tr2		 // Menu Rings

   //---------------------------------------------------------------------
   // PC Files. TR2 Format: *.PCX. TR3 Format: *.BMP.
   //---------------------------------------------------------------------
   PCFILE:	data\title_uk_file.pcx
   PCFILE:	data\legal_uk_file.pcx
   PCFILE:	data\title_us_file.pcx
   PCFILE:	data\legal_us_file.pcx
   PCFILE:	data\title_jp_file.pcx
   PCFILE:	data\legal_jp_file.pcx

   //---------------------------------------------------------------------
   // PlayStation Files.
   //---------------------------------------------------------------------
   PSXFILE:	pixUK\title_uk_file.raw
   PSXFILE:	pixUK\legal_uk_file.raw
   PSXFILE:	pixUS\title_us_file.raw
   PSXFILE:	pixUS\legal_us_file.raw
   PSXFILE:	pixJAP\title_jp_file.raw
   PSXFILE:	pixJAP\legal_jp_file.raw

   //---------------------------------------------------------------------
   // Title Track.
   //---------------------------------------------------------------------
   TRACK:	Track_ID // In TR2: 0, 2-64. In TR3: 0, 2-129.

END:



//------------------------------------------------------------------------
//
//      F R O N T E N D
//
//------------------------------------------------------------------------



FRONTEND:				 // Full Motion Videos

   FMV_START:	First_Frame // Only in PSX.
   FMV_END:	Last_Frame // Only in PSX.
   FMV: 	fmv\fmv_name.rpl

END:



//------------------------------------------------------------------------
//
//      G Y M
//
//------------------------------------------------------------------------



GYM:		Lara's Home		 // Level 0

   SECRETS:	Number_Of_Secrets // Only in TR2.
   LOAD_PIC:	pix\load_pic_file.raw
   TRACK:	Track_ID // In TR2: 0, 2-64. In TR3: 0, 2-129.
   GAME:	data\level_file.tr2

END:



//------------------------------------------------------------------------
//
//      L E V E L S
//
//------------------------------------------------------------------------



LEVEL:		Level Name		 // Level 1

   //---------------------------------------------------------------------
   // FMV Declaration.
   //---------------------------------------------------------------------
   FMV_START:	First_Frame // Only in PSX.
   FMV_END:	Last_Frame // Only in PSX.
   FMV: 	fmv\fmv_name.rpl

   //---------------------------------------------------------------------
   // Level Item Names.
   //---------------------------------------------------------------------
   PUZZLE1:	Item_Name
   PUZZLE2:	Item_Name
   PUZZLE3:	Item_Name
   PUZZLE4:	Item_Name
   PICKUP1:	Item_Name
   PICKUP2:	Item_Name
   SECRET1:	Item_Name // Only in TR2 PSX Beta.
   SECRET2:	Item_Name // Only in TR2 PSX Beta.
   SECRET3:	Item_Name // Only in TR2 PSX Beta.
   SECRET4:	Item_Name // Only in TR2 PSX Beta.
   SPECIAL1:	Item_Name // Only in TR2 PSX Beta.
   SPECIAL2:	Item_Name // Only in TR2 PSX Beta.
   KEY1:	Item_Name
   KEY2:	Item_Name
   KEY3:	Item_Name
   KEY4:	Item_Name

   //---------------------------------------------------------------------
   // Common Items:
   // PUZZLE1, PUZZLE2, PUZZLE3, PUZZLE4, PICKUP1, PICKUP2,
   // KEY1, KEY2, KEY3, KEY4, PISTOLS, SHOTGUN, UZIS, HARPOON,
   // PISTOLS_AMMO, SHOTGUN_AMMO, UZI_AMMO, HARPOON_AMMO,
   // FLARES, MEDI, BIGMEDI.
   //
   // Exclusive TR2 Items:
   // AUTOPISTOLS, M16, ROCKET, AUTOPISTOLS_AMMO, M16_AMMO,
   // ROCKET_AMMO.
   //
   // Exclusive TR3 Items:
   // DESERTEAGLE, MP5, ROCKET, GRENADE, DESERTEAGLE_AMMO,
   // MP5_AMMO, ROCKET_AMMO, GRENADE_AMMO, CRYSTAL.
   //---------------------------------------------------------------------
   STARTINV:	Item_Name
   BONUS:	Item_Name // Only in TR2.

   //---------------------------------------------------------------------
   // Some Possible Values:
   //     0 ($0000) -   0 degrees.
   //  8192 ($2000) -  45 degrees.
   // 16384 ($4000) -  90 degrees.
   // 24576 ($6000) - 135 degrees.
   // 32768 ($8000) - 180 degrees.
   // 40960 ($A000) - 225 degrees.
   // 49152 ($C000) - 270 degrees.
   // 57344 ($E000) - 315 degrees.
   //---------------------------------------------------------------------
   // Cut_Angle = Angle * 65536 / 360.
   //---------------------------------------------------------------------
   CUTANGLE:	Cut_Angle

   //---------------------------------------------------------------------
   // Other Commands.
   //---------------------------------------------------------------------
   TRACK:	Track_ID // In TR2: 0, 2-64. In TR3: 0, 2-129.
   SECRETS:	Number_Of_Secrets // Only in TR2.
   NOFLOOR:	No_Floor_Height // Every click (1/4 squares) is 256.
   STARTANIM:	Start_Animation_State_ID
   SUNSET:
   DEADLY_WATER: // Only in TR2.
   REMOVE_WEAPONS:
   REMOVE_AMMO:
   KILLTOCOMPLETE: // Only in TR2.
   LOAD_PIC:	pix\load_pic_file.raw
   GAME:	data\level_file.tr2
   CUT:		data\cut_file.tr2
   GAMECOMPLETE: // Show the credit images.
   COMPLETE: // Level completed.

END:

//-------------------------------------------------

DEMOLEVEL:	Demo Level Name		 // Level N

   LOAD_PIC:	pix\load_pic_file.raw
   TRACK:	Track_ID // In TR2: 0, 2-64. In TR3: 0, 2-129.
   DEMO:	data\demo_file.tr2

END:



//========================================================================
//========================================================================
//========================================================================

GameStrings:	STRINGS_FILE.TXT

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//========================================================================
