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Trident of the Invictus 
TRLE Level by Jonas Nebel (jonson)
2021/05  	Version V1.1
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Version 1.1 Changelog
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- Passage at the 6th secret puzzle hole (Star) added, in order to reduce backtracking if players have not collected the Star yet. Door added to make the passage only 
accessible if the puzzle hole room has been discovered before.

- Added sounds for rollingball, spikes and portcullis door, which were not included in the original catacombs wad.

- Earthquake in the last level shortened

- Mimor refinements on lighting

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PLOT 
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Lara wants to find the mythical trident of the Invictus. It is one of the most important artefacts from the Ptolemaic era in Egypt and would make a perfect replenishment 
in Lara's lush collection of valuable pieces from all over the world.

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ABOUT THE LEVEL
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The level is mainly based on the TRLE catacombs theme. However, some more assets from the original TRLE have been used. Probably diligent treasure hunters can find out. 
There are 6 secrets to find. For some of them you will be rewarded with interesting bonus areas. Maybe the loading screens can give you an incentive to look for these 
hidden areas.

There is only a moderate level of difficulty from my own perspective. The focus shall be exploration and laid-back tomb raiding. There should be more than enough pickups. 
Just economize a little bit the amount of crossbow ammunition for aiming. Soft locking yourself is unrealistic but not impossible.

IMPORTANT: The game must be played with the attached tomb4.exe. This is the exe you can get from www.tombraiderchronicles.com. The game indeed also runs with 
the TRNG tomb4.exe. However, this is not recommended, since it will cause graphical bugs and sound issues. The game will not run with the stock TRLE tomb4.exe. 

Game duration: 1-2 hours

Number of secrets: 6

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BUGS & ISSUES
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I presuppose you are experienced with the TR4 engine. It is a very mature classic game engine, but there are some notable minor bugs. One of the most representative 
bugs is the inability to grab ledges once you have picked up an item from a pedestal. Immediately draw you weapons after picking an item from a pedestal, then the 
issue should be resolved.

There are some skeleton enemies in the game. They sometime do not really behave like the builder intends them to do. If you endeavor some strange skellie behavior, 
just ignore it ;) It will not block the progress.

Sometimes after using a lever switch a cutscene is triggered. After the cutscene is finished I recommend not to use the lever switch again. If a lever switch does not 
trigger a cutscene you can use it as often as you want / need of course.

The level was tested several times and no major bugs or game breaking bugs were found. Nevertheless, building a TR level is always an extensive task and there could 
be unknown bugs which we could have missed during testing. PLEASE save the game OFTEN and in different slots! 

If you find a critical bug, please PM me on the trle.net forum (nickname jonson), thanks in advance.

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CREDITS
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***Beta Testing***
Nerdfury
Lizard Queen

Thanks a lot for your support! 


***Tools***
Tomb Editor by MontyTRC
WadMerger by Michiel
NG Scripter by Paolone


***Assets***
Sprites by teme9
TRC Lara sounds by Erico99
TR2 gun sounds by TimJ (from BTB 08 package)
Exe from www.tombraiderchronicles.com

***Hosting***
Thanks to the webmasters of trle.net, laraslevelbase.de, aspidetr.com, tombraider.hu

Please also refer to the ReadmeHost.txt

With this being said I wish you a happy raiding!
Happy 25 years of Tomb Raider!
