THANK YOU FOR DOWNLOADING MY FIRST CUSTOM LEVEL!

USEFUL INSTRUCTIONS

1) To play, unzip the folder and double-click the tomb4 executable file. To fix any resolution errors, open the setup file and set a different resolution in "Output Resolution". If the game is not working or it appears in strange colors, make sure you have selected "Hardware Acceleration" in the setup file.

2) I recommend using a joystick. You can easily configure this in the game's Options menu.

3) To improve the game performance, double click on the setup file, then check the "Soft Full Screen" box and uncheck "Volumetric FX", then click OK. If you experience any slowdowns in the game, also try lowering the resolution ("Output Resolution") and/or playing in window mode ("Windowed") instead of full screen.

4) If you want to play in Italian, delete the ENGLISH.DAT file.

STORYLINE

It's a sparkling and serene early spring morning. Lara is having breakfast with tea prepared by her faithful butler Winston, when she receives a phone call from her archaeologist friend Jean Yves. After the usual pleasantries, Jean asks her to join him at the most soon in his new office in Alberobello, a charming Italian city located in Puglia and famous for its typical trulli, small houses made of white stone. Lara would like to know more, but Jean only mentions a "new adventure for her". Full of curiosity and enthusiasm, Lara leaves with her private jet and joins her friend in the afternoon.

Upon arriving at Jean's office, he reveals that some mercenaries are wandering around Alberobello in search of the Knight's Gem, stone with mysterious powers, but they don't know exactly where to look. Jean instead knows a legend that says the trullo church hides a dangerous creature that holds the gem. Unfortunately, however, Lara arrived late and the church at that time is already closed... How will she get in?

WHY THIS LEVEL?

Since I started playing Tomb Raider, that is more than 20 years ago, I've always dreamed of creating a level of my own, but I discovered the existence of the Tomb Raider Level Editor only three years ago, shortly after creating Tomb Raider Classici page. A few years ago I was on holiday in Puglia and between the different stages of my trip there was Alberobello. I fell madly in love with that place and I thought it would be nice to create a level with trulli.

After an initial attempt, I realized that using the level editor is not that simple as I hoped and for a while I gave up. After about a year, however, my desire to create my own level resurfaced and so I picked up my project again. With a lot of patience and dedication, I slowly learned to create my level and after almost a year of work, finally here it is!

SPECIAL THANKS

I sincerely thank my betatesters LoreRaider, Delta, Davidebre and Dinne, as well as the users of the tombraiderforums.com and forum.trle.net communities for the invaluable tips they gave me.

VOICES

- LARA CROFT: Ilariacroft

- JEAN-YVES (LARA'S FRIEND): Davidebre

- FABIANA (BARTENDER): Ranpyon

- ANNA (CASHIER): Ilariacroft

- SIMONE (HOMELESS): Simon (my Tomb Raider Classici co-admin)

- DON LORENZO (PRIEST): Lorenzo (my boyfriend)

CREDITS

- MUSIC

Main title: "Tarantella a Cirè" by Picari Gruppo Musicale

Gregorian chant in the church: "Gregorian Chant" by Kevin MacLeod

Final battle: "Epic Battle" by Robert Karpinski

All other music and background are by Core Design (TR2, TR4 and TR5 OST by Nathan McCree and Peter Connelly)

- LARA CROFT MODEL

"New TR4 Classic Outfit" by LoreRaider (credits: Tomo, MRNiceGuy, Delta)

- INVENTORY

"Il Trullo" painting by Allegretto

- TEXTURES

Alberobello paintings in the museum:

- "Pittura di Alberobello" by Marco Valeri

- "Flowers of Alberobello" by Jeno Futo

- "Alberobello, Puglia" by Vincenzo Caprile

- "Trulli Alberobello" by Agostino Veroni

- "Via Giuseppe Verdi Aia Piccola" by Urban Sketchers Alberobello

Other textures:

- Various textures by Core Design (TR3 and TR4)

- "Interior Walls and Floors", "Rustic Architecture Textures" and "Rustic Stone" by CopperCandyUK

- "Red Carpet Textures" by LGG-Production

- "Marble Wall Textures" by ThornRavencroft

- "Castle textures - 128x128", "Ruins object set" and "Garden and greenery texture set" by Horus

- Other textures created by me for some objects and for the advice next to the museum

- OBJECTS

- Various objects by Core Design (TR2, TR3, TR4 and TR5), I re-textured some of them

- "HD Horizon Set" by MrXY

- Some objects extrapolated from the level "Light Up the Christmas" by Ranpyon

- Table extrapolated from the level "A Very Bad Grund" by Clara and Sponge

- "Coffee Shop" by October

- "Dresser" and "Small Bathroom" by HorusGoddess

- "Royal-Dress-Puzzle" by MissKroft

- "Red Curtain" by Ligufaca

- "Women (animatings)" and "Time of Shadows: Indoor Props" by A_De

- "Palmé" (I made the trunk thinner), "Till", "Beggar + Dog Puzzle" (as edited by Ranpyon), "Oven Puzzle", "Screwdriver (+ Door)", "Dog Food + Water Dish" (I changed the textures), "Pizza and Oven" (I changed the textures, added a bottle and removed part of an object) by TifaNazah

- "Windows with opened/closed shutters" by LeelooBastet

- "TR3 Rat" and "Wall-mounted knife blade" by Baddy

- "King Arthur Project People" and "TR1 Slamming Door" by Bojrk

- "Croft Manor Bed Set" and "Market Place Set" by Usuki_Frenzist

- "Broom", "Wallpaper Kickdoor Frame", "Gun Shop Sign", "Door Pack 15", "Dog House", "Dirty Kick Door Frame", "Cherrywood Wardrobe" (I resized it and changed the textures) and "Intricate Round Window" (I changed the textures, modified and resized the object) by Trinity

- "Workers (very reactive behaviour)", "Falling ceiling and scattered broken pieces" and "Broom and Bucket" by Dinne

- "Windows" (I changed the textures) by -TRANGEL-

- "Shutters Door" by Sponge

- "Lion Fountain" by Piega

- "Baptismal Font" by Caesum

- "Cats" by Squidward

- "Tray & Dishes Puzzle" and "Stackable Tendril" by Karlo002

- "Lamp" by TombRaider1703

- "Light" by Girt by Sea

- "Fallen Books and Scattered Pages" by Mike Quahe

- "Spikey Wall" by D. Jackson

- "Church Objects" by Timmie_Croft

- "TROE: Plant package" by Teme9 and CGTextures

- "NG TR2 Brown Button" and "NG TR4 Shatterable Small White Vases" by LGG-Production

- "Ruins object set" by Horus

- "TRL Peru object set 2" by Underwater Raider

- "2 gun Killer from trc submarine" by Silent Viper

- "TRA spikes" by Maax87

- "Bonsai on a table" by Underhoe

- "Inventory Background - Basic Template (Wallpapered, No Compass)" (I changed the background image) by TheBloodRed

I hope I haven't forgotten anyone, otherwise... I beg your pardon!

SOFTWARE USED

Tomb Editor (and all related tools) by Monty, Strpix by Turbo Pascal, Metasequoia by O.Mizno, WadMErger by Michiel, TBuilder by IceBerg

DISCLAIMER

This game was not made and is not supported by Core Design Ltd., Crystal Dynamics and Eidos Interactive. This game must be distributed free of charge. Nobody may sell, rent, lease or commercially exploit this game in any way. If you distribute this game, this readme file must be included.